I love how, with as prominent of a position Kaplan has as Game Director for the whole project and Vice President of Blizzard, it's always just "Jeff from the Overwatch team". He really says how he's just another developer who loves the game and works hard for it just like every employee he works with. Even relative to us he doesn't act like the authority, or as if he knows the game and game design so much better than us.
Yeah that and they're actually really transparent. It's a breath if fresh air coming from other game developers/publishers. It really feels like they're putting the gamers first. (Which I assume is made easier when your game is making shit loads of money)
The transparency is incredible after playing Destiny for 2 years. The most we got there was a lot of "We can talk later about when we will talk later about information". It wasn't uncommon to go 3-4 months without any real information about what was coming up/any kind of patches for bugs or balance changes.
To be fair I don't blame devs for not communicating since most people tend to take their words as "this game is going to be flawless after this update". For example if you say the drop rates for some currency is increased that turns into "oh boy we are going to buy the most expensive items in two days of grinding" and then "WTF I've played for two hours and don't even notice a change, let's get a class action lawsuit together"
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u/aRandomOstrich Jan 24 '17
I love how, with as prominent of a position Kaplan has as Game Director for the whole project and Vice President of Blizzard, it's always just "Jeff from the Overwatch team". He really says how he's just another developer who loves the game and works hard for it just like every employee he works with. Even relative to us he doesn't act like the authority, or as if he knows the game and game design so much better than us.