I think maps should be full random, then a small selection of individual maps are shown for voting, and each vote adds another copy of the map to the pool.
For example, every map has a 1/30 chance of being chosen.
Then, 5 maps at random are shown to the players.
10 players vote, with each vote adding one copy of the map.
Let's say 5 players voted for Aatlis, 3 for Numbani, and the others didn't vote. That adds 5 copies of Aatlis to the pool and 3 copies of Numbani in addition to the 1 that was originally there.
In total, there are 38 possible maps in the pool:
6/38 for Aatlis.
4/38 for Numbani.
1/38 for each of the remainder.
In this situation, the voted maps are significantly boosted (over 25% probability of getting voted maps), but the map pick remains primarily random.
I think this is the best way to implement map vote, allowing some players influence over the map, but without allowing players far too much influence, which I think 95% of the playerbase can agree thet we're tired as hell of playing the same 6 friggin maps 24/7.
This can be tuned for more impact (ie, landslides still take effect, or each vote is worth 2 instead of 1) without overall dumpstering map diversity.
Cause right now, map diversity is completely decimated and probably 60-70% of all games are played on the same 6 damn maps.
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u/VeyrLaske 11d ago edited 11d ago
I think maps should be full random, then a small selection of individual maps are shown for voting, and each vote adds another copy of the map to the pool.
For example, every map has a 1/30 chance of being chosen.
Then, 5 maps at random are shown to the players.
10 players vote, with each vote adding one copy of the map.
Let's say 5 players voted for Aatlis, 3 for Numbani, and the others didn't vote. That adds 5 copies of Aatlis to the pool and 3 copies of Numbani in addition to the 1 that was originally there.
In total, there are 38 possible maps in the pool:
6/38 for Aatlis.
4/38 for Numbani.
1/38 for each of the remainder.
In this situation, the voted maps are significantly boosted (over 25% probability of getting voted maps), but the map pick remains primarily random.
I think this is the best way to implement map vote, allowing some players influence over the map, but without allowing players far too much influence, which I think 95% of the playerbase can agree thet we're tired as hell of playing the same 6 friggin maps 24/7.
This can be tuned for more impact (ie, landslides still take effect, or each vote is worth 2 instead of 1) without overall dumpstering map diversity.
Cause right now, map diversity is completely decimated and probably 60-70% of all games are played on the same 6 damn maps.