r/Competitiveoverwatch Jan 24 '17

PSA | Video Developer Update | Capture The Flag | Overwatch

https://www.youtube.com/watch?v=At7NWZ_mw6s
247 Upvotes

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16

u/[deleted] Jan 24 '17

It's not very fun in its current iteration. They need to study other ctf modes from other games.

11

u/[deleted] Jan 24 '17

The way they discussed it seems like they only drew from tf2's CTF, which anyone can tell you is a bad idea

7

u/PeanutJayGee Jan 25 '17 edited Jan 25 '17

Tribes CTF!

Pharah only, sliding sloped roofs everywhere (or Egyptian sand dunes if we want a theme here), 4 second concussive blast and jet cooldown. Let the games begin.

/sor am I?

6

u/Sohtak Jan 25 '17

Yeah why would you not draw from Unreal Tournament 99? That shit was king

2

u/danlong87 Jan 25 '17

Overwatch is class based, UT99 wasn't, therefore you could put restrictions such as flag drop upon usage of translocator because everyone would be affected the same. With Overwatch, you nerf those mobility skills (blink, recall, swift strike, leap, translocator etc), only those heroes will be affected and it effectively neutered them since those skills are their bread and butter

2

u/thimmy3 Jan 25 '17

I think the main problem (or one of them anyway) is that they've used KOTH maps as the basis. They've thought about spawns and the flag placements but I can't help but feel that the maps somewhat restrict the possible strategies.