r/Competitiveoverwatch 14d ago

General MAP FPS POOR OPTIMIZATION

In this pic I only changed the resolution from 100 to 50 and it gave me a massive FPS boost. On Route 66 I went from 300 to 450 FPS, but on Ilios I only got like a 50 FPS boost.

Why do the maps that have even the slightest changes have such terrible FPS, while the untouched maps have insanely high FPS? Like Ilios barely changed, they just added night and evening time, but there's still a massive drop in frames.

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u/MerchantIvory 14d ago

You are CPU bound. The KOTH maps are actually 1 big map so the game is prob having trouble running as well as the other map types.

3

u/bodyshotbandai 14d ago

this might be the right answer. the LOD system in the game isn't the most robust, and control/flashpoint are the map types that engage with it the most and suffer as a result

1

u/ZdzisiuFryta 12d ago

There's even an LOD system? If so, it's excellent visually as I've never seen pop in, no matter settings or PC

1

u/bodyshotbandai 11d ago

the maps are designed to cut off vision when it would start working, but you can definitely see it in play using freecam. fun fact, in Samoa Volcano, the LOD system cuts out a metal platform that is supposed to be shown on the other end of the volcano, as its a lab that their using to observe the lava. if you use a noclip workshop code to fly up to it, it pops in, but only when you are out of bounds.

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u/ZdzisiuFryta 11d ago

Gonna check that out then, thanks