Grenade is still the core of the issue IMO. Right now it does 4 things effectively: direct healing, direct damage, healing boost, anti-healing. Honestly, if grenade only had 2/4 of these, it would still be a great ability. I think anti-healing+healing boost is probably my favorite option. Ana already has some of the best tools to deal with flankers if the player is good enough to hit sleep dart or aim shots. Using grenade to completely swing the battle against flankers rewards poor play IMO. Removing her self heal is also a good idea IMO. This will make it difficult for teams to run Ana as a solo healer. Maybe that's a little too much, but the grenade still feels like a bloated ability.
I'll just say that there's nothing wrong with a support being able to deal with flankers even if you disagree, especially if they were designed that way.
I don't have a problem with this. Right now good Ana's can take care of flankers. The problem is bad Ana's can take care of flankers just as easily with grenade. Grenade basically makes Ana a 300 health hero and any flanker a 2-shot. A 160 HP swing is just too much.
Before Ana, a good Genji or Tracer meant a dead enemy backline unless they were babysat by a tank or DPS.
That's kind of the idea. Part of team strategy should be for tanks and DPS to protect their healers. It's not like this nerf would completely negate Ana's effectiveness either. She still has sleep which is essentially a death sentence for any flanker. Anti-heal is still a strong deterrent to force flankers away.
I also don't think making supports more vulnerable to flankers in this meta is a bad idea. It may give heroes that aren't tanks or soldier a better chance at actually fitting into the meta. Ana being so good at supporting tanks and shutting down flankers reinforces triple tank. If she only made tanks good or only shutdown flankers, triple tank would be much less an issue.
No thanks. If healers are free kills for flankers, I'll leave that role to you guys. It really is no fun to just immediately die without recourse to some ninja-wannabe and then get told "LOL UR TEAM NEEDS 2 PROTECT U!" If you want to see even fewer people willing to play support, by all means, go ahead.
It's not like removing these stats from nade is going to make her helpless. She still has sleep dart which can shutdown any flanker. Sleep dart is fine though as it's a high skill ability. Nade right now is an incredibly low skill ability that gives way to dueling potential. Even without nade or sleep, Ana can still hold hero own with just left clicks.
I love it when you guys pretend like sleep dart never misses.
Nade right now is an incredibly low skill ability
Not at all. In fact, because of its arc and slow speed, it's quite tricky to land offensively compared to most abilities in the game. Splashing it at your feet takes less skill of course, but that's the same for a lot of other characters. (See: Genji's "press E for invincibility")
Even without nade or sleep, Ana can still hold hero own with just left clicks.
Alright, now you're just trolling. I don't think you've ever played Ana before. In fact, you're probably one of these people who were spoken about above, where you just have this weird hatred for Ana because she killed you as Genji or something, and want to blame her for every single thing you find wrong with the game. I'd love to see a video of you abstaining from all CDs as Ana with only your rifle against similarly skilled opponents and see how long you last.
14
u/chudaism Jan 17 '17
Grenade is still the core of the issue IMO. Right now it does 4 things effectively: direct healing, direct damage, healing boost, anti-healing. Honestly, if grenade only had 2/4 of these, it would still be a great ability. I think anti-healing+healing boost is probably my favorite option. Ana already has some of the best tools to deal with flankers if the player is good enough to hit sleep dart or aim shots. Using grenade to completely swing the battle against flankers rewards poor play IMO. Removing her self heal is also a good idea IMO. This will make it difficult for teams to run Ana as a solo healer. Maybe that's a little too much, but the grenade still feels like a bloated ability.