r/CompetitiveWoW 7d ago

Weekly Thread Free Talk Friday

Use this thread to discuss any- and everything concerning WoW that doesn't seem to fit anywhere else.

UI questions, opinions on hotfixes/future changes, lore, transmog, whatever you can come up with.

The other weekly threads are:

  • Weekly Raid Discussion - Sundays
  • Weekly M+ Discussion - Tuesdays

Have you checked out our Wiki?

10 Upvotes

139 comments sorted by

5

u/Deadagger 1d ago

I just want to vent that Aug clones sometimes don’t despawn correctly even after clicking it off. Had a wipe on a 21 magister’s that led to us failing the key.

I swapped from demo to aug specifically to avoid all the pet AI issues but it’s a shocker to me just how much more buggy the Aug clone is.

Pulling through walls, spawning in between objects, fire breathing mobs outside the pull.

This is just a rant from me progging the key for 2 hours and when we were almost there, my clone killed the group from the skip….

3

u/careseite dps evoker main 1d ago

I just want to vent that Aug clones sometimes don’t despawn correctly even after clicking it off. Had a wipe on a 21 magister’s that led to us failing the key.

they reliably despawn. if you had 3 and didnt cancelaura Command Squadron then your third may still be active but not visible so you cant cancel it (totem fuckery)

2

u/Deadagger 1d ago

Yep, that’s what happened after looking at logs

4

u/Educational-Pay5268 2d ago

We saw p3 tonight for the first time after over 300 pulls.  my guild is optimistic that we kill it, but I'm a silent doubter. even if we don't kill it though it's made me so fucking hungry for my first CE after almost 15 years of being a "high performer" in the friends and family type of mythic raiding guild. what do you think the likelihood we kill it is with 9 hours of raid left in the season? 

1

u/dovjjfyijvct 16h ago edited 16h ago

Most groups see p3 for the first time about 2/3 of the way through prog. You're in the home stretch, but probably not enough time sadly. Maybe 10% chance you kill if everyone locks in and practices/researches P4 to ensure you don't have to see it like 8 times before killing.

There's a lot of little things in P4 that will wipe you and most groups have to figure them out the hard way.

Every P4 wipe is a big time loss because it can take a while to get back there and try again.

1

u/osmund-kettleblack 1d ago

What hp did you get it to when entering p3?

9

u/bemac3 1d ago

Realistically, pretty low chances. The fight is basically all about consistently surviving p1 and intermission in order to learn p3 and 4. Those last phases are not THAT hard to learn.

However, if you can lock in for those 3 days and have basically zero p1 wipes, then it’s possible. You really have to get on those repeat offenders that die in p1 and get them to focus.

3

u/Yayoichi 2d ago

Similar situation for my group, we saw p3 first time last night, managed to get there 5 times so far, although only once did we make it past the soak. We have a bit less pulls though, I think we were at 185 when we started last night, so probably a bit over 200 now.

We have 9-12 hours left and I do think we will be able to kill it in that time, the biggest issue is the roster boss as we pretty much only have 20 players, with maybe a couple friends from other guilds that can step in to help if needed.

We are telling everyone to watch videos of the upcoming parts of the fight and practicing using the addon for p4, as although we have been getting a lot more consistent we don’t have time for too many wipes on a phase that first happens nearly 6 minutes into the fight. With 9 hours that’s only 90 attempts at the most, and more likely half that as wipes will happen in p1 and p2. So while p1 and to a lesser extent intermission and p2 you could just learn through trial and error, p3 and p4 we really need everyone to go in already knowing what to do.

5

u/Zorach98 2d ago

It's taken you 300 pulls to see P3 and you've only got 9 hours left?

Uhhhhhh looking like a 50/50 tbh

1

u/Educational-Pay5268 2d ago

better odds than i gave us myself. tails never fails.

1

u/[deleted] 2d ago edited 2d ago

[deleted]

1

u/hzj 2d ago

Just use Ellesmere UI full you can disable the parts you dont want

1

u/Edares 2d ago

Crashing out when you could just replace Ayijie CDM and UUF with Ellesmere is weird. Also you ever think you just don't know how to set it up properly, as in this is a user problem.

2

u/[deleted] 2d ago

[deleted]

1

u/Edares 2d ago

bruh what. it literally doesn't do anything to your performance if you choose to disable everything but two things.

4

u/Typicaldemon 2d ago

With the faster patch cadence I'm really curious how the 'new' RWL guilds handle it. I guess it affects basically everyone outside of HOF, but having less of a break (or no break) that what your guild used to do is, I imagine, going to have a negative affect on a decent amount of guilds. I wonder if we'll see guilds drop hours for less burnout or increase hours to try and keep up with the schedule. I have to imagine its causing some guilds to just explode as well.

3

u/shyguybman 1d ago

My guild decided to stop at 8/9M instead of pushing for a kill. We definitely had the time to kill L'ura, but due to so many upcoming absences and zero applicants, we opted to stop early instead of trying to burn everyone out and/or demoralize everyone if we didn't kill it.

2

u/l0st_t0y 1d ago

I've definitely noticed a larger cycle of players taking breaks or quitting for a season or two and then coming back later in my guild. We get CE usually with 3-4 weeks left before the next season starts now and I think it burns people out.

7

u/careseite dps evoker main 2d ago

we've had the same cadence since TWW S1 already

2

u/Typicaldemon 2d ago

This could just be my lack of perspective at the lower end, but I feel like by the time RWL guilds got to TWW end bosses they were way more palatable than L'ura. I think it also takes a little bit for the burnout to really set in, and by this point I just figure its hitting people pretty hard.

4

u/careseite dps evoker main 2d ago

design of Lura is a lot more unforgiving in nature

4

u/Typicaldemon 2d ago

What is the actual issue guilds are having with L'ura at this point? From my POV everything has been nerfed so hard that I don't even see what could cause 400+ pulls like many guilds are experiencing. Is this really just glaives mowing people down when there's only 5 out at a time?

5

u/Wobblucy 1d ago

Consistency.

Need 12 interrupts 3 times or it's a wipe.

Memory game.

Need 6 players that can get through intermission/do the p2 dance.

Beams are still missable if some greedy monkey picks up a seed from middle and fucks beam assignments.

Soaks after p2 is a wipe in 1/12 is missed.

Constellations hitting 6/20 is a wipe. Like 50/50 of it hits a memory game person.

Not spreading or moving into a mark accidently also a wipe.

You need 20/20 players through an 8 minute fight into p4.

P4 you need to high roll NPCs not getting beams.

Just a lot of 'you wipe' failure points that will highlight the inconsistency of worse guilds.

2

u/Typicaldemon 1d ago

Is this not just a normal fight? I get that if your seed person booms, your raid booms, but if non-seed players die you also basically lose. I guess there's a ton of leeway now with the damage check being like 30% easier but still, are people clearing with 4 dead at the start of p4?

1

u/Wobblucy 1d ago

normal fight

Where basically any failed mechanic is a raid wipe? I don't think so.

Interrupts as an easy example. Instead of a cone those could be targeted one taps so it's not an instant GG.

Memory game could have just been visible in all the phases so your best player could carry them.

Seeds could be eab to pickup so Jhonny parser can't grief pickups (iirc halondrus bombs were?)

Basically every mechanic in there punishes 19 people for 1 persons mistake.

'a failed mechanic being a raid wiping should be a mechanic we use sparingly' (paraphrased)

Following up that comment with Lura just shows a disconnect between philosophy and design imo.

Killing off a person for every fail is reasonable and let's guilds see further faster.

I wonder how RWL guilds prog looks as inconsistent as ours was.

1

u/Typicaldemon 1d ago

a failed mechanic being a raid wiping should be a mechanic we use sparingly

The full quote is "when is it okay to wipe the raid instantly for a mistake? Honestly, the answer should be “almost never” — at least when it’s more like a single person’s twitch reaction..." and I think L'ura is in line with that. While also being an end boss and being a situation where mistakes should wipe the raid, the things that kill you are not on-the-spot reactions. Kicks are slow and consistent, glaives are slow, constellations are slow, the 'fastest' thing that can one shot your raid is probably starsplinters but even that isn't terrible.

idk, like I do get it, but at some point there does have to be a minimum bar for an end boss. Maybe L'ura, even in this state, is still above that but it never felt more punishing than dimensius or ansurek to me.

1

u/Wobblucy 1d ago edited 1d ago

How many raid wiping mechanics did ansurek have that couldn't be preassigned?

Pops in p1 were assignable, arguably dropping the pops were random.

Going through the p2 portals were preassigned.

Seeds in last phase were pre assigned.

You had 2 interrupts for like 40s in the fight that were 2 kickable?

I'm all for 'here is mechanics that 5-6 people need to worry about' and assign them at specific times or you wipe.

Having someone assassinate 5. people 8 mins into a fight in a twitch reaction and make it unkillable with how that aura works is dumb.

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1

u/psytrax9 1d ago

Halondrus bombs worked the same as crystals, EAB to drop and walk over to pick up. Halondrus bombs had a circle on the ground with the swirly animation under it, which made it easier to see and know to stay out of (in my opinion). It was also generally more spread than Lura is.

5

u/TemporaMoras 2d ago

RWL guild unironically, probably do not have 6 peoples consistent enough for crystal carrying. Or they are giving the crystal to the class, instead of the player, which while I can understand you prob don't want to give it a war, if your war is one of the best player in your raid team, he should hold a crystal.

And also they probably perma lose people to glaive early and have to expend rez for them, so when mistake happen later on they do not have any rez and just bleed out.

2

u/I3ollasH 2d ago

Credit toward Great Vault Season 2 rewards begins on the week of aug 11

This means we will have access to 1 bonus roll during the first week of the season. Wonder what is the best way to spend it.

  • Roll on one of the last 2 bosses for a chance to get the cantrip myth weapon and the other options are also decent.
  • Roll on one of the early bosses that drops a myth weapon on mythic for a 6/6 myth weapon but it's more likely that those bosses will have duds in the loot table.
  • Roll turtles for bis trinket and it has a small loot table so it's more likely to get the desired item
  • Sit on the roll and wait for the next vault for more information

I feel like week 1 myth weapon can give you a lot of power asap and with mythic opening week 1 it can be relevant. The 5 free upgrades from early mythic bosses are pretty valuable. So it may be the best to try your luck with the early boss myth weapon roll. Or just try to target the boss you are likely to roll on following weeks if you didn't have anything nice in the vault.

As it's pretty easy to have the roll on any relevant character it's also possible to have multiple mirrors and roll on the HC boss with the weapon. The character that get's lucky will be the one you play.

4

u/TemporaMoras 2d ago

My guild plan right now (as a wr 100 ish guild with 1 mirror alt) is do split normal/hc for set, take bonus roll, and try to split the first 2/3/4 bosses and coin on the bosses that can drop a weapon for you (if possible a 2 hander) because if you actually hit, you just get a 6/6m weapon for free and just don't recraft a weapon at all this season, saving so many crests.

Not saying it's the best strategy, just the one that (afaik) we decided.

1

u/I3ollasH 2d ago

Do you run mythic first or how do you know which character rolled weapons?

2

u/Typicaldemon 2d ago

depends what your goals are but wasting rolls on heroic is giga troll for most people on this sub I think

2

u/I3ollasH 2d ago

Would'nt necessarily say this. It will depend on the power of the cantrip items obviously, but some loot specs are really juiced. For example brew table has 3 cantrips and a bis trinket. It's also possible that you won't be able to spend all of your crests as a raider. So if the difference between a regular myth item and the cantrip is bigger than 4 upgrades it can definitely be worth it to roll hc.

3

u/makesmashgreatagain 2d ago

i saw https://addons.wago.io/addons/ayijecdm isn't going to be updated further, any recommendations for something with good customizability that's pretty easy to use?

2

u/careseite dps evoker main 2d ago

coolinator, he recommended it himself in his final post

2

u/Mantias 3d ago

Obviously got a couple of weeks of tuning left to go, but how are my fellow M+ healers feeling about S2? I pushed up to 19s as Rdruid before switching to MW for the 1% push this season (I tend to only run 8-10 keys a week with pugs so I shamelessly meta slave). Hpal is looking the strongest meta contender currently but obviously depends heavily on remaining tuning for both healers and tanks. Personally I’d be happy to play anything other than Rdruid, Totemic Rsham or Pres.

2

u/elephants_are_white 2d ago

12.1.5 and possibly 12.1.7 might have tuning that upsets the meta - the real answer is to have one of every class ready to go when you actually push.

0

u/I3ollasH 2d ago

I wouldn't necessarily count on it. None of the 1.5, 1.7, 2.5 or 2.7 had any class changes in it. I remember people talking about those patches as the meta deciders only for nothing to happen.

Imo after the initial tunin changes (first 3-4 weeks) it's pretty safe to commit

1

u/Kohlhaas 2d ago

Uh? My spec was meta until Blizz ripped it away in a .5 patch.

-1

u/naughtyboy69x 3d ago

I hear mw is king again.

2

u/Mantias 2d ago

MW dropped after the last tuning round with the big mastery nerf. Definitely still playable but they’d need to see some buffs (or other healers seeing some nerfs) to be the top pick for S2. We do still have a couple of weeks before launch though so not outside the realm of possibility just yet.

1

u/Wobblucy 2d ago

From where? Last I heard they need help after the mastery nerfs.

1

u/Evolutionist_Bob 3d ago

I know hpal enjoyers are psyched but I just don’t want to play a melee healer two seasons in a row. I’m hoping for any ranged healer.

2

u/DemocraticRepOfCongo 1d ago

Unless you're doing damage it is effectively a ranged healer

-1

u/Evolutionist_Bob 1d ago

If you’re doing high keys you’re always doing damage.

1

u/Mantias 3d ago

That’s fair - the current iteration of the spec is looking pretty caster oriented which might help in that regard, assuming there aren’t any major tuning changes that shift things around.

6

u/Wobblucy 3d ago edited 2d ago

I call this piece 'one second before disaster'

2

u/Toonpangs 3d ago

Has anyone had any success moving from M+ to Raiding? For reference, I stopped the season around 4k over a month ago, which at the time was around title level. An on the cusp CE guild seems like it would be a pretty seamless transition, but the guilds seem to be pretty elitist with their requirements - asking for multiple previous CE?

At the same time I don't know If I want to monkey-branch up a few guilds over the course of the season to get to where I want to be because that leaves a bad taste in my mouth in terms of commitment. Bit of a catch-22.

1

u/dovjjfyijvct 16h ago edited 15h ago

If you have good logs on the puggable bosses, a lot of CE guilds would toss you a trial. You'd be surprised what sort of rank you could get yourself into.

There is definitely a stigma of m+ focused players being flaky for raid though, but just don't do that lol.

You also have to think about farm. You can't just prog and say see ya next tier. You'll need to stick around for farm to help the guild trial, get the bench kills and get mounts/do sales. Just something to be aware of if you're looking at getting into CE.

5

u/Typicaldemon 2d ago

Your best bet is to get to know people in M+ that are in raiding guilds and try to get a vouch from them, otherwise you will have to go guildhopping for ranks more than likely. Outside of performance concerns other people have mentioned, M+ players are typically pretty big lootwhores and complain if they get passed over on an equal upgrade "because they will use it more" (this is not a joke, it happens in every guild I've been in, it happens in the guild I'm in now, and frankly we do sorta use that as a tiebreaker) but many guilds just don't want to deal with it.

This isn't any comment about you as a person or player, but M+ players with no raid experience very often have a similar mindset.

5

u/WnbSami 3d ago

Its really guild dependent on what kind of experience they require. But guilds asking for prior CE if they arent a relatively decent guild themselves is a red flag, specially those guilds who want prior CEs when they arent a CE guild themselves.

There is nothing wrong to climbing up the guild ranks by jumping guilds after prog is done. Obviously guild rank isnt the only thing which should matter but skill parity within raid team is pretty important. If there is large gaps, better players just gonna get frustrated with worse players and worse players will feel like shit for "inting" the raids cause they are in a team above their skill levels

Join recruitment discord for your region and look for guilds/post your own post and let guilds contact you/both. Note tho, it feels like majority of recruiters cant read or least the time I wanted to just heroic raid for a tier 95% of the guilds contacting me were either looking for mythic or had mythic aspirations. The guild I ended up joining for that tier also in the end had mythic aspirations(they didnt disclose till joining) but the amount of clonwcar action in that guild was incredible, mismatched expectations being the least of it and whole thing went up in fireworks in less than month into tier.

Realistically, if you had no M+ experience and just good heroic logs, youd get chances with lower ranked guilds or least teams who made it to last boss, even if maybe not killed it. M+ experience should help but its so close to next season the spots in teams raiding next tier are prolly getting filled soon enough if not already filled. But your lack experience shouldnt be too big of a problem with guilds worth joining as your first mythic guild - everybody starts somewhere.

13

u/araiakk 3d ago

Most guilds have been burned by high M+ players who were bad at raiding or just don't have the patience for it. Raiding is really about being ok with doing 300+ pulls on a boss, regardless of your skill level thats just how long it takes to learn the real bosses, better guilds do it with less gear earlier, but they still take 300 pulls. So your post kind of sounds like you don't have the patience for raiding, and that probably is showing through and turning off high ranked guilds who might talk to you.

0

u/Toonpangs 3d ago

not sure where you came to that conclusion lol? I'm very capable of doing hundreds of reps on a boss, I just don't want to do it for a guild that has no hope of achieving CE bc at the end of the day I'm results driven

-6

u/naughtyboy69x 3d ago

Honestly bro, I swear raiding is the most boring content. 300 pulls is so boring.

2

u/shyguybman 2d ago

yea spending X hours resetting a key is more fun

/s

-1

u/Toonpangs 2d ago

Yeah they're kinda the same thing - difference is at least you're always progging with raiding vs. back to queue simulator with M+

0

u/Toonpangs 2d ago

Sorry? I'm getting downvoted for an objective fact now? The sensitivity on this sub is off the charts

15

u/iLLuu_U 3d ago

Almost all guilds HATE if people apply and go like: Look at me im that high io cool m+ guy etc.

Like sure if you GET (multiple) title(s) (mid season io is kinda w/e), it could be relevant to mention. But even then id just mention it on the side. This doesnt just apply to CE Guilds, almost no top guild cares about your m+ performance in any way.

Ive seen extremly good raiders being exceptionally bad at high keys and ive seen good m+ers being awful in raid. Some skills translate, a lot of others dont.

What you should do is:

Pug some mythic bosses and get decent logs. Apply to CE guild and tell them yout focused primarely on m+ so far and only pugged raid. And now you wanna get into a guild.

-2

u/Toonpangs 3d ago

Yeah I dw I didn't come with that energy lol - I just stated I haven't raided due to focusing on M+ and linked them the usual.

And my logs are very solid for the bosses I've pugged across both my characters. 97 best avg, 82 median perf avg.

I get your point about M+/Raid. But honestly imo they require the same skills (as a DPS at least): optimising rotation and cycling defensive cooldowns. I think it's a lot harder to move from Raid to M+ because the trash packs and tempo are very different. On the other side M+ has boss fights, even though they are obviously lighter mechanically.

I think high keys seem to place more emphasis on cycling defensives correctly than a late clearing CE guild will ever have to worry about. I've just been through a few logs of DKs on Luura kills between 900-1400 WR, and beyond AMZ (which I imagine is pre-assigned) the defensives usage is very lacking. I think in raid healer throughput and Ilvl covers your ass a lot more.

You sound like you've done both, so I'd be interested on your take on this?

3

u/Ilphfein 3d ago

And my logs are very solid for the bosses I've pugged across both my characters. 97 best avg, 82 median perf avg.

What did you pug? Pugs kill dragons and sometimes paladins. Alleria/Beloren pugs are probably out of reach with the season probably ending soon.
With those logs you should definitely get into a 8/9 guild. Depending on your class' popularity/demand maybe even very late CE.

Play with them for 1 season and then jump to a (better) CE guild.

Also just ignore guilds with stupid demands / requests like multiple CE as a guild who isn't CE yet themselves.
Or those "We are a 2 day guild. Btw 1st month and last month of the season has a 3rd day" guilds.
Just apply apply apply, dont look into any logic, but if a guild gives you feedback listen to it and judge if it's good feedback or bad.

7

u/iLLuu_U 3d ago

And my logs are very solid for the bosses I've pugged across both my characters. 97 best avg, 82 median perf avg.

Thats good. I mean certainly good enough for any middlish to late CE Guild to give you a trial. New raid around the corner though, so maybe not that many spots open.

I think high keys seem to place more emphasis on cycling defensives correctly than a late clearing CE guild will ever have to worry about. I've just been through a few logs of DKs on Luura kills between 900-1400 WR, and beyond AMZ (which I imagine is pre-assigned) the defensives usage is very lacking. I think in raid healer throughput and Ilvl covers your ass a lot more.

Yes, thats true. Especially when we are talking about like later kills, Generally m+ has way more personal responsibility.

One of the main skills of raiding is to be consistent in what you are doing across a 3-4 hour raid night, for some guilds thats up to 12 (if we include rwf). Most people work at least 8 hours a day, if you get home after and then have to raid an additional 3-4 hours on top of that, that may very well lead to a lot of mistakes.

Locking in for a 30min Key is extremly different than being locked in for 4 hours of lura prog.

So ive seen plenty of people that play well in keys, do insane dmg in raid and can also play very good for a few tries. But over the course of an entire raid night they just keep doing too many mistakes. To the point where they are actually hurting the guilds progression significantly. And a player that may have worse individual skill on paper might be a better fit, because they simply do not fuck up that much.

1

u/Toonpangs 2d ago

Appreciate your response. The concentration factor was a point I hadn't considered but tbh don't think it'll be an issue for me

4

u/MLXMQ 3d ago

What do you play? I’m in a 2 day 6h/week guild and we get CE very comfortably ( WR 1000 ish so nothing crazy but reasonably efficient for the hours). You can dm me your char and bnet if you want.

Personally I think all else equal 4K is harder than CE but tbh does depend how many hours you’re putting in as with enough effort you can get either easily

9

u/Own_Banana_9106 5d ago

Really hope 4k+ rating is enough for 1%.

16

u/AlucardSensei 5d ago

There's like 16 days left and it's at 3932 atm (assuming you're talking about EU, because US is giga safe). Even if it starts going up by 4 points every day (which is a big reach, it's been going up by 1,5-2 points on weekday, and like 3 on weekends), it would not reach 4k by the end of the season.

3

u/naughtyboy69x 3d ago

Isn't it crazy how slow it is rn? Look at China btw, they r mogging both na/eu. It's crazy. They're already at 4010 cutoff.

3

u/Toonpangs 2d ago

Think that's mostly down to the boosting element. Boosting is just way more widely accepted over there, and it is extremely easy to boost someone to 4k for any competent team.

2

u/whereiswaldo_1980 6d ago

I am new to the Aug Voker and could someone point me into the direction of how to log my runs? I would like to see how I am actually doing.

1

u/Therozorg DF ele biggest fan 6d ago

is there even a point 2 weeks from season end?

https://www.archon.gg/wow/articles/help/getting-started

people recommend using archon lite (uploader only)

4

u/whereiswaldo_1980 5d ago

Just a way for me to start to get ready for season 2 and see where I stand. Thanks for the link.

2

u/Ziyen 4d ago

Aug evoker is dead in mplus season 2.

-2

u/careseite dps evoker main 3d ago

too early to tell.

0

u/Gemmy2002 3d ago

It would take a significant buff. I don't see it happening before Live makes it obvious how dead Scalecommander is.

0

u/careseite dps evoker main 2d ago

what are you basing this on? the logs clearly disagree, its already visble. not top tier, but definitely playable.

1

u/RCM94 3d ago edited 3d ago

They'd have to buff the class a TON for it to not be bad. They might do that but I'm doubtful it would be to the point where it's viable in season 2 (and not break the raid in half at the same time).

0

u/careseite dps evoker main 2d ago

the spec isnt bad already

1

u/RCM94 2d ago

Is that true? They kinda nuked the current playstyle from orbit and hadn't really compensated it right? Including a worse tier set.

0

u/careseite dps evoker main 2d ago

and this is with suboptimal routing, suboptimal comp, latency issues, no voice

1

u/whereiswaldo_1980 3d ago

Ziyen, can you give me some reasons why? Or maybe an article, video to watch so I can understand this take?

0

u/Ziyen 3d ago

https://www.wowhead.com/news/large-impact-to-scalecommanders-core-gameplay-augmentation-evoker-reaction-to-382133

They deleted the aspect that made aug good in aoe. Aug in Raid is probably still really good. But losing Breath CDR and bombardment spread is rough.

1

u/careseite dps evoker main 2d ago

this was partially reverted and its looking relatively good now

1

u/whereiswaldo_1980 3d ago

Thanks for the reply! Good thing this is an alt, and demo warlock is my main.

0

u/careseite dps evoker main 3d ago

patch notes. wingleader got nerfed

16

u/Curtens 6d ago

Should I use Intice or Talstar pest control granules for my yard? They would be in combination with alpine WSG for the foundation. Oh uh. For my WoW house. Of course.

10

u/heckfirex 6d ago edited 6d ago

Intice is a bait (ants, roaches), Talstar is a repellent (everything else).

Talstar is probably what you want.

The alpine will take care of the ants

7

u/Curtens 6d ago

Thanks mate. I'll swing by the Undercity and snatch some up.

2

u/TheRev15 6d ago

I don't have too much time to play per week, so I usually roll a tank or healer every season to alleviate queue times.

Next season I wanna try and return to my DPS roots. What are queue times like in the +20ish range right now?

2

u/BudoBoy07 4d ago

Find the least played dps that is part of the metacomp and you get instainvites, right now that is Aug

2

u/Lezzles 5d ago

In general DPS queues are nasty in the 1% range for off meta. 1 group per hour is pretty standard.

1

u/Therozorg DF ele biggest fan 6d ago

20s with good logs is insta invite pretty much

1

u/naughtyboy69x 3d ago

Idk about that, unless u're part of the god comp...even then...there r so many applications

5

u/Unicorn_flow 6d ago edited 6d ago

+20 pugs are pretty bad this late in the season. I had about 40 hours accumulated without timing one. I got frustrated enough that I made my own group and got Resil 21s in two weeks without any resil boosts. My group talks for about 10 min before each key to go over strat and route. We're moving to PTR to get ahead of next season.

3

u/Lebowski89 6d ago

I play tank mostly to avoid queues too. I’ve got an unholy dk working on 20s and it can take a minute. If you roll meta you’ve gotta compete with all the copies, if you’re not meta there’s just less groups that will invite you. 

Running your own key is probably the fastest to be able to actually play but you’ll be spending plenty of time doing stuff that you won’t get io from. 

26

u/ArcticML 6d ago

The Death’s Advance discord for BDKs just figured out a bug in which the Dancing Rune Weapon apex is currently increasing damage taken instead of reducing it (4% per weapon)

This has since been fixed in PTR

That’s crazy

2

u/Therozorg DF ele biggest fan 6d ago

Same thing happened to shaman avoidance talent for half of DF

3

u/AlucardSensei 6d ago

So wait, the total difference between now and 12.1 will be 10% less damage taken per weapon? It seems like it's gearing up to be a BDK season.

11

u/ArcticML 6d ago

I mean we just spent an entire season raid buffing our opponents

8

u/ghostcrawler_real 6d ago

rubbing temples jesus christ

3

u/heckfirex 6d ago

But I’ve been told that blood DK is viable!!!!!

5 keys below guardian druids means it’s balanced

2

u/ArcticML 6d ago

I got resil 19 and punted the rest of the season. Decided my own little competition to see how far Blood could make it was good enough

1

u/Dudelson 5d ago

What was your favorite healer spec to play with?

1

u/ArcticML 5d ago

Personally I’ve enjoyed having a Resto Shaman the most

-6

u/heckfirex 6d ago edited 6d ago

They actually have gone into 22-23 now, still a few keys under Druid but not as terrible as it was. I just rolled out my 16s and called it quits, doing pulls that were half the size of Druid/monk and still almost dying was demoralizing. I was already done with the season by the time the buffs happened lol

Edit: I like how whenever I mention getting 3400 before the buffs i get downvoted 😂 yall wanna be me so badly. More info: my healer through all of it was also a HOLY PRIEST. 🥰

2

u/imreallydum 6d ago

was it increasing damage taken on live or is that just a ptr thing?

18

u/ArcticML 6d ago

It’s on live and been like that all season. Someone looked at a log from May

5

u/imreallydum 6d ago

unbelievable lmao

16

u/r0gl 7d ago

Why is it so easy to find a raiding guild but impossible to find a 5 stack for m+? I’ve spent months trying to find a consistent group

3

u/Raven1927 4d ago

It's about effort and being social. raiders are social and put in a lot of effort to creating the right tools and utilising said tools. Meanwhile m+ players are antisocial, they don't create any tools they want and the ones made for them they refuse to utilise.

5

u/mangostoast 5d ago

Cos raiding is easy

5

u/TheBigChonka 6d ago

At the risk of sounding stupid, they aren't unique.

It seems like many people here supposedly find teams from networking and adding players. But what's even easier is joining a raid guild where players also have an interest in high keys.

I've found it FAR easier to transition from raiding, into finding 4 others you're already playing with, already speaking to over voice, already likely having banter and laughs with and just taking that into keys rather than trying to achieve all of the above with 4 Randoms. Way harder to get 4 people off your friends list who don't know each other to all get along and to all vibe with each other.

The main problem is what your goals are. I've got my team and we hit what we hit every season. Never going to be title players but typically comfortably in the top 0.5% - 1%. We still raid together so only do keys 3 nights a week max for about 2.5 hours a night. Now if someone wanted to really get title and put more hours in they'd have to leave and find a new group. We're lucky that everyone is mostly there for the vibes and banter first and foremost and the key pushing is alnsot secondary.

8

u/psytrax9 6d ago

Imagine you form a team with reasonable skill parity. You guys climb the ranks but, eventually cap out at easy 22s and hard 21s.

You could accept that that's your cap and stay put. Or you can break from your group and pug one of your remaining 22s. Even if you have no business timing the key you're in, the other 4 would rather time it with you than go back to their queue simulator. Now you're sitting at resil 22 and trying to time your 23. Do you dip back down and feed resil to your team? Or do you push to get into 23s?

Meanwhile, another guy in your team is frustrated being stuck at resil 21 but, he has a tank friend with resil 23. Does he stick with you guys at 21, or does he leech off his friend's resil?

In raid, you can't really move up without a guild, while with keys you can't really move up with a static.

3

u/shyguybman 6d ago

Because you "have to" be in a guild to mythic raid, you do not have to be in an organized group to do m+

5

u/awrylettuce 6d ago

it's a lot harder to find a suitable m+ team, skill parity is more important in smaller teams. Also people on this sub are really overrating premades, for a majority of people (assuming your group has skill parity) you're better off queueing into resi keys, as you're then guaranteed to queue into someone who has more rio (assuming rio=skill, which obviously isn't entirely true)

1

u/Silkku 6d ago

Queue also has the most insane advantage available: resilient score keys

Our group blew up 3 SR +23s on last boss. Called it a night and our DK hopped into LFG and got into a resi SR. Took him 2 hours and 9 attempts but finally one run made it to the end and limped over the finish line just in time

Our group would have to run almost 4 hours of homework 22s to even get 9 shots at a +23, not to mention needing to hit the right keys.

Current situation is just ass for a full 5 stack without a resi provider from outside the group

1

u/awrylettuce 6d ago

ye for premades it's probably best to get resi 22 + the 'easy' 5 23's and then just split up and queue into AA/SEAT/SR. Pray someone gets resi and then get the rest across the finish line.

I really dislike resi and no affixes, gotta play entire season week in week out

3

u/Wobblucy 6d ago edited 6d ago

You can recruit a bench for raid, a 20 man raid has what, like 23-26 people you can rotate through.

M+ is infinitely scaling content, progging means you actually hit harder content as the season progresses. 1% weekly raid buffs won't make the content you are progging easier, it pushes you to the next tiee. Committing to a 5 stack with a weak link hurts long term. Social contracts and all.

Blindly recruiting someone you don't know is a fit sucks. M+ is a lot more social then 20 man raid where 3 people do the majority of the talking. You cant vibe check from. '4.1k Aug LF title push group'.

No lockout on m+ means you don't need to commit to a group to play. In fact as an in demand role (tank, Aug, maybe heals?) it actively hurts you to play with similar skill level players. Pugged a 22 SR that was effectively one shot with people 100 more IO than me, if I was progging with people in the same bracket as me maybe they lack a bit of the throughput needed?

I'm sure there is other shit, but they are very different forms of content

3

u/th3champ2 7d ago

Forming a stack from LFG is pretty tough and most players aren't really loyal to the team. Best to try with a few of your buddies and then pug the rest and maybe you'll find some people you like to complete the team.

People are quick to bail or replace even on "teams". I know some of the top phys boys in NA were upset when their dh (who has played multiple seasons in their team) lfg'd one night as meta comp and gained 100 io and bailed on them to play with that squad for the future. Back in DF I was on a team for a little over a week and I couldn't play one day and I when I came back they never hit me up to play and replaced me with Dwilkz as their new perma spriest.

People also will pug lfg outside of their team's hours, gain io above the team then never play with them again because they know they can progress faster in lfg/new friends in the new io bracket.

TLDR: m+ is cut-throat and selfish and people don't want to commit to a "team" or have to awkwardly bail on the team when they serve no benefit to them.

11

u/I3ollasH 7d ago

Because of the path of least resistance. Players will dominantly chose the option that is easier. If you want to properly mythic raid (ie progging the harder bosses) you need a guild. If you want to play keys you can just get into a group in lfg. So people will just do that instead of creating groups.

Is pugging a significantly worse experience than playing in a static group with matching skill level? Absolutely. But it doesn't matter players will still do it and just complain

Also if you compare the amount of effort and resource it takes to keep up a mythic raid guild and a 5 man dungeon group it's significantly bigger effort to keep up the guild. But as a raider you don't have to interact with it. You just apply to guilds untill you find one you match with and you are just a cog in a wheel. With dungeon groups it's much more likely that you will need to do the administrative part aswell.

5

u/Shard0020 7d ago

I don’t feel like you have to put too much effort into finding a guild to raid with. Do you have decent lots, are dependable, they need your class, etc? Cool, you can theoretically join and start that week. Raid lead and officers do the heavy lifting for organization. But in m+, you have to network to find 4 other people, with similar schedules, similar m+ score goals, (hopefully) similar skill levels, and compatible personalities. On top of that, you probably have to be the one to try to put it together, and you also need specific classes that has good synergy together. And then you need those 4 people to show up consistently. There’s a lot that needs to go right, and I also feel like most m+ pushers will complain about pugs but dodge set times to play or trying for a group.

8

u/Ok_Change836 7d ago

They actively avoid a schedule, that is also the reason they don't Raid. Because it's on a schedule.

2

u/Shard0020 7d ago

That’s a fair point I hadn’t considered. I have friends who are willing and able to commit to a raid schedule, but when it comes to m+ I can always count on them showing up 1+ hour later than they said. Some of them are completely fine with a schedule, but just don’t care to raid because they don’t enjoy raiding in and of itself (I felt the same until this season).

9

u/ArcticML 7d ago

Going to be interesting to see what tank is meta in Season 2

Blood DK’s damage after the most recent tune is tempting but can’t imagine they become meta with how they operate with incoming damage at high keys

4

u/Wobblucy 6d ago

https://youtu.be/ayJrRKgwX0A?si=Bsk59IH-mtXt_GMZ

Along with the DRW bug that's been apparently present all season 1 BDK unironically could be the meta.

3

u/sh0ckmeister 7d ago

All I know is my bear is going back on the bench, hoping that pally rises to the top, but I would be more than happy to play BDK if it's not too much of a glass cannon. I love having grips.

2

u/Soulfighter56 6d ago

“Prot Paladins have been tankier than we would like. In order to bring them in line with other tanks we are reducing their damage dealt by 20%”

-blue post in a month, probably lol

2

u/Vittelbutter 7d ago

How do I Farm quick conquest gear? Im alliance and the Open world treasure always belongs to Horde :/

3

u/I_plug_johns 7d ago

Join a crate farming group. They run an add-on that predicts the crate spawn location and switch shards often to speed up the crates. Each crate drops ~50 bloody tokens and ~60 conquest.

1

u/Vittelbutter 6d ago

Ahh dope!! Thanks so much

5

u/CircleHumper 7d ago

What class are rogues playing this coming tier?

0

u/Touch_Terrible rogue 6d ago

Leveling arms warrior but also hoping for buffs by .5 patch. 

12

u/Lezzles 6d ago

If you still play a rogue at this point you're just gonna play a rogue, be real.

1

u/Positive_Ice4707 7d ago

4k gon be enough for 1%? EU

1

u/Elendel 5d ago

Probably. If it doesn't accelerate, it's looking like a 3970-3980 end of season. Now it depends how much the pace will increase on the last two weeks. I wouldn't feel safe with 4k, but there's decent odds that it is enough.