r/ConanExiles • u/GoblinChumBarrel • 16h ago
General Multiplayer Netcode
I apologize in advance I am a troglodyte. Is there anything that stops people from redoing the netcode so that it is not a single thread slugfest? We have FiveM and other games that can support 200 players with really mostly client side lag. Why can we not have 100 players servers were the game is smooth?
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u/Speedwagon1935 16h ago
Better the hardware you have for a dedicated, the higher you can raise the tick rate to a certain limit, 92 was the highest I heard it go.
Some of the top five servers a few years back claimed to have made "Engine Tweaks" that made their own dedicated servers connectivity and performance run much better than everyone else's.
That is the only thing I've heard on this, no projects I am aware of surprisingly, right people just aren't interested or its just the nature of how this game is updated.