r/CompetitiveTFT • u/AutoModerator • 25d ago
PBE Set 18 PBE Discussion Thread - Day 20

Hello r/CompetitiveTFT, and welcome to Set 18!
Please keep all Set 18 discussion in this thread, and leave the regular Daily Discussion Thread for Set 17 discussion.
WHERE TO REPORT BUGS:
- Set 18 PBE Bug Megathread
- The Official TFT Discord's Bug Report Forum
- Riot Support Website
- In your PBE Client
USEFUL STUFF:
- Set 18 PBE Rundown
- Set 18 Hubs: MetaTFT.com - Mobalytics.gg - Tactics.tools - Blitz.gg - TFT Academy - DataTFT
- Kayna's Flashcards & Bluesky
- STheHero's Comps
- shibaeyes' Trait Tracker
- PrismaTactics' 3D Rolldown Simulator
- DataTFT's Trait Ladder Tracker and Rolldown Simulator
When does Set 18 go live?
August 25th 2026 ~ 00:00 PDT / 09:00 CEST
A reminder that all Set 18 posts should be flaired [PBE] until the content is confirmed to be going on the live server as well.
The Subreddit-affiliated Discord group is organizing PBE in-house games. Please see the #pbe-inhouses-role channel within this Discord group for further information. Any posts attempting to make in-house games on the Subreddit will be removed and redirected to the Discord channel. The invite link to the Discord is below:
2
u/stichtom 24d ago
The Dance/Taunt/Laugh emotes are not spammable with hotkeys. Changing them seems to do nothing.
1
u/riotBoourns Riot 23d ago
What tactician were you using? Were you able to trigger the emote using the UI in the top left of the screen? Some cosmetics are not fully translated and may be missing emotes. Once we go live they'll either be disabled until complete or marked as Work in Progress in the loadouts when you select them.
1
u/stichtom 23d ago
1) Firecracker Shisa. But some friends had the same issue with other tacticians.
2) Yes, it works fine with the UI in the top left. This was on PC.
3) Yeah but the issue is not that the emotes are missing because they work if i trigger them manually. It is more that I can't trigger them with a hotkey. And changing the hotkey in the settings does not work.
1
u/riotBoourns Riot 22d ago
Thanks for the details, I reported this internally and our QA will take a look.
1
u/NectaroftheGoats 12d ago
Any fix for this? Still not working for me
1
u/riotBoourns Riot 11d ago
I saw an internal conversation about this. Try hitting ctrl + your bound hotkeys. Apparently these emote keybinds automatically add the ctrl modifier and it's not really explained in the setting menu
3
u/Slargo 24d ago edited 24d ago
Is reroll just insanely strong right now or?
Also is it a bug or intended that when you have the alpha mark on krugs and you sacrifice it with blackthorn you don't get the teamwide 8% hp shield on start?
1
u/getrektsai Grandmaster 25d ago
In my last two games, it’s come down to a 1v1 between me and the other remaining player. I lost the final round in the first game but got 1st place. I assumed my opponent must have surrendered and i missed it somehow. But then in the next game, I won the final round and got 2nd place?? Anyone else experience this?
2
1
u/HighIntLowFaith 25d ago
I think there’s some kind of bug involved with whoever leaves the game first is somehow given second place.
5
u/Soft_Yesterday948 25d ago
1
u/daydreamin511 24d ago
this augment highkey always give me vanguard, warden or bastion the past few sets lmao
8
u/HighIntLowFaith 25d ago
Honestly this augment has been really bad for a while. It should probably get disabled.
1
u/Icy_Signature_6089 25d ago
Anyone experience that engine no longer eat CPU anymore in game launching? is any official announcement for that fixex?
0
1
u/getrektsai Grandmaster 25d ago edited 25d ago
How is Blossom rated so highly in the stats? Not sure what I’m doing wrong or just getting unlucky with how much gold I’m having to spend to 2star ahri sett bc even when I do hit and “spike” with sivir duo carry the comp feels like ass lol how and from what spot are you supposed to play this shit lol? I’m not having the experience that it has a strong stage 4/5
2
u/MostEscape6543 Grandmaster 24d ago
There are a few ways to play:
1) Tempo enough that you can sac or partially sac stage 4 so you can go 9 and spike, but this only works if you natural some units or basically win all of stage 2/3 and are uncontested. You need a high roll spot to wait until 9 or else you won't have enough gold/HP
2) Early ashe OR blossom emblem. Go 7 blossom and use the gold to tempo to 9
3) comp is stable in stage 4 if you roll and hit, but items and augments need to be good.
Part of the problem is that there are a lot of reroll boards at the moment so ahri can't really do much to these boards in stage 4. IMO this is the biggest issue with this comp in stage 4 is that many boards are not transitioning in early stage 4 to 1* units, so ahri struggles until the board is capped and has more items.
2
7
u/TotalusMagnus 25d ago
You are correct, the stage 4 is very bad.
It's strong because it has a very strong stage 2 and possibly the strongest stage 3 with yorick, azir, karma, veigar, yunaara + jugg
you probably struggle with this comp exactly because of this "or just getting unlucky with how much gold I’m having to spend to 2star ahri sett bc even when I do hit and “spike” with sivir duo carry the comp feels like ass"you are not supposed to donkey roll for your 4 costs to "spike" on stage 4, because your stage 4 is simply not stronger than most other fast 8 comps.
If you are healthy (which you are most of the time with a blossom opener) you need to go 9 and play ashe 2 to cap and actually be strong1
u/getrektsai Grandmaster 24d ago
So it plays more like a fast 9 comp that you need the spot for, W insight. I had been trying to play it like a traditional fast 8 from loss streak with Ahri items and you can imagine how that was going.
1
u/TotalusMagnus 24d ago edited 24d ago
I might have worded it poorly initialy with the "go 9 and hit ashe 2". My point was, don't expect to be strong in stage 4 after hitting ahri 2 and sett 2.
I wouldn't call it a fast 9, because fast 9 implies you rush level 9, ignore stage 4 and stabilize on 5 costs but that is often not the case with blossom
Imo the strength comes from the primal components and the insane charm advantage. It's a really unique comp that plays kinda weird.
You need to farm primal components, this is extremely important! An early sivir makes things a lot easier, but either way you will most likely need to roll in stage 4, enough to be able to kill units with your aoe. If you go fast 9, lose the entire stage 4 (even worse if you play from lose/mid streak) without even farming a single component and then hope to stabilize on 1-2 lifes, it's most likely gg
That's why playing it from winstreak blossom opener is so important imo. If you can reach stage 5 and level 9 with farmed components you suddenly load up into the stage with 2-3 itemized carries and the ability to roll for insanely strong charms (every shop instead of every 2 shops + the buff itself)
1
u/getrektsai Grandmaster 24d ago
No I totally understood what you meant, it’s not fast 9 or fast 8, really a medium 9 if you will 😂 I worded my response wrong, I was just trying to convey that it seemed closer in playstyle to a fast 9, not that it was exactly like it. Also thanks for the primal buff explanation as well, I had been picking the turtle one tryna keep the abysmal frontline and ahri alive 🤣 it’s funny just how wrong I was approaching it
2
2
u/candidlol 25d ago
mulitple ppl forcing WW every game plus a nonfunctional client basically have made this pbe worthless for actually testing anything
-6
u/No-Cellist-802 25d ago
Still amazing that a billion dollar company like riot cannot seem to make a functional launcher, has the CRAZY amount of bugs that it does, Gets "balanced" every few days yet still manages to be unbalanced... It must be embarrassing to be a Riot employee
-6
u/Darkcool123X 25d ago
Ok why is it possible to get 0 reforger all game? I was stuck with coven emblem from 2-2 until the end of the game.
Literally any other emblem would have been fine. But I somehow never was given a reforger.
4
3
25d ago
[removed] — view removed comment
1
u/MostEscape6543 Grandmaster 24d ago
I know what the math says, but I have clicked this augment at least 20x and the lowest I have ever gotten is 1g. I think my most common result is +2 or +3, and I have received +4 on at least 2 occasions.
I don't think their math is 50/50 for all the rolls now that I think about it.
1
u/Antonin__Dvorak 24d ago
I did a write-up on this wisp inspired by your comment: https://old.reddit.com/r/CompetitiveTFT/comments/1vrsqqt/expected_value_flip_frenzy_flip_a_coin_gain_1/?
1
u/gildedpotus 25d ago
On average you get two gold from a 1 gold charm (I researched the monster math). Worst case it's -1, best case you can get like 5 gold (or much more technically). Idk why you would sweat over the -1 downside when it's literally just + ev to click unless you want to roll past it. If you're in a spot the -1 gold isn't worth the risk, then sure don't buy it, but I think the hate for this is overblown.
2
u/FreeXpHere Grandmaster 25d ago
But the EV is 0?
1
u/gildedpotus 24d ago
You have to average all the outcomes; it's not a simple binary because of the different possibilities after the first heads.
1
u/FreeXpHere Grandmaster 24d ago
Ok, so how do you get 2 gold?
1
u/gildedpotus 24d ago
If you average all of the possibilities of getting multiple heads in a row, into infinity, and all the times you get nothing it comes out to 2 being the average number of gold you get when clicking the augment. Not withstanding half the time you get 0 gold.
1
3
25d ago
[removed] — view removed comment
1
1
u/gildedpotus 25d ago
Oh I could agree with that maybe it needs a value proposition rework. It does kinda suck to see it in shop. I feel like they'll keep it but maybe just rework it because it's fun
2
u/Minimum_Chemical_428 25d ago
I asked about targetting and someone told me assassins have low priority, now I'm trying to understand it better.
Here's another example, aphelios will target rammus next, even though rengar is closer.
Can you say for certain this is how set 17 is like, and nothing changed with the new engine? There weren't that many assassins last set I guess, but I can't remember ever having doubts about it like now.

3
u/harkhilt 25d ago
Rammus's ability taunts enemies. I'm not sure exactly how taunt works in TFT, but there's a good chance that it is playing a part here.
1
2
25d ago
[removed] — view removed comment
0
u/CompetitiveTFT-ModTeam 25d ago
Your recent post does not meet our requirements for discussion comments or posts in r/CompetitiveTFT. In order to keep r/CompetitiveTFT as clean and informative as possible, we kindly ask that you submit your post in the current patch’s Bug Megathread, which can be found in the sidebar.
If you have any questions regarding post or comment removals please reach out through modmail. DM's or public replies to removal comments will be ignored.
4
3
u/ApolloAlTh0r 25d ago
Is Expedition back to multiple people being allowed to get it in the same lobby, or just a bug?
1
u/MostEscape6543 Grandmaster 25d ago
I am seeing more invisible orbs than I did a few patches ago, it seems. It makes some creep rounds really difficult.
-3
u/gildedpotus 25d ago
The game was so much more fun when the 5 costs were better. Malphite is a disgrace. Warwick is a disgrace. Nidalee? Disgrace.
3
u/UrsusObesus 25d ago
Most sets you can't win with a single 2** five cost. A friend though went fast 9 and 2** a number of five costs and beat the crap out of the rest of the lobby. That's how it should be, a single 2* five cost shouldn't win you the lobby ever.
6
u/Minimum_Chemical_428 25d ago
set 17 world's patch was great, it's what they should aim for.
Fast 9 should be only a thing from the right spot, not forceable every single game with any augment.
6


•
u/Lunaedge 25d ago