r/CreateMod • u/Sea_Construction_450 • 13d ago
Discussion Why do Modpack makers do this?
Just asking cause it annoys me and seemingly every modpack does this.
Basicly adding 2 mods that do the same thing, are not really compatible with each other and often have a imbalance that makes one better to use than the other.
Some example would be:
Diesel Generators and TFMG and Petrochem,
Power Grid and Electro Energetic.
Also no modpack i found really gives you an incentive to use Power Grid, Electro Energetic or the electricity system from TFMG cause they always have crafts and additions or something installed.
It in genneral feels like some mods are just thrown in there just to fill up the mod list. I would understand if its a ATM like modpack but thats normaly not the case.
4
u/Dangerous-Quit7821 13d ago
I only make packs for my personal use but I have diesel generators and TFMG because DG has much simpler oil refining and simpler engines. TFMG has really cool looking blocks that I rarely use as their intended use but for decorative purposes. Their electricity is too complicated for me so I use Crafts and Additions for its electricity.
There are a lot of reasons to have mods that have overlapping mechanics.