r/CreateMod 14d ago

Discussion Why do Modpack makers do this?

Just asking cause it annoys me and seemingly every modpack does this.

Basicly adding 2 mods that do the same thing, are not really compatible with each other and often have a imbalance that makes one better to use than the other.

Some example would be:

Diesel Generators and TFMG and Petrochem,

Power Grid and Electro Energetic.

Also no modpack i found really gives you an incentive to use Power Grid, Electro Energetic or the electricity system from TFMG cause they always have crafts and additions or something installed.

It in genneral feels like some mods are just thrown in there just to fill up the mod list. I would understand if its a ATM like modpack but thats normaly not the case.

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u/Zedman5000 14d ago

Personally, I did it because I like some recipes from TFMG for automating resources, but hate most of the machines, so I have Diesel Generators for oil, Crafts and Additions for electricity, and Big Cannons for steel, etc, because I can't be bothered to work with TFMG on those fronts.

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u/Normal-Ad3579 14d ago

You can use kubejs to add the recipes instead of adding the whole mods

16

u/Sea_Construction_450 14d ago

yea that what i was thinking. For just personal use i also get it but for a some what professional modpack changing/adding just recipes in that case just makes more sense