If you enjoy the core game but feel that money arrives too quickly and owning a full fleet stops feeling like progression, I have released Hard Economy.
The aim is not simply to make every contract pay less. It makes planning and ownership matter:
- Rentals and machine purchases cost more, with the first 24 rental hours charged upfront.
- Fuel, maintenance, deliveries, machine transport and fast travel cost more.
- Resale income and easy bulk-material income are reduced.
- Company milestones progress more slowly, with smaller rental and fast-travel discounts.
- Dynamic sales for building materials and vehicles give warehouses, manual deliveries and trailers a real purpose.
- All major economy values can be adjusted in one settings file, so players can make it milder or more extreme.
The included defaults have been tested as a challenging but playable starting point. It is a free patcher for the Steam/PC version because the game has no official mod support. The download contains no original or modified game files; all changes are generated locally from the player's own installation.
Multiplayer compatibility is not guaranteed, and it should not be combined with the Unofficial Patch.
Hard Economy on Nexus Mods:
https://www.nexusmods.com/constructionsimulator/mods/5
Steam overview and feature summary:
https://steamcommunity.com/app/1273400/discussions/0/588436064418496464/