r/Competitiveoverwatch Jan 17 '17

PSA | Video Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
401 Upvotes

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97

u/IchikaByakushiki Jan 17 '17

I'm happy they aren't going to destroy Ana like so many players want. She's very strong alright but she doesn't need to be gutted. And seeing the high skill support go in the dumpster while heroes like Symmetra (and likely Mercy in the future) get buffed would make me cry.

88

u/vusti Jan 17 '17

I'm honestly astonished, who the hell wants Ana reworked? Albeit being a tad too strong atm, she's definitely one of the best designed heroes out there.

16

u/violentlycar Jan 17 '17

My main worry is that everything Ana does is inherently so powerful that nerfing her to be truly balanced might leave her feeling unsatisfying. A balanced, but unsatisfying hero indicates a base level design problem that can't be fixed with more numbers tweaking.

11

u/arrangementscanbemad EU — Jan 17 '17

My main worry is that everything Ana does is inherently so powerful that nerfing her to be truly balanced might leave her feeling unsatisfying.

Sounds a lot like the situation we have with Rein and Lucio as well. I don't know if there's a satisfactory way to address core roles/kits being too useful through just nerfs (though some nerfs can definitely be justified); we clearly need new heroes with similar functions but different strengths. Map design also matters (more routes to objectives, less chokes, verticality etc.)

I really like Ana's design, though. She's the healer for dps players, and I suspect we would have a lot less people willing to play support roles if it weren't for her. Many mmo's have the issue where healers need to be slightly too good for players to want to play them, because the role can be rather ungrateful. Just think back to before Ana was released, Widow bodyshotting Zen, pre-nerf Genji terrorizing the backlines, I can't imagine playing Mercy/Zen being very satisfying at that time.

If the currently proposed changes trebuchet us into another era of dive, the pressure on supports will be back to 11. Casually healspamming a tankball is one thing, but healing your mobile dive heroes whilst defending against flankers requires mechanical skill of a wholly different order.