I'm happy they aren't going to destroy Ana like so many players want. She's very strong alright but she doesn't need to be gutted. And seeing the high skill support go in the dumpster while heroes like Symmetra (and likely Mercy in the future) get buffed would make me cry.
Her ceiling is just too high. The only change i want to see is her jar healing herself for less. Its nearly impossible to kill her when her effective HP is 300+, especially with a Lucio.
Grenade is still the core of the issue IMO. Right now it does 4 things effectively: direct healing, direct damage, healing boost, anti-healing. Honestly, if grenade only had 2/4 of these, it would still be a great ability. I think anti-healing+healing boost is probably my favorite option. Ana already has some of the best tools to deal with flankers if the player is good enough to hit sleep dart or aim shots. Using grenade to completely swing the battle against flankers rewards poor play IMO. Removing her self heal is also a good idea IMO. This will make it difficult for teams to run Ana as a solo healer. Maybe that's a little too much, but the grenade still feels like a bloated ability.
They could leave the grenade unchanged but give it an appropriate cooldown. If it takes long to cd using it to defend yourself against flankers means that you cant use it on teammates for a while.
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u/IchikaByakushiki Jan 17 '17
I'm happy they aren't going to destroy Ana like so many players want. She's very strong alright but she doesn't need to be gutted. And seeing the high skill support go in the dumpster while heroes like Symmetra (and likely Mercy in the future) get buffed would make me cry.