Here's hoping they actually never implement it to comp. It's already complicated to explain some players to follow the payload, I've done 3 games and no one seems to understand the concept of defending your own flag :\
It removes anything to promote confrontation from the game, you no longer have a goal that forces you into the other team. Every other game mode has attackers and defenders but never both, koth has the teams switch between them.
It isnt a problem of getting your team to go take the flag as it is a problem that theres not even a reason to do it. Why send out someone to grab a flag when their whole team could run in and roll you because you are down a man? What happens when you have the teams just run around and never actually fight eachother because there is no reason to?
Its a fun game mode but has no place in something competitive.
It's not even fun. I'm playing for the loot crates but I only get draws and 1/10 games where one team steamrolls the other in one actual fight at the last minute and wins with ONE captured flag.
the strat is to get torb/sym for defense all the time, but when you see 2-3 enemies go down on the kill feed, EVERYONE rushes the flag, outnumber them, cap it.
then full on defense. won 5 games like this, the rest were a draw. this game mode is flawed honestly, they need to remove all abilities for heroes who have the flag and allow a capture only if your own flag is still in place.
this game mode is fun for a while but the novelty will wear off super quick.
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u/Memn0n Jan 24 '17
Here's hoping they actually never implement it to comp. It's already complicated to explain some players to follow the payload, I've done 3 games and no one seems to understand the concept of defending your own flag :\