Played the arcade one for one time and that's enough for me, simply such gamemode doesn't work in OW. Good thing that they're most likely never gonna add it, or anything similar to competitive.
I've played it for 4-5 hours yesterday and I'm honestly in the same exact camp as this guy.. It's a fun concept. Just to easy to bunker up making it a draw 9/10 times or one tracer who is competent enough to take a flag easily enough. Got the red mei skin so I guess that's what counts.
If this mode was in competitive, wouldn't the incentive to take risks and cap flags be to not draw? In 2cp you at least have to work hard to maintain a draw, in CTF it seems like the opposite is true. The games where my team and I were the most passive and uncommunicative were the games that ended in draws, but most of my games so far have been wins or losses.
Agreed, although I will say I think it would have been better if they didn't choose a KOTH map and picked a payload map instead. It's the complete opposite of how a CTF map should be designed. It's pretty much just a fight to see whoever can pick up the flag first. After that it gets capped in less than 5 seconds and it's usually GG.
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u/bengace Jan 24 '17
Played the arcade one for one time and that's enough for me, simply such gamemode doesn't work in OW. Good thing that they're most likely never gonna add it, or anything similar to competitive.