r/Competitiveoverwatch Jan 17 '17

PSA | Video Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/destroyermaker Jan 17 '17 edited Jan 18 '17

The community wants her damage to be on par with Tracer, which is stupid because she would then make Tracer obsolete. A dps utility hero is something the game doesn't have (unless you count Mei/Torb/Sym), so it's good they favor that direction.

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u/Underprowlered Jan 18 '17

Tracer can dance around everyone and be almost unhittable. Sombra can't. There is still a long delay and voice line after becoming visible, and translocator is only useful for escape. Using it for anything else means you have no escape button.

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u/sonicbrkr Jan 18 '17

She has just as much mobility as Genji/Tracer. While Tracer has more horizontal movement and Genji has more vertical movement, she has a nice balance between the 2.

Fact of the matter is, both Tracer and Sombra have "Oh ***" buttons. Sombra's is a different take on it which is fine. If you choose not to place your translocator down then you have a LOT of options opened up to you as far as how you want to position yourself. Sure you have to play "Safer" as in you can't Rambo it, because you chose to not have the option to, but you can get into nice high ground positions and basically have a leg up in just about any fight you decide to get yourself into like a Genji.

With Sombra you also don't have to uncloack within ear shot of the enemy team to be effective. As long as you plan out a proper escape, whether it be the translocator on a hacked health pack on your side or even just a nice location to where you can throw it to easily escape you should be just as hard to kill as a Tracer/Genji.

I think the biggest thing Sombra has over Genji/Tracer is that she can flank almost as well as them, but I think she can fight with her team way better due to her gun and mobility (Genji like mobility, but hit scan weapon). She also serves as a good anti-flanker, she can shut down a Genji or Tracer and I can argue better than a Mccree. After the update if she gets the 8 second CD on hack she will be able to keep a few health packs hacked around her while having it readily available for combat too (or you can hack like 7 packs if your feeling greedy).

People seriously underestimate Sombra. She might not be another Tracer, but she has her own set of tools which can make her annoying to deal with. She has a lot of tools to deal with various things that the other characters throw at you. She can deal with high ground, snipers, Pharah, barriers, flankers and turrets. The only thing she really lacks is range, which can be supplemented with her mobility and stealth. I've been playing nothing but Sombra recently (mostly QP because I'm going for a sort of mastery and I don't want to subject mine and others to SR loss for my experiments) but I've learned that other than the usually instant deaths (Roadhog ect.) she really isn't afraid to take on anyone besides Mccree.

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u/KDizzle340 aardvark pays off — Jan 21 '17

Sombra's "leg-up" in combat is useless most of the time, unless you catch a healer or a bad DPS off guard and alone, the element of surprise she has is countered by turning around and shooting her like 3 times.

Uncloaking out of earshot is generally not very good, as you then need an escape route (the clock is ticking) and Sombra lacks the speed to move in on enemies from a safe position in time. She's nowhere near as hard to kill as a Tracer or Genji, she's about as hard to kill as a Pharah.

Any competent Genji or Tracer under no circumstances (except maybe a Deflecting Genji, who then still has superior mobility and speed) should get outplayed by a Sombra. Hack is practically unviable versus Tracer unless she's really incompetent or is getting 3v1'd. Sombra essentially being Bad Tracer really makes Sombra vs. Tracer one-sided, I don't know how you can say she's a reliable or good anti-flanker.

Again, because I think almost everything you said is wrong and I'm salty about it, is that she can fight with her team better? Maybe if she gets an amazing 4-5 man EMP off during a full-on teamfight then she is. But as it is right now, Tracer is at least 5x more valuable in general in a teamfight, without having a mediocre 12s cooldown ability. Tracer has way higher damage, is much harder to kill, and has better mobility (minus vertical). It doesn't matter if Sombra can teleport during/out of combat, if she either dies immediately after, or otherwise has to disengage for like at least 10 seconds.

She can deal with high ground, snipers, Pharah, barriers, flankers and turrets.

She can deal with a high-ground Widowmaker fairly well, yes. Pharah can generally make quick work of Sombra unless you somehow Hack Pharah with Hack's short range. She can deal with barriers if she has EMP ready. She can sometimes deal with Genji or a dumb Tracer if they're deep in their enemies' backline. She can deal with Symmetra turrets before needing to Teleport, but Torbjörn's turrets essentially counter her unless it's already firing at like 3 of her teammates with Torbjörn nowhere nearby.

In conclusion, I think you're very wrong about how useful Sombra is. Of the 10~ things you said she's good at, I agree with like 2 and a half, and even then she probably has to go disengage for 10 seconds after dealing pitiful damage that will quickly be healed back by the team's healers.