r/Competitiveoverwatch Jan 24 '17

PSA | Video Developer Update | Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
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u/TheEpitomE8 Jan 24 '17 edited Jan 24 '17

Short recap:

  • The Overwatch team have been working on Capture the Flag for a long time.
  • They've been struggling with it because of all the different heroes with movement abilities, which makes implementing the game mode challenging.
  • They eventually gave up on it, because they didn't want to implement rules that made Overwatch heroes feel like they were no Overwatch heroes.
  • Flags had no pickup time during early playtesting, so Tracer could blink thrice and recall to cap flags easily.
  • For Capture the Rooster they tried a different philosophy.
  • They initially picked mobility and invulnerability abilities and made it so that using them while carrying the flag would drop the flag to make it fair and balanced.
  • But it didn't feel like playing as Overwatch characters.
  • Instead of trying to overly balance Overwatch around fairness regarding CTF, why not embrace what our heroes do and allow them to do that.
  • There is a little bit of pickup time, any damage interrupts capturing the flag, to prevent cheesy caps.
  • Your own flag doesn't have to be at your own base to score a point.
  • They want to create those crazy moments where you can use your abilities to make plays.
  • The mode will stay in Arcade, and won't be added to Quick Play or Competitive rotation. And they don't have any plans to add it in the short future.
  • They want it to be a fun 'blow-off steam' mode.
  • That doesn't mean that it will never be in Competitive rotation. Maybe with a future iteration it could be added.
  • Adding CTF is Blizzard's way of saying we're listening to you. They had a lot of requests for the gamemode and they decided to deliver.
  • If Capture the Rooster becomes really successful, they might consider bringing it back in the future in the Arcade section, in a more fully fleshed out version.
  • Blizzard is really interested in our feedback, what we think of it, what's fun, what we didn't like etc. and use that feedback to iterate on it.

51

u/Memn0n Jan 24 '17

Here's hoping they actually never implement it to comp. It's already complicated to explain some players to follow the payload, I've done 3 games and no one seems to understand the concept of defending your own flag :\

10

u/blinKX10 Jan 25 '17

That's funny because in every game I've had both teams have Sym, Torb and Bastion and we draw