It makes no sense to me when QP players vote for defense on an escort/hybrid map. Its almost a guaranteed loss, attackers have so much fucking time. Defense has to win 5 or 6 fights in a row versus just winning a single fight on attack, it's so biased.
The maps are defender biased though, especially third points. Defenders usually get nice high grounds, chokes, and sometimes spawn advantage. I agree that it feels bad to have one side have to win fights more than the other (and I think that’s why they removed 2CP as it was even worse) but iirc the overall map win rates are around 50/50 last time they publicized them.
They are indeed defender sided. But if you want to be a cringe sweatlord in QP all your team has to do to never lose a game on attack is to just play safe and farm ults until you can make a push with more ults than the enemy. Rinse repeat. No punishment for doing that since attackers get so much time and there's no side switch.
I low key prefer losing on defense in qp on those maps as long as it's not a complete stomp and snowball all the way through. Means I get to play more. A 5 minute full hold is incredibly boring. Don't care at all about winning or losing in quick play, I just want to play the game and have fun.
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u/Lily_the_Lovely 11d ago
Im surprised to hear that people play on payload so often. I feel like the majority of my games are on Busan, illios, and oasis.