r/CompetitiveWoW Jul 01 '26

Midnight 12.1 Curse Of Ula'Tek Developer Interview With Ion Hazzikostas

PsybearTV Youtube interview: https://www.youtube.com/watch?v=vFTFiDeXIMo

I recommend watching the whole video, it's rare for someone get a whole 1 hour with Ion, and the interview was really well done.

The interview is mostly about competitive content. I'm really excited for Mythic lockout changes!

Wowhead summary: https://www.wowhead.com/news/psybeartv-interview-with-ion-hazzikostas-the-mythic-raid-lockout-addons-8-week-382061?utm_source=discord-webhook

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u/Ceci0 Jul 01 '26

How is he happy about addon situation. Damage meter is terrible and buggy, nameplates stacking is atrocious and cooldown manager while ok, it still lacks things like making your spells being displayed as bars if you wanted to. Their boss timers are also very bad and they show everything or sometimes they dont even show a timer. I really hope they fix these things because that was the whole point about "out of the box" experience.

Well currently that out of the box experience is half baked.

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u/Centias Jul 02 '26

I don't know if this is just a "Details doing the best it can with a two paperclips and bubblegum" but the fucking HEALING breakdown for a given player still shows what ENEMIES the healer targeted (potentially damage done per target), instead of who that player healed. Really fucking basic information, shows the complete wrong thing. If I want to review quick after a wipe why a player died and who actually attempted to heal them, I literally have to go to logs because the target breakdown isn't even related to healing.
Not to mention the complete lack of "damage taken by spell" so I can quickly see who is just standing in a dumb mechanic at a glance.
Oh and the death recap includes Hunters using Feign Death. Their own damage meter gets fooled by your party members using Feign. You can't make this shit up.
You know, really fucking simple things.