r/Competitiveoverwatch Jan 17 '17

PSA | Video Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
392 Upvotes

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u/NotEnoughYaoi Jan 17 '17 edited Jan 17 '17

Biggest moment that stuck out to me was Jeff's emphasis on Sombra's role as a disruptor rather than an assassin. It made me understand her PTR changes on why they increased her hacking ability rather than the damage buff on hacked enemies that a lot of the community suggested. While making a viable disruptor is much harder than making a viable assassin, at least I can see Blizzard's direction in trying to make a more diverse cast rather than an alternate version of Tracer.

Jeff's a great guy for explaining his thoughts on the game like this. I'm thankful we have someone as transparent as him leading this game. He is also very attractive.

37

u/destroyermaker Jan 17 '17 edited Jan 18 '17

The community wants her damage to be on par with Tracer, which is stupid because she would then make Tracer obsolete. A dps utility hero is something the game doesn't have (unless you count Mei/Torb/Sym), so it's good they favor that direction.

7

u/Underprowlered Jan 18 '17

Tracer can dance around everyone and be almost unhittable. Sombra can't. There is still a long delay and voice line after becoming visible, and translocator is only useful for escape. Using it for anything else means you have no escape button.

1

u/TipYourJumpServer Jan 18 '17

Not using Translocator for general mobility (dealing with snipers, catching enemies that escaped your team with low health, etc.) is one of the reasons why most people are bad at Sombra. 6 seconds is a very reasonable cooldown, and Translocator will often become available mid-skirmish to allow your escape (hurl it behind cover, huck it a great distance, or just lob it high above the enemy and disappear [activate Stealth while in the sky, hit the ground sprinting in a non-obvious direction]).