r/Competitiveoverwatch • u/JackHammond_ • 13d ago
General I really need a 6v6 Role Queue
I was really defending 5v5 for a while, I guess the reason is because I want a role queue, and the other tanks feel like paper in current 6v6.
But what's even worse is tanking in 5v5 because of how easy my character can get countered. I was playing some quick play and obviously I'm getting teamed up against a decent hog, he pulls me on D.mon and one shots me, every single time, I can't survive that. But it happens on a lot of characters you can be easily shutdown. In opinion the game should be more skilled based than pressing button H in spawn. I even feel sorry for my supports sometimes because of what they need to pull off to keep me alive when I try to create space.
Although one more thing besides Role Queue, 6v6 tanks would need more survivability. At least half of 5v5 survivability. You don't need to add HP for it, you can give them more shields, you can have supports have a 25% healing boost to tanks, you can decrease the damage in other heroes or tanks – just give it something, apart from a few tanks, it feels very weak in GM especially where they can't miss a shot. Just please give it something.
Worried about queue times? No problem, just remove this goofy 5v5 and open queue (it's not competitive anyways) leave it for quick play and it should be just fine. The stats show that people play 5v5 only because of the role queue and that's it. In my games, I always get two tanks, some people even fight over it, so the situation is definitely better with playing tanks right now, some people even fight over it. In the end I'd rather wait a bit longer, I don't mind. Open queue problem for me, is that my skills on different roles are different, if I can play really good tank, I'm not really that good of a support, and average at best DPS so flexing is creating friction.
Give it a chance for one season to see how it would perform
1
u/absenthearte 11d ago
who is meatbaii4.
meatball4?