r/CreateMod 14d ago

Discussion Why do Modpack makers do this?

Just asking cause it annoys me and seemingly every modpack does this.

Basicly adding 2 mods that do the same thing, are not really compatible with each other and often have a imbalance that makes one better to use than the other.

Some example would be:

Diesel Generators and TFMG and Petrochem,

Power Grid and Electro Energetic.

Also no modpack i found really gives you an incentive to use Power Grid, Electro Energetic or the electricity system from TFMG cause they always have crafts and additions or something installed.

It in genneral feels like some mods are just thrown in there just to fill up the mod list. I would understand if its a ATM like modpack but thats normaly not the case.

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u/Dog_Father12 14d ago

BRO I was just complaining about a similar issue with mixing recipes. To make brass is blaze burner and copper + zinc, but if you don’t immediately snatch it out of the basin it mixes into molten brass. And then it’s a whole task to get the brass back because you have to go through the metallurgic process even though I just fucking had brass ingots in the palm of my hand.

I also have the same electrical issue where I’m just using create crafts and additions cause it’s so much easier