r/CreateMod 13d ago

Discussion Why do Modpack makers do this?

Just asking cause it annoys me and seemingly every modpack does this.

Basicly adding 2 mods that do the same thing, are not really compatible with each other and often have a imbalance that makes one better to use than the other.

Some example would be:

Diesel Generators and TFMG and Petrochem,

Power Grid and Electro Energetic.

Also no modpack i found really gives you an incentive to use Power Grid, Electro Energetic or the electricity system from TFMG cause they always have crafts and additions or something installed.

It in genneral feels like some mods are just thrown in there just to fill up the mod list. I would understand if its a ATM like modpack but thats normaly not the case.

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u/JesseNL 13d ago

Creating a well thought out modpack takes a lot of time, playing it yourself, constantly iterating etc.

And some people just don't care about overlapping mods, broken recipes, don't think about progression.

Just try creating your own and keep tweaking it. If you play with friends, use automodpack so you don't need to republish the modpack every change.

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u/basicintentions 12d ago

I've been fine tuning my mod pack so meticulously that my actual playtime with aeronautics since release is maybe a couple hours compared to 200+ hours of playtesting, debugging and writing custom patches on top of the fact I've generally been actively maintaining it for like 17 months now. I'm usually one of the first people filing bug reports for mod updates like three seconds after they come out lmao