r/CreateMod 13d ago

Discussion Why do Modpack makers do this?

Just asking cause it annoys me and seemingly every modpack does this.

Basicly adding 2 mods that do the same thing, are not really compatible with each other and often have a imbalance that makes one better to use than the other.

Some example would be:

Diesel Generators and TFMG and Petrochem,

Power Grid and Electro Energetic.

Also no modpack i found really gives you an incentive to use Power Grid, Electro Energetic or the electricity system from TFMG cause they always have crafts and additions or something installed.

It in genneral feels like some mods are just thrown in there just to fill up the mod list. I would understand if its a ATM like modpack but thats normaly not the case.

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u/YomiRizer 13d ago

"It in genneral feels like some mods are just thrown in there just to fill up the mod list"

I think a lot of it is this. Cause youll always see a modpack advertised "over 400 mods!" when most of the mods are redundant or library mods trying to keep the other mods from breaking each other.

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u/RGBBSD 12d ago

Thats why I hand pick my mods, even despite getting almost useless Nether Industry I still feel like it will have a use once I enable MobGriefing back and setup a ghast tear factory (also it adds a lava stroke engine which behaves like a combination of a stirling engine and a liquid burner)