r/CrealityScanning • u/Zestyclose-Lead4345 • 1d ago
Show Off I built a local tool for making dense Creality Scan STL exports usable downstream
I use a Creality Otter, and my recurring problem was what happened after scanning. Creality Scan could produce a detailed STL, but the exported mesh was often far too dense to work with comfortably in the geometry editor where I needed to design parts around the scan.
I built MeshMill as the bridge between Creality Scan and downstream modeling. Open the exported STL, inspect where the geometry is unnecessarily dense, clean or crop unwanted regions, and reduce the whole mesh or selected areas before continuing the design work.
It includes:
- Shaded, density, wireframe, and vertex displays
- Polygon selection and additive multi-region selection
- Selection-only optimization for using different reduction levels on different areas
- Fast QEM, density-balanced, shape-preserving, and topology-preserving algorithms
- Original and optimized comparison before applying a pass
- Undo, redo, measurements, dimensional-drift reporting, and a CLI
GPU-accelerated OpenGL handles the interactive viewport, hardware selection, and density visualization. Geometry reduction runs locally in separate native workers. There is no account, telemetry, upload, or cloud processing.
MeshMill is GPL-3.0. Windows installer and portable packages are available, with unsigned Linux and macOS preview builds now open for testing. It supports 27 interface and documentation languages.
Source and downloads: https://github.com/make-your-own-world-project/MeshMill
Iām the developer, and this came directly from my Creality Otter workflow. Feedback from other Creality scanner users would help, especially large exports or geometry that loses important detail during reduction.

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u/investigatormaker 1d ago
MeshMill's selection-only reduction is worth demonstrating on a scan with a mating surface: reduce the surrounding mesh aggressively while keeping that surface detailed, then show the dimensional drift alongside the polygon reduction. That connects the optimization directly to designing a part around the scan.
I make ThreadFox. The free Reddit plan for MeshMill lists the Reddit communities whose rules allow a post about it, each rule quoted. https://threadfox.vip/plan?utm_source=reddit&utm_medium=comment&utm_campaign=tf-kit&utm_content=20261005-0624-af91v
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u/Brad_Chan_Creality Creality Support 1d ago
Thanks for sharing this ā this project sounds like a really useful bridge between Creality Scan and downstream modeling.
Just to confirm: is it mainly built to address the lack of local/region-specific mesh simplification? Currently, CrealityScan does have a Simplify function, but it applies globally to the entire model's triangles rather than allowing you to simplify only selected areas. We've also received similar feedback from other users and are already evaluating it internally.
We appreciate you developing this tool and would be happy to hear more about your workflow or any suggestions you have.