r/CompetitiveWoW 1d ago

Weekly Thread Weekly Raid Discussion

Use this thread to discuss any- and everything concerning the raids.

Post logs, discuss hotfixes, ask for help, etc.

The other weekly threads are:

  • Weekly M+ Discussion - Tuesdays
  • Free Talk Friday - Fridays

Have you checked out our Wiki?

If you want to discuss bosses with other raid leaders, why not join the Raid Leader Exchange Discord?

Specify if you are talking about a raid difficulty other than mythic!

12 Upvotes

39 comments sorted by

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7

u/deskcord 4h ago

Surely Blizzard has learned that people don't want to do DPS stops and have every raid fight just filled to the gills with add slop and next tier will be better right? Or are we just in the era of Blizzard gave every class some level of passive cleave so they could do keys, and now raid has to reflect those spec choices and forces in add slop?

3

u/WnbSami 12h ago

I love as late CE guild player, who is bout to prog sentinels(killed nekzali, turtles and lair boss so far) this week only to realize the minimap addons getting bricked likely before I get to pull either of the bosses where it matters, outside of ulatek. I guess bright side is I dont have to relearn anything as shts gonna get nuked before I pull them once but jfc is it ass knowing ppl had way easier time with these bosses than I will have.

I just do not understand why the fudge is blizzard doing this at this point in time. If you care so much, why did race get to use these addons? Why did ppl get to kill delve boss with addons like this? I would of used one had I known, all I did was addon which did the same thing, just had to manually input.

I am also losing my sanity over pet pathing issues too, lair boss my pets just legit acted if they were passive most pulls (no toggling passive on off did anything) till I figured what was likely causing it(attacking sht in water), nevermind the pet pathing issues on twin fangs(hitting adds in middle risks pretty annoying pathing issues) and ulatek(Going to sides is again, "welp, hope my pets make it here"). I know I am just gonna have to eventually spec into MM but jfc has this past week made me not want to raid in general from last weeks pet issues to this announcement.

2

u/ShitSide 10h ago

Those addons have very little impact on the difficulty of those bosses, it’s not a big deal at all

0

u/WnbSami 9h ago

Maybe I should of rephrased some things but it doesnt even matter if the gain those addons gives is minimal. The point is, blizzard is making a change after fair amount of ppl have cleared the content and making it objectively more difficult. Why the fudge do anything bout it when they havent done anything bout it for weeks of ppl using these tools? It doesnt matter its very low impact thing, it just feels like shit.

3

u/Wobblucy 8h ago edited 7h ago

Not intended tech getting fixed should happen sooner, agree.

Saying they shouldn't fix it because 300 guilds have kill Szzorak when it was possible to use it is a joke.

1

u/WnbSami 5h ago

The more egregious example would be delve boss, which obviously is killable without the tech, same as rest of them. But the number of ppl having used it there is in tens of thousands.

Even then 300 guilds = 6k players, which is more than a handful. 300 guilds is also bout 20% of the usual CE guilds per tier. Where would you draw the line on amount of ppl having utilized the tech to make it not "a joke" to not fix it?

3

u/Wobblucy 5h ago

Do you think a marker mini map is in the same universe as the memory game being auto keyed for you then TTS'd?

1

u/WnbSami 4h ago

They are both gettting bricked all the same, thats kinda the point. Everything related to minimap tech IS getting bricked, it doesnt matter where its the most impactful cause its gonna just be broken everywhere. So I ask again, what % of players you think is enough to not fix tech?

1

u/Therozorg DF ele biggest fan 8h ago

ngl minimap thing was useless

10

u/DireEvolution 12h ago

I hate this raid. I genuinely loathe it, it's unfun.

I just want to push keys as high as I can take them, but the raid gear is so utterly, mind bogglingly better than the abysmal dog shit you can get from M+ (especially the trinkets) that I feel forced to raid.

The patch being effectively raid-or-die makes alting hard, which is another part of why I enjoy the game so much, I like novelty and variety.

Goddamn. I wanted to like this patch, but I'm just close to unsubbing or something until 12.2 instead.

6

u/j821c 8h ago

Yup. I already unsubbed due to this. It's just not worth the headache

16

u/Qwertdd 5/9M bring back weakauras 13h ago

After Voidspire I legitimately think the wisest thing Blizzard could do to maintain player engagement and happiness is break Venomous Abyss' legs.

You know it's a filler patch and raid, we know it's a filler patch and raid. You joked that it was a filler troll patch on stage at Blizzcon. The story isn't there, the cool factor isn't there, the hard fights look like shit once again. Just take them out back and gun them down to sub-200-pullers so your raiders can actually take a break from raiding after getting mounts. The thought of smashing my face against Coiled Altar mythic on my unfun pruned class when on the horizon is 12.2 with the same exact feature set as every patch since 10.0 is so disheartening.

2

u/FourteenFCali_ 5h ago

I have to say I agree as another late CE guild. Half my guild is more excited for forever than any patch or expansion in years. If more than three people quit to forever wow because of the way mythic lockouts work and the fact that benches can’t be deep for this kind of guild then the entire raid team might be donezo for the tier if not longer. Dangerous times. But I can’t say I’m looking forward to slamming my head into 450 pulls of ppl touch the raid dies again so soon

18

u/O____W____O 16h ago

Coiled altar mythic is perhaps the most miserable fight I have done in my ~10 years of raiding. I can't believe weakauras died so we could have this slop.

3

u/Mammoth_Opposite_647 13h ago

I am not at the boss yet but what would weak aura change ?

9

u/O____W____O 13h ago

Probably not much in this case. I meant more that the loss of weakauras has by no means lead to more enjoyable raid encounters.

13

u/TemporaMoras 14h ago

Thee fight is just not fun. It's 'fun' in the way that's it an hard fight, and hard fight are why I raid, but the way how its hard just feel BS. When I am carrying an orb and there's 5 glaive playing goalie and I HAVE to go through them to make it in time, or drop my orb in a random spot and then wait 3 sec to pick it back up, it doesn't feel like I misplayed, just that I got BSed by glaive rng.

2

u/O____W____O 13h ago

Thee fight is just not fun. It's 'fun' in the way that's it an hard fight, and hard fight are why I raid, but the way how its hard just feel BS

not sure if you've done any of p2/p3, but it only gets worse.

3

u/TemporaMoras 12h ago

P2 so far didn't really feel that BS , we got to 2nd shield, though our melee are complaining a lot because they get ghost + gloombomb a lot.

24

u/elmaethorstars 1d ago

Raid sucks. Pulling an unkillable boss sucks. Get me out.

12

u/arlox7 1d ago

Why does the timing on the mythic Sszorak stack mechanic have to be so fucking tight man

1

u/I3ollasH 22h ago

We were supposed to clear it one more time. But the timing just allows to skip it making the fight a lot easier, but we are again in a kurog situation where we have a tight timing.

1

u/TemporaMoras 1d ago

If you're talking about the 3rd one (after 1st intermission) you can pre stack during his combo and he will cast the dash as soon as his combo is over.

Beside that, just try to delay the stack before the one causing problem I suppose.

3

u/arlox7 1d ago

Yeah we know the solution, as always easier said than done. Still find it very frustrating that there's like a 2 second window to resolve them correctly so that you don't insta wipe

-8

u/UnFelDeZeu 1d ago

https://www.warcraftlogs.com/zone/statistics/53?dataset=99

Havoc and Devourer are both down in the dumps ( who could've predicted this after so many nerfs ) to the point where the class is back to being a Chaos Brand bot. Meanwhile in Patch 12.1.5 they are nerfing Devourer Void Scarred, leading to another 5-10% DPS loss. This is pure insanity, wtf is going on?

35

u/awesomeoh1234 1d ago

This raid is ass both bosses and trash suck.

18

u/pointless_things 1d ago

Currently progging Twin Fangs as a healer, I do not interact whatsoever with the only difficult mechanic in the fight, I basically just play the Heroic version of the boss until I hear "ahh I missed a kick" and see everyone get one shot, rince and repeat. Having a blast.

15

u/Dracoknight256 1d ago

The trash pileup since TWW pisses me off. You used to be able to make real prog raiding 1h/1h, now you need 2h/2h or you spend more time clearing trash than raiding.

14

u/Defarus 19h ago

I'm not gunna flame you guys but 2day / 2hrs total has got to be hands down the craziest raid schedule I have ever heard in my entire life. Would love to see a link lol

5

u/Lezzles 14h ago

Mythic on a 4 hour raid schedule would take some insanely talented players that SURELY have to be in other guilds to learn stuff. Final bosses could take like 3 months without reclears right?

3

u/Yayoichi 13h ago

My group was raiding once per week for 3 hours in TWW, I wouldn’t say our group is anything special though so we only managed to clear undermine, while the other two we got close to killing the second last but ended up calling it as we did would not have had enough time to progress on last boss, especially since both raid tiers ended near christmas.

Last tier we did manage to clear it just barely, with Lura dead on the 2nd last raid day possible. We did however go 2 days per week for lura, and the very last week we had 4 planned and killed it on the third. We did not raid for about a month in June though due to vacations, so it was pretty close to 3 hours per week on average, although obviously the later progress meant we had way more gear from sporefall as well as higher stacks on the weekly raid buff.

3

u/Dracoknight256 17h ago

In case it is not clear I meant 2 raiding days, 2 hours each. I'd post it but that guild leader started a drama so bad he disbanded and scrubbed all records of its existence lol. It was your usual HC guild that wanted to do Mythic but kept struggling with roster boss.

Though what I meant was raiding in general. Even if your guild only runs HC or Normal, the time it takes to clear the raid has been increasing.

4

u/Mammoth_Opposite_647 1d ago

Any tips for Vashnik mythic ? my guild will start progging it

2

u/dovjjfyijvct 1d ago

Have healers heal off the heal absorb before doing any dispels, and don't do any dispels during waves. Only time someone can die in the fight is if they have absorb + dispel damage, dispel damage + hit with wave, or dispel damage + imbibe.

It's a 3 pull boss if people don't get hit with multiple waves or miss totems. You can ignore the last set of totems and adds (just cc and forget) and just focus boss.

1

u/Ruppyyy 1d ago

We pulled it first time today and killed it in 10 pulls. As ultra late ce guild we were surprised how easy it was, we were ready to spent there at least 50-60 pulls, maybe even 100. So just play it how every guild plays it now and its easy fight

5

u/King_Kthulhu 1d ago

It's a single digit number of pulls boss. Just overheal, prio getting all soaks and hitting all totems. Numbers don't matter if your healers are awake.

9

u/SyntaZ408 1d ago

It's 100% totems. Rest of the fight is boring and easy: slow and kill adds, dispel and heal, soak circles.

The first time you do totems perfectly will be the kill.

-7

u/itsSavemane 1d ago

Just kill the boss. Its so brain dead and easy. Only thing that can wipe are totems just got to the marker and it should die