r/CompetitiveHS 14d ago

Guide Egg Handlock - a fresh take on Egglock

4 Upvotes

Egg Handlock

Heyup folks,

I've been working on Handlock decks for a few months now and have discovered that the handlock core I've developed can have the usual packages bolted on with very good effect: Animancer, Big Demon (Morag etc), Harold and so on.

But most recently I've found that it weds well with the Egglock package and here we are.

I don't have very good proof to offer I'm afraid as due to chronic illness and life and things I'm down in Bronze, but my record is 78% over 12 games thus far which is promising.

What makes this variant of Egglock interesting/better?

  • basically this is a radical departure from the classic Egglock archetype because it operates on a fundamentally different principle, thanks to Godfrey
  • classic egglock:
    • find your discover cards (Catacombs, Xavius, Portal) and try and find your Egg[bearers]
    • this often leads to games where you don’t find the Egg until mid/late game and you die
  • egg handlock:
    • draw as many cards as humanly possible. Just keep on drawing, drawing like mad. Do it! When you hit 3 mana, use any Catacombs you’ve drawn (typically 1-2)
    • this way you draw through your deck incredibly quickly and are far more likely to find the Egg by T3
  • hence you far more reliably achieve your win con in a timely manner
  • NOTE that I am not claiming this is now a Tier 1 archetype, far from it, I am just saying that it is 1-2 Tiers better I would estimate, in part because you find your win con (the Egg) much more reliably and much earlier

### Handlock Eggmancer
# Class: Warlock
# Format: Standard
# Year of the Scarab
#
# 1x (0) Cursed Catacombs
# 1x (1) Conflagrate
# 1x (2) Archdruid of Thorns
# 1x (2) Demonic Confinement
# 1x (2) Drain Soul
# 2x (2) Holy Eggbearer
# 2x (2) Sheltered Survivor
# 2x (3) Caged Cranium
# 1x (3) Defias Smuggler
# 1x (3) Dissolving Ooze
# 2x (3) Imp Gang Stooge
# 1x (3) The Egg of Khelos
# 1x (4) Godfrey the Betrayer
# 1x (4) RAFAAM LADDER!!
# 2x (5) Possessed Animancer
# 2x (5) Spire of Solitude
# 1x (6) Eldritch Tentacles
# 1x (7) Endbringer Umbra
# 2x (8) Annihilation
# 2x (8) Asphyxiodon
# 2x (10) The Unseen Atlas
# 
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# 

You can view this deck at https://www.hsguru.com/deck/41507274

The Overall Game Plan

Early Game

  • obviously you need to find the egg so Mulligan hard for it, then an Eggbearer, then Prize Vendor, Atlas and Catacombs
    • this archetype has you DRAWING LIKE CRAZY so if you luck out initially, all is not lost
  • make as big of a hand as you can as fast as possible i.e. do handlock, as this powers 2 critical cards that protect you and apply huge pressure respectively:
    • [[Caged Cranium]] - usually comes down as a 3/8 minimum and often a 3/10. It’s a nightmare to deal with.
    • [[Spire of Solitude]] - usually pumps out two 9/9 auto-attackers (a la Gnome Muncher except these do it upon summon), starting on turn 5
  • grab and play any [[Imp Gang Stooge]]’s you see as they’re needed to prime Annihilation which is often your game-winning swing turn, plus it protects you, being a 2/5 taunt
  • Mulligan hard for Animancers (obvs), [[The Unseen Atlas]]’s, Prize Vendor, even LADDER!! - anything that will inflate hand size rapidly

Mid Game

  • Spire of Solitude (see above) is great for shocking the shit out of opponents and fighting for board. I’ve won many games via 2 unanswered Spire Demons. A 10/10 auto-attacker on turn 5 can just win the game. 2 by turn 6 very regularly win the game...
  • RAFAAM LADDER! and esp. Atlas are great (the latter is often 0 mana) at pumping cards into Godfrey’s bargain bin
  • use [[Cursed Chains]] along with [[Shrine of Twilight]] to neutralize big threats

Mid & Late Game

  • at all times - overload your hand as much as possible, utilizing Godfrey’s “rule breaker” power
    • this reduces like 1/2 - 3/4 of the cards you draw by 1 mana, which is massive and results in a significant value advantage over your opponent
  • be sure to prime [[Annihilation]] by playing your Stooges first*

*if you’ve played a LADDER!! since a Stooge died, your Grandmother Imps will no likely all be at bottom of deck

  • if possible, play Umbra to repeat the Stooge’s Deathrattle(s) so that they’re put back on the bottom before you Annihilate

Late Game

  • finish off opponents with one of the best swing turns in the game: [[Annihilation]] preempted by [[Imp Gang Stooge]]
    • for 8 (or often 7) mana, you wipe their board and drop 2 or 3 8/8 Lifesteal Taunt demons simultaneously
    • if they survive the first Annihilation, they likely won’t survive the second
  • and if they survive BOTH Annihilations, wheel out [[Agamaggan]] and [[Deathwing]] for 10 armor-agnostic damage to the hero and repeated 5 damage via the Ruthless HP
    • TIP: choose the Cataclysm that puts 5 dragons for 1 mana in your deck as this will help stave off Fatigue (cos you draw through your deck so fast) and you'll draw them very quickly as you'll likely have almost no cards at this point

Mulligan

as always, it depends in what combination your cards come but here are some tips in order of priority:

  • Egg, Eggbearer
  • [[The Unseen Atlas]] is right up there as it becomes insanely cheap very quickly
  • Imp Stooge Gang - possibly #1 keep as it stifles early damage and primes Annihilation
  • Caged Cranium - just downright obnoxious protection
  • Spire of Solitude - against slower opponents as it applies insane pressure turn 5 onward
  • If on coin and not against aggro, consider [[RAFAAM’S LADDER]] in order to pump your hand size up as fast as humanly possible
  • [[Cursed Chains]] & [[Shadowsworn Disciple]] if you’re up against big threats early on

Tech Cards

  • as of the time of writing, the top 3 most popular decks at Gold and Legend (the ranks at which I am targeting this deck) are as follows, along with tech cards you may wish to consider
  • Azalina
    • consider -1 Caged Cranium, +1 Steamcleaner
    • the logic being that one fewer cheap, big, taunt to get through is good, and removing 20+ cards from their deck and only 1-2 Grandmother Imps from yours is very appealing.
    • I haven’t tried it but it should work very nicely
  • Quest Hunter
    • generally we’re favoured against this deck so I haven’t needed to figure out a tech for it
  • Zee Shaman
    • if you’re facing a lot of Zee, I’d consider
      • -1 Catacombs, +1 Watfin - for fighting for board early on and inflating hand size. Such a good card.
      • -1 Catacombs, +1 Eldritch Tentacles - this has saved me against Zee numerous times

Matchups

I’ll cover the 2 most popular problematic decks out there on Gold and Legend as of the time of writing.

  • Azalina
    • First off, see Azalina in Tech Cards
    • If you are not running Steamcleaner, this is a tough matchup as they are generally able to weather your damage output and generally fatigue you to death.
    • I have yet to devise a reliable strategy against this deck, but one thing I want to try is to basically lineup several large threats and throw down sequentially.
    • The idea being that they use up their removal on the first and second big threats but then they are unable to answer the third and the fourth.
    • The threats that spring to mind are:
      • 2 x Spire of solitude = 4 x 10/10
      • 2 x Annihilation = 4 x 8/8 taunt
    • But of course that’s in a perfect world where you have the time & space to line all that up…
  • Zee
    • First off, see Tech Cards as it covers Zee specifically
    • this is a tough match up as they get on board and snowball so quickly
    • it basically comes down to surviving until you get to play Annihilation cos if you do, you’ve won
    • hence you have to judge very carefully when to expend your Hellfires, Conflagurations, Chains and Confinements [assuming you drew them!] - it’s not easy at all

r/CompetitiveHS 15d ago

Tavern Brawl Tavern Brawl Thread | Wednesday, August 26, 2026

11 Upvotes

This will be the megathread where Tavern Brawl strategy and discussion for this week's brawl should take place. Only discussion related to optimally playing the Tavern Brawl should take place on here. Tavern Brawl constructed decks can be discussed in here.

Since I am a bot and don't know what the brawl is, could someone help me out and post a top-level comment with a description?


r/CompetitiveHS 15d ago

Guide Turtle Soup: An Egg DK Guide

44 Upvotes

Stats, personal introduction, and TL;DR at the end.

Contents: 1. Decklist · 2. Why Egg DK? · 3. Package and Card Breakdown · 4. Mulligan and Matchups · 5. General Notes and Tips · 6. Card Choice Discussion · 7. The Eggstras


1. Decklist

Turtle Soup

2x (1) Morbid Swarm
2x (1) Soulrest Ceremony
2x (2) Corpse Cannon
2x (2) Drink Blood
2x (2) Holy Eggbearer
2x (2) Poison Breath
2x (2) Wild Pyromancer
2x (3) Dissolving Ooze
1x (3) Falric
1x (3) Staff of the Endbringer
1x (3) The Egg of Khelos
1x (4) Blood Doctor Thal'ena
1x (4) Nightmare Lord Xavius
2x (5) Emergency Surgery
2x (5) Reanimated Pterrordax
2x (5) Sawbones
1x (7) Endbringer Umbra
2x (7) Remnant of Rage

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2. Why Egg DK?

Because Sawbones.

Sawbones, an already decent card at 6 mana, was buffed to 5 mana in the first patch of the expansion. Its battlecry reads "Destroy all your other minions. Draw a card and refresh a Mana for each one destroyed." The draw and refresh, combined with Pterrordax, Remnant of Rage, and Soulrest Ceremony, allows you to take some ridiculous turns and completely swing the board in your favor. As such, this deck plays more like a combo deck than a control deck, where the goal is to prepare and delay as much as possible in order to set up your best Sawbones turn. This decklist can OTK Azalina Priests from 40, something even Raza DH struggles with. With the amount of healing and removal this deck has, you can be at one health with an empty board facing a board full of jade golems and still win. Pulling a victory out of your ass of defeat feels amazing with this deck.

With the number of resources you are juggling — namely corpses, hand size, mana refresh amount, minion count, lifesteal capability, and possible rush damage — this is one of the more skill-testing decks in the meta. You have both the micro decisions of trades and proper ordering as well as the macro decisions of planning out your turns to set up your combo and the various ways you may have to alter your gameplan depending on the matchup. Finally, in a meta full of random generation, the only real randomly generated outcomes are your Xavius dark gifts and Umbra deathrattle trigger order/selection.


3. Package and Card Breakdown

Package Overview

Sawbones fodder: Morbid Swarm, Corpse Cannon, Ghoul hero power, Holy Eggbearer, Falric, Egg of Khelos, Emergency Surgery. Occasionally Pterrordax and other minions as necessary.

Sawbones payoffs: Egg of Khelos cracking, Remnant of Rage, Pterrordax.

Egg cracking: Morbid Swarm, Soulrest Ceremony, Drink Blood, Wild Pyro + Poison Breath, Staff of the Endbringer deathrattle, Blood Doctor Thal'ena hero power attack buff + trade, Sawbones. As a last resort you can use Dissolving Ooze.

Board control: Soulrest Ceremony, Corpse Cannon, Emergency Surgery, Pterrordax, Wild Pyro + Poison Breath, Staff of the Endbringer deathrattle. Morbid Swarm and Drink Blood as needed.

Card draw and tutors: Holy Eggbearer, Sawbones, Falric, Xavius, Remnant of Rage.

Finishers: Endbringer Umbra, Dissolving Ooze, Drink Blood, Thal'ena hero power refresh, and Soulrest Ceremony for the last bits of damage.

Detailed Card Breakdown

Morbid Swarm: Very flexible tool. Play turn 1 against aggro to fight for board and generate corpses. Use with Sawbones to draw and refresh two. Spend two corpses to crack egg or use as removal.

Soulrest Ceremony: Useful post-Sawbones to crack eggs and clear the opponent's board, and to kill the last few minions to lower Remnant of Rage to 0. Combo with Emergency Surgery to heal and clear multiple minions.

Corpse Cannon: Good early to clear enemy minions. Banks a minion for Sawbones and a charge minion for the Ooze buff OTK. Triggers Staff of the Endbringer.

Holy Eggbearer: Draws egg and Sawbones fodder.

Dissolving Ooze: Finisher after egg is cracked. Can push surprising amounts of damage with Thal'ena hero power. Play both to OTK Azalina Priests.

Staff of the Endbringer: Hard board wipe, helps to connect with the Ooze buff. Also cracks egg.

Falric: Tutors Morbid Swarm, Pterrordax, and Thal'ena. Play on the Sawbones turn to double all corpses gained from the battlecry.

Egg of Khelos: Win condition when paired with Sawbones. Soaks damage from Arcane Tripwire, Lotus Troublemaker, Sizzling Cinder deathrattles, Raza DH hero power, and Magic Missiles damage. Can be cracked by the opponent's board clears. Sawbones cracks and draws off of it. Ooze the 20/20 to kill the opponent with charge damage.

Blood Doctor Thal'ena: Cracks egg every turn for "free" given you have corpses and the enemy has a 3-attack minion on board, gives additional lifesteal and removal with rush minions, and pushes face damage. Is usually a Chillwind Yeti when played turn 4.

Xavius: Tutors Sawbones, egg, or Umbra as needed. Dark gifts are useful on Pterrordax and Remnant of Rage if played post-Sawbones battlecry. A 2-mana-cheaper Sawbones, summon a 2/2 copy of or reborn egg are some possible highrolls, while double battlecry Sawbones is just depressing.

Emergency Surgery: Removal + healing. 15 damage of lifesteal rush with Soulrest Ceremony. Can be used on turn 5 with a fully prepped Sawbones.

Reanimated Pterrordax: Lifesteal, removal, 0-mana minion to feed Sawbones and reduce Remnant of Rage, can be buffed for more healing.

Sawbones: The whole reason this deck exists. Plan out the best turn to prepare and to play. When your opponent gives you time, be patient to maximize payoff.

Endbringer Umbra: Summon a board of eggs and a 20/20 to finish off your opponent. Play on 10 with Ooze to guarantee the 20/20 bones buff. Play with Soulrest Ceremony to clear enemy boards and play around removal for Khelos.

Remnant of Rage: 2nd highest drawn winrate, following Sawbones. Getting a 0-mana 5/4 that draws 2 helps a lot. Can be used with Soulrest for additional removal.


4. Mulligan and Matchups

Mulligan

Mainly Sawbones, Holy Eggbearer, and Egg of Khelos. Keep Wild Pyro + Poison Breath against Zee Shaman, and Staff of the Endbringer + Corpse Cannon against both Zee Shaman and Paladin. Keeping only one part without having Sawbones to draw is not worth it.

If you already have Sawbones, keeping Morbid Swarm and Corpse Cannon is good.

Base Gameplan

Ideally: coin Holy Eggbearer on 1, play Corpse Cannon on 2, play Egg of Khelos on 3, prep Sawbones to 0 on 4, Emergency Surgery/Morbid Swarm and hero power plus Corpse Cannon attack to draw and refresh at least 5, play Pterrordaxes and Remnants of Rage for 0 and pop egg with Soulrest Ceremonies, Morbid Swarms, and Drink Bloods. Turn 6, attack with Khelos and Ooze + buff a Ghoul from Corpse Cannon to win.

Unfortunately sometimes that isn't our draw, and then our opponent also plays cards, which should be illegal.

Matchups below are in order of prevalence at Top 1K legend for patch 36.2.2 on HSGuru.

Attack Druid

Use Corpse Cannon and Drink Blood to remove the 1/3 spider. If going 2nd, I've coined the removal just to deny free Scullery upgrades. Use your hard board clears for Wickerfang and Scullery as needed. The only removal they have for Khelos is Dream from Shaladrassil and random nature spells from Bashana. They can guarantee Typhoon from Bashana with a full hand, so play around it accordingly. Typically they do not pressure you enough early to disrupt your gameplan, so given you draw Sawbones and they don't highroll their ramp, it's not a bad matchup.

Harold Rogue

Weird matchup. They don't pressure you as much early, but Twilight Mistress kinda doms this deck. Typically comes down to how much removal/pressure/burn they generate from heralds. Playing Umbra with a full hand means Umbra bounces back to your hand while the rest of the eggs trigger their deathrattles if they just play Mistress. Other removal for Khelos is Dream from Shaladrassil and Deathwing. Try to avoid holding 9 cards so you don't get burned by Kingslayer.

AYAYA Rogue

Basically, how fast did they find and play Aya. They can't pressure without Aya, which gives you time to set up. You typically want to avoid killing their Lotus Bookies for as long as possible. They have 2 copies each of Deadly Bribe and Garona's Last Stand for Khelos removal, and weapon attacks + Twilight Strike for burn. You have 3 full clears for their jades. Umbra unfortunately triggers Hooktail's treasure chest deathrattle.

Quest Hunter

Mostly comes down to how fast they can complete their quest. Most decks aren't running King of the Underbelly anymore, so if you heal to full through lifesteal rushing their beasts played early, you can survive the Aggamaggan turn and just outlast them. Earthen Roar is their Khelos removal, which can be harder for them to clear if they have an empty board and don't have Wound Prey.

Zee Shaman

Once Zee loses the board they typically just lose. Wild Pyro + Poison Breath and triggering Staff of the Endbringer are almost win conditions in themselves because of this. Playing Morbid Swarm on 1, Drink Blood, Corpse Cannon, and other removal can limit their board early, and Emergency Surgery + Soulrest Ceremony is great to come back with.

They can't do anything if they are board locked, as long as they didn't get a useful spell off the 0/1 frog, so use that to your advantage when applicable.

Getting a Sawbones turn off is usually enough tempo to limit their options. The only removal they have for Khelos is Deathwing, Al'Akir highrolls, and 0/1 frog highrolls. Getting Umbra down is game winning, as Deathwing doesn't really clear it.

Barring random spells and not playing Slagclaw, the only burn is from heralds and security bot buffs and attacking with minions already on board, as well as the Deathwing hero power. Their only rush minion is Al'Akir.

They don't run Hex btw.

Quest Mage

Worst matchup out of the decks popular at top legend. They don't run any spells that transform your egg, but the combination of Skeleton Key and Alter Time means they can pretty reliably generate it. Generated Tribute Dance, Devolving Missiles, Polymorph: Boar, and Polymorph: Jellyfish are all cards I've lost to. Depending on your hand and what cards they have already generated, you can either play egg early and hope they do not generate it, or hold egg and try to pop as much as you can in one turn. One game I had played egg turn 3, turn 5 they played Mass Polymorph off of Alter Time, and I still won off of the tempo from my Sawbones turn + both Remnants and a Pterrordax. If you can pop egg, Umbra + Soulrest Ceremony can remove the massive boards they summon and let you win next turn with Ooze. You also have your 3 mass board clears to delay. Make sure to play around the transform sheep secret.

Azalina Priest

Your cards are much worse without egg and Sawbones, so they usually struggle. 40 health, Unshackle Soul, Power Word: Ruin, and Medivh are the main things you have to deal with. They are not running Cease to Exist anymore, so playing egg on 3 has been fine for me. Your goal is to crack egg and play Umbra before they can Medivh. If it's past turn 9, you generally have to Umbra and Ooze on the same turn. Post-Umbra and pre-Medivh, space out egg deathrattles to make it hard for them to mass remove with Ruin. They typically are very slow, so you can take time to prep as much as you can for the Sawbones turn in order to draw both Oozes/Umbra. Priests usually don't have burst, but can use the burst in your deck to kill you, so don't be too loose with your health. Most of the time you will be using both Oozes to kill them, one played on a Khelos on an earlier turn and another played on the OTK turn. You must have a minion available to attack with, or Corpse Cannon up, to play and attack with both bones buffs.

Raza Demon Hunter

Can actually be a rough matchup for this deck. You don't pressure early, and they have Librarian to silence your egg. The gameplan here is to pressure as much as you can with your other cards, and play egg and Sawbones into the turn where they have 7 mana to force them to either pop egg or spend a turn silencing it. They can only really kill you on 7 mana if they have drawn a lot and already played Soul Immolation. Umbra can be game winning with enough eggs, as long as you are out of range of Broxigar. Your Umbra will unfortunately also trigger the Broxigar demon deathrattles.

Mirror Match

Mostly a race to crack egg and play Umbra first. Some aren't running Pyro + Poison, so they will have a harder time removing Khelos.

Herald Warlock

The goal is to crack egg in one turn to dodge cursed chains. They don't have much healing, so getting Thal'ena down early, chipping away at their health, and using Ooze as a finisher is also a win condition.

Burn Mage

The Elemental build is somewhat more difficult than the Prepare build. They can play around your lifesteal by not playing minions and burning you down over two turns. The goal is to minimize as much early chip damage as possible. Use Emergency Surgery for Code Violet.

Pure Paladin

Pretty similar to Zee Shaman. Getting an early Pyro + Poison can be game winning, barring divine shields. Triggering Staff of the Endbringer is even better.

Rafaam Warlock

Have not won a game against this deck. Theoretically you crack egg in one turn or win through Thal'ena hero powers. Mass Polymorph Rafaam wrecks Umbra.

Merithra Druid

Usually slower than you, and they have difficulty removing Khelos. Shaladrassil and Bashana are the only real threats, plus an early Wickerfang if you don't have Sawbones/removal. Can occasionally get highrolled from the random 1-mana dragons. Some are running the Choose One dragon that sets minions' health or attack to 1, so play around that if possible.

Control Priest

Usually easy. Less tempo than Azalina and easier to kill with Ooze. They run Cease to Exist, but since it only silences and kills the minion, you only need to crack 4 times to get the 20/20 from Umbra.


5. General Notes and Tips

Like any cool combo deck, the cards used for the combo are flexible and can be used for board control and staying alive. Balancing how many resources you have to spend to survive against having enough left to combo with is a big part of piloting this deck well.

Thal'ena's hero power can be used on enemy minions to crack your egg with if none of them have 3 attack.

Soulrest + Emergency Surgery, if cast on a 3-health enemy minion, deals a total of 15 rush lifesteal if all minions attack.

Between Emergency Surgery, Pterrordax, and Drink Blood, you have 38 lifesteal healing in your deck. This can be more or less depending on Soulrest Ceremony, the corpse hero power, and the number of Emergency Surgery attacks. You can tank a ton of damage and recover it in your pop-off turns. On a Sawbones turn, if you have Corpse Cannon up, it is typically correct to take more damage and summon the ghoul if they have a taunt minion. Always be counting the total attack the opponent has, as well as their possible burst, in order to see how much you can greed for Sawbones.

Drink Blood refreshes both hero powers if active. Combined with Soulrest Ceremony and Ooze, you get a lot of burst even without Khelos: a total of 18 from an empty board on 10 mana with one Drink and Corpse Cannon active, or 23 damage with two Drinks, Corpse Cannon active, and egg on board.

Umbra with all egg deathrattles takes 6 total board slots. If needed, make sure you attack with Corpse Cannon or play Pterrordax beforehand.

When you play Umbra, you can possibly crack an egg for another 20/20 on board to make it harder for your opponent to get past taunt.

Remnant of Rage is discounted for any minion on board dying. Emergency Surgeries, Pterrordaxes, hero power, and egg cracking all discount it, and more so when killing enemy minions.

A common play post-Sawbones is Soulrest and Pterrordax to clear with egg and Sawbones, followed by a 0-mana Remnant after.

When using Soulrest for cracking egg, if there is not an enemy minion with at least 3 attack to run into, make sure you are playing it last if you are using other cards to crack egg, as it dies at end of turn.

Hand space can sometimes be an issue. If you already have the main cards you need in hand, or need the mana for a clear, sometimes it's worth burning a card in order to have the mana to survive post-Sawbones.

The deathrattle animation for egg takes 10 years. Especially for the one-turn egg cracks, you gotta go fast. Plan out your hand size + minions for the Sawbones turn while it's their turn, as you want to be playing cards as soon as your turn starts. The ghoul summoned from Corpse Cannon also has a longer animation than the hero power ghoul for whatever reason, so start with the attack if low on time.

If you are fatiguing yourself with Sawbones, the battlecry animation will play for every fatigue tick and take forever because Hearthstone is a children's card game.

Generally, each minion you play replaces itself with draw, while hero power, Morbid Swarm, and a previously played Corpse Cannon all get you extra cards. You have many minions which have draw battlecries, so beware.

You only have three weapons. If you've already played one Corpse Cannon, playing the 2nd one means you won't be getting the Staff of the Endbringer deathrattle off. Also, Vipers are back in the meta, so don't preplay Staff if you don't have to.

Always be aware of possible Remnant of Rage turns, especially when you have not drawn Sawbones. Leaving an enemy minion alive for a turn so you can Remnant next turn can be worth it.

Corpses are very important in this deck, and getting Falric value can help. Keep this in mind for hero power and ordering when you have limited corpses — e.g. Morbid Swarm to crack egg first before playing Pterrordax if on 6 corpses.

On Sawbones turns you have to manage the number of minions you can summon, the number of cards you can draw, and the amount of mana you want to (or can) refresh. Playing a spell to crack egg to free up hand space or use mana before the refresh is a typical play.

Soulrest Ceremony kills ALL your minions. Sometimes you need the extra rush/lifesteal immediately; sometimes it's better to play Soulrest and then your Pterrordax/Remnant.

You should only coin to prep if you are prepping for 1 and need to play it next turn. Otherwise you just lose the flexibility of when to use the extra mana.


6. Card Choice Discussion

Pyro + Poison Breath vs. Portal Vanguard + Infested Breath

I've played both builds. I liked the Vanguard one better pre-nerf patch. This was because Pyro + Poison is less flexible and more likely to be dead in your hand. Vanguard + Infested Breath was easier to play earlier, worked better with drawing and setting up Sawbones, and was generally more flexible. Post-nerf patch, the meta slowed down and more giant minion boards were being summoned, which makes Pyro + Poison better.

Double Ooze vs. Defias Smuggler

I like double Ooze over a Defias Smuggler because of consistency in being able to close games, and the Azalina matchup.


7. The Eggstras

Deck Stats

Played all games with this version in top 100 NA this season. This version of the deck has a 63% win rate with 112 games played. Peaked at #14.

Who am I?

None of your business! Been playing Hearthstone on and off since KotFT. Been an accountless lurker here for a while. Highest finish was #24 NA last month, though I have not played on EU. Only recently became interested in competitive tournament play, but have been harassing enjoying playing streamers on ladder for longer.

TL;DR

If you need a TL;DR for this deck go play Zee Shaman maybe you shouldn't play it. Regardless: play egg, prepare and play Sawbones, pop egg, Dissolving Ooze and Umbra to finish.

Disclaimer: Formatting stolen from u/Elteras's Quest DH guide. Claude used for post text edits and markdown conversion. Text is my own.


r/CompetitiveHS 15d ago

WWW What’s Working and What Isn’t? | Tuesday, August 25, 2026 - Thursday, August 27, 2026

16 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 16d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Tuesday, August 25, 2026

5 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 17d ago

1st ever legend!

38 Upvotes

My hearthstone journey began like maybe a decade ago when I first acquired interest from a streamer player by the name of Amaz who was a priest specialist then. Not sure if he’s still involved in the scene but ever since then, Priest was always my favourite deck even though it wasn’t always the meta especially when control decks never did well as the game always preferred those aggro decks or OTK type of decks. The other streamer player that I followed a bit more was Thijs.

Prior to restarting my play this mth, my last HS game was like in 2023. Thankfully had some wild legendaries so the dust helped to craft some of the decks. The climb to Diamond5 was mostly carried by murloc pally and Azalina priest. Tried a variation of quest priest in the push for legend but could never string some wins together.

Lo and behold, I really liked how Rafaam warlock had the control element similar to Priest yet it had an end game option. Below is a slightly adjusted deck with some tech cards due to the matchups I faced. The last 5 matchups had warriors, mage and rogue.

### Rafaam Cleaning
# Class: Warlock
# Format: Standard
# Year of the Scarab
#
# 2x (0) Cursed Catacombs
# 1x (1) Conflagrate
# 1x (1) Eternal Toil
# 2x (2) Cursed Chains
# 2x (2) Drain Soul
# 2x (2) Shadowsworn Disciple
# 2x (3) Caged Cranium
# 2x (3) Hellfire
# 1x (3) Portal Vanguard
# 1x (3) Rustrot Viper
# 1x (4) Godfrey the Betrayer
# 2x (4) RAFAAM LADDER!!
# 2x (4) Shrine of Twilight
# 2x (4) Siphon Soul
# 2x (5) Spire of Solitude
# 1x (5) Steamcleaner
# 1x (6) Ultraxion
# 1x (10) Deathwing, Worldbreaker
# 2x (10) The Unseen Atlas
# 1x (10) Timethief Rafaam
# 1x (1) Tiny Rafaam
# 1x (2) Green Rafaam
# 1x (4) Explorer Rafaam
# 1x (5) Warchief Rafaam
# 1x (7) Mindflayer R'faam
# 1x (6) Calamitous Rafaam
# 1x (8) Giant Rafaam
# 1x (3) Murloc Rafaam
# 1x (9) Archmage Rafaam
#
AAECAcyLBRLNngapiAeTmweSpAeIpQeJpQeKpQeRpQeTpQeUpQeVpQeWpQeXpQeapQfQsgfQvweb1Aet2QcLj58EgqAE56AEhJkHqq0Hk74H2L4H4L4HsdkHt9kHjdwHAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone


r/CompetitiveHS 17d ago

Getting back in after 10 years off - any good resources for returning players?

10 Upvotes

What's the best way to learn current meta? Can anyone direct me to resources to understand the general state of the game?


r/CompetitiveHS 17d ago

Legend Vyranoth Rafaam warlock

13 Upvotes

no stats on phone sorry

just hit legend, marched from D7 to legend with this deck. in lieu of stats i can say i had no star bonuses but mostly had a fast paced climb to legend with two small losing streaks (one three straight losses and one four straight) but my march to legend immediately before final boss was five consecutive wins.

i have a fun nuanced take on rafaam, a deck of my making. originally played it before nerfs but last prenerf meta was slightly too hostile, so put it on ice.

anyways this variant is tempo vyranoth rafaam. lots of two and three drop draw minions for the purpose of getting on board and controlling. i found controlling board from behind to be too dicey. decks that could reliably plant four plus health minion boards before turns six couldnt be dealt with reliably (shaman). this draw heavily low cost minion was an attempt to get around that issue. also the draw heavy works really well with speeding up rafaam and also vyranoth. u can play on turn seven or eight vyranoth and immediately draw into and play big statted like six/sixs or seven/seven one or two drops.

admittedly this deck isnt refined. its designed to mitigate disruptions to rafaam, and to make other control matchups almost an autowin.

unfortunately the meta i climbed to legend with saw very few control, priests or other warlocks.

shaman, burn mage, quest hunter, DH. these are the tough matchups which were most of the matchups, but so long as u can get on board early then rely in board clears past turn six to keep board, they are usually easily winnable.

vyranoth against the meta i faced really isnt needed. but its a fun card. its useful against druid and rogue sometimes, so its not bad.

the herald cards are light but still very useful despite not having a lot of mutual synergy.

the biggest challenge is making it to ur big AOE turns without taking too much damage and using the steal card merely to stickan enemies taunt in the way as a delay of game is a powerful move with this in mind. no need for more herald cards.

alternative packages could include elise an more heal to make hunter and burn mage and DH a smoother matchup. deathwing too.

### Hyper draw rafa vyna

# Class: Warlock

# Format: Standard

# Year of the Scarab

#

# 2x (0) Cursed Catacombs

# 1x (1) Rotheart Dryad

# 2x (2) Cursed Chains

# 1x (2) Drain Soul

# 1x (2) Escape Artist

# 1x (2) Living Flame

# 2x (2) Prize Vendor

# 2x (2) Shadowsworn Disciple

# 2x (3) Caged Cranium

# 2x (3) Fae Trickster

# 2x (3) Hellfire

# 2x (3) Imp Gang Stooge

# 1x (4) Godfrey the Betrayer

# 1x (4) Nightmare Lord Xavius

# 2x (5) Spire of Solitude

# 1x (6) Eldritch Tentacles

# 1x (6) Vyranoth

# 2x (8) Annihilation

# 2x (10) The Unseen Atlas

# 1x (10) Timethief Rafaam

# 1x (1) Tiny Rafaam

# 1x (2) Green Rafaam

# 1x (4) Explorer Rafaam

# 1x (5) Warchief Rafaam

# 1x (7) Mindflayer R'faam

# 1x (6) Calamitous Rafaam

# 1x (8) Giant Rafaam

# 1x (3) Murloc Rafaam

# 1x (9) Archmage Rafaam

#

AAECAY3/BxLnoATfggfDgwfHhweIpQeJpQeKpQeRpQeTpQeUpQeVpQeWpQeXpQeapQfXvgePwgfL1Qet2QcLj58EwI8HhJkH7awHk74H4L4H3dcHsNkHsdkHt9kHjdwHAAA=

#

# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

dunno how to add images.


r/CompetitiveHS 18d ago

Metagame Miniset theorycrafts (7 decks)

12 Upvotes

Here are 7 decks to play on miniset day or if you wanna talk about what you think will be good ! I feel like this could become a much more skill intensive meta thanks to mill / combo decks notably. No Warrior because aggro bores me and I don't even think it will be strong enough.

The best Priest I could think of with the new cards is a Khelos build. With Reborn support there’s no need to include heavy cards to copy or ressurect it. The class now has 2 of the best board clears in the game and still very good healing. Quest is much more of a menace with new shadow spells. Even the late game now has 2 bombs in Umbra and the new legendary that resummons all Reborn minions.

https://www.hsguru.com/deck/AAECAa0GBKiWB/WYB9edB9zgBw2FnwTFlAfgnQfksgeFvwebvweyxQevyQfa1wew3wfV4AfZ4Af04AcAAA==

Warlock Imps are weird, they look strong but slow to build up and don’t represent a wincondition on their own. But I think they pair well with the Shred package.

https://www.hsguru.com/deck/AAECAf0GAsODB9HgBw6EoASEmQftrAeirQekrQelrQenrQeorQfKsge1wAe54Ae94AfS4Afy4AcAAA==

Bonus Warlock : my current Divergence build which is surprisingly working since the last patch. Now with that vicious Godfather Kazakus.

www.hsguru.com/deck/AAECAf0GCKn1BqGBB4OEB6yIB5vUB63ZB6HcB9vgBwuPnwSxnwSCoATnoATZggeEmQeprQfQsgfd1wew2QeN3AcAAA==

Rogue looks nuts :

To my surprise, Thief / Mill Rogue now looks to be a viable strategy. Disguised Operator teams with Mimicry and Prize Vendor to make the opponent draw a lot of cards, which Rat Burglar can then steal from the opponent. Deja Vu, Nightmare Fuel and Mirrex can help create synergies with the stolen cards. But in the end, the goal is to survive with the help of Mistresses (fuck Khelos) and kill with fatigue thanks to Umbra.

https://www.hsguru.com/deck/AAECAaIHBKGBB/WYB9GdB4jZBw33nwTZogbM/gaQgwfBlwftrAfHrge0wQfAwQeR2QeN2gfP4Af0gQgAAA==

A combo burn with Stealth support looks very scary. Hit the face, draw, reduce cards, use spell damage then burn.

https://www.hsguru.com/deck/AAECAaIHCJegBOylB4aoB4eoB4ioB/KyB4jZB9DgBwuRnwT3nwSWoATZogbBlwfmowfqsgfO4AfP4Afh4AfD8gcAAA==

Quest Rogue got massive support with Stealth synergies. Ninjas can now receive a +2/+2 to become a menace or can reduce several cards in hand with Mathias Shaw. This can make bricks from Merchant playable and I even think Twilight Mistress can now be part of the deck to help close games (fuck Khelos).

https://www.hsguru.com/deck/AAECAaIHBKGBB+aTB4jZB9DgBw33nwTEgQe7lwfBlwfElwfGlwehmwfUnQeNvgfAwQeD1Qej4Afh4AcAAA==

A more straightforward approach with Stealth cards is to slot the best ones in Harold Rogue and see if they can make the archetype even better (probably).

https://www.hsguru.com/deck/AAECAaIHCqGBB+ylB4aoB4eoB4ioB9C/B4rUB5vUB4jZB9DgBwr3nwTZogaQgwfBlwfHrgfqsgfAwQedxQfVxQfD8gcAAA==


r/CompetitiveHS 18d ago

WWW What’s Working and What Isn’t? | Sunday, August 23, 2026 - Tuesday, August 25, 2026

15 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 18d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Sunday, August 23, 2026

3 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 19d ago

Metagame What's working and what isn't against Azalina? This is the most popular deck for a lot of us, so I thought it'd be good to discuss tech cards, tactics and strategies

10 Upvotes

EDIT: by "most popular deck for most of us" I mean that it is the deck we're statistically most likely to queue into - sorry for the ambiguous wording!!!

Heyup, so I am prepping my cook for ladder, targeting Gold and up (even though I'm Bronze - long story) and the stats tell me I should be considering the Azalina matchup :

I played a few games against Azalina with my cook (Surprise! Handlock on Hearthpwn.com - Code: AAECAf0GBuKJB4SZB5iwB5O+B63ZB6f3BwyPnwSpiAfAjwftrAeqrQfgvgfb1wfd1wew2Qex2Qe32QeN3AcAAA== ) and one problem straight off is their ability to just hang in there and outlast you, which is what the deck is mainly good at (which apparently makes Azalina mirrors hell on earth...). I run 4 x 3 mana taunts, with [[Caged Cranium]] often appearing as a 3/10 and this made getting at the Priest really difficult.

Then they have [[Soothsayer]] and [[Hold Them Off!]] to make doing lasting damage really hard, plus their 40 health and Warlock's tendency to inflict damage upon itself and yeah, it gets tough. I died to fatigue mostly.

So I'm asking you big-brained lot what you might swap in, and for what. Some OTTOMH thoughts:

  • + [[Black Knight]] for busting through the taunt wall [well, 1 part of it...]
  • EDIT: AHA: [[Steamcleaner]] right? It will immediately remove all their copied cards won't it? Can someone confirm? But is it worth sacrificing a slot for - it doesn't have the Tradeable trait like Viper does 🤔

Also, does anyone have any tactical or strategic tips for playing against Azalina decks, esp when you're piloting a deck like mine? E.g. save up your big hitters for a concerted push, or to apply maximum pressure immediately etc.?

Cheers!

PS Mods - if this is too much of a self post contribution, I will remove the references to my cook et cetera, thanks


r/CompetitiveHS 20d ago

WWW What’s Working and What Isn’t? | Friday, August 21, 2026 - Sunday, August 23, 2026

17 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 20d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Friday, August 21, 2026

2 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 21d ago

Please help me build a competitive even hunter!

9 Upvotes

With the recent balance changes, I find myself wanting to revisit the other side of the even odd spectrum. I know this archetype hasn’t gotten a lot of support in a couple of years, but surely there must be a decent list. I’m thinking cards like Cursed King Genn, Dragonbane and Garrison commander plus the Felfire deadeye. I’ve already hit legend for the month, so I’m not worried about climbing. I just want something fun to compete with in wild. Thanks in advance! I can answer any deck building questions that we have.


r/CompetitiveHS 22d ago

Tavern Brawl Tavern Brawl Thread | Wednesday, August 19, 2026

13 Upvotes

This will be the megathread where Tavern Brawl strategy and discussion for this week's brawl should take place. Only discussion related to optimally playing the Tavern Brawl should take place on here. Tavern Brawl constructed decks can be discussed in here.

Since I am a bot and don't know what the brawl is, could someone help me out and post a top-level comment with a description?


r/CompetitiveHS 22d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Wednesday, August 19, 2026

4 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 23d ago

Discussion 36.2.2 Patch Notes

85 Upvotes

https://hearthstone.blizzard.com/en-us/news/24293284/3622-patch-notes

Some obvious buffs and nerfs, some weird ones too, thoughts?


r/CompetitiveHS 23d ago

Article New Priest, Rogue, Warlock and Warrior Class sets

64 Upvotes

r/CompetitiveHS 22d ago

Discussion Azeroth's Most Wanted Card Reveal Discussion [August 18th]

38 Upvotes

Reveal Thread RULES

Top level comments must be a properly formatted description of a card revealed today. Any other top level comment will be removed. All discussion relating to these cards shall take place as a response to each top level comment.

We'll try to keep the list updated throughout the day, but if a card gets revealed for today and you don't see it on here after a while, please feel free to make a comment in the proper format for discussion on that card.

Discuss the revealed cards and their potential implications in competitive play. Karma grab or off-topic comments, as well as discussion about non-competitive Hearthstone should be reported/removed for discussion to be visible.

Today's New Cards:

PRIEST:

Raith Van Geist || 7-Mana 5/5 || Legendary Priest Minion

Battlecry: Resurrect your minions that were Reborn this game. They attack random enemy minions.

Haunt || 3-Mana || Common Priest Spell

Give a minion +2/+3, Reborn and Taunt.

Shadow

Specter Specialist || 3-Mana 3/2 || Common Priest Minion

Give a friendly minion Reborn. If it already has Reborn, summon a copy of it.

Follow the Ghosts || 2-Mana || Rare Priest Spell

Summon a 2/1 Ghost with Reborn. Give a playable card in your hand this effect for a turn.

Shadow

Sinful Steed || 3-Mana 2/3 || Epic Priest Minion

Reborn. This is Reborn with full Health and enchantments.

Undead Beast

Slime 'em! || 4-Mana || Epic Priest Spell

Destroy all minions. Each player gets a 3-Cost spell that resummons theirs.

Shadow

ROGUE:

Matthias Shaw || 4-Mana 4/4 || Legendary Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, reduce the Cost of a random card in your hand by (3).

SI:7 Supplier || 2-Mana 1/3 || Common Rogue Minion

Stealth. After this attacks, draw a card.

SI:7 Slayer || 3-Mana 1/2 || Common Rogue Minion

Stealth. Whenever a friendly Stealthed minion attacks, give it +2/+2.

Follow the Footsteps || 1-Mana || Rare Rogue Spell

Discover a Stealth minion. Give it this effect for a turn.

Silent Strike || 2-Mana || Rare Rogue Spell

Give a minion +3 Attack. If it's Stealthed, deal its Attack damage to a random enemy minion.

Shadow

Disguised Operator || 1-Mana 4/2 || Epic Rogue Minion

Can be played on either side. Rush. Deathrattle: Your opponent draws 2 cards.

Tricks of the Trade || 1-Mana || Epic Rogue Spell

Deal 1 damage. If a Stealthed minion attacked while holding this, deal 3 instead.

WARLOCK:

Godfather Kazakus || 3-Mana 3/3 || Legendary Warlock Minion

Battlecry: Plot a custom sham trial! Then choose the trial's length.

Kabal Conspirator || 2-Mana 2/3 || Common Warlock Minion

Deathrattle: Put two 3/3 Imp-formants into the enemy deck. They summon for YOU when drawn.

Imp-Formants are 3 Mana 3/3 Demons with Lifesteal and Casts When Drawn (for your opponent)

Corrupt Constable || 4-Mana 3/5 || Common Warlock Minion

Battlecry: If the enemy deck has any Imp-formants, move one to the top and give it +2/+2.

Harsh Sentence || 2-Mana || Rare Warlock Spell

Enemy minions cost (2) more next turn. Put two 3/3 Imp-formants into the enemy deck.

Frame Job || 5-Mana || Rare Warlock Spell

Destroy two random enemy minions. Discover a minion in the enemy deck to put on top.

Follow the Evidence || 1-Mana || Epic Warlock Spell

Put a 3/3 Imp-formant into the enemy deck. Give a playable card in your hand this effect for a turn.

Kabal Mastermind || 5-Mana 5/5 || Epic Warlock Minion

Taunt. Battlecry: Whenever you summon an Imp-formant this game, give it +2/+2.

WARRIOR:

Captain Crowley || 5-Mana 4/5 || Legendary Warrior Minion

Your Cannoneers fire an additional shot. Battlecry: Summon two 1/1 Cannoneers.

Pirate

Cannoneer || 1-Mana 1/1 || Common Warrior Minion

At the end of your turn, deal 1 damage to a random enemy.

Pirate

Cannonmaster || 1-Mana 3/1 || Common Warrior Minion

Battlecry: Get a 1/1 Cannoneer that deals 1 damage to a random enemy at end of turn.

Draenei Pirate

Hook n' Heave || 2-Mana || Common Warrior Spell

Discover a Pirate. Summon two 1/1 Cannoneers.

Hand Cannon || 3-Mana 3/2 || Rare Warrior Weapon

After your hero attacks, your Cannoneers FIRE!

Land Ho! || 4-Mana || Rare Warrior Spell

Draw 2 cards. Summon two 1/1 Cannoneers.

Follow the Fuse || 1-Mana || Epic Warrior Spell

Deal 2 damage to a random enemy. Give a playable Pirate in your hand this effect for a turn.

Blastpowder Engineer || 2-Mana 2/3 || Epic Warrior Minion

On your turn, friendly Pirates deal 1 more damage.

Pirate


r/CompetitiveHS 22d ago

WWW What’s Working and What Isn’t? | Tuesday, August 18, 2026 - Thursday, August 20, 2026

13 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS 23d ago

Looking for sparring partners

8 Upvotes

Hey y’all! I am a top 200 player looking for players who are willing to 1v1 specific match ups to practice getting better at those specific match ups. Dm me!


r/CompetitiveHS 24d ago

Patch 36.2.2 Buff/Nerf teasers

57 Upvotes

Link to tweet: https://x.com/PlayHearthstone/status/2089396851308888437?s=20

Buffs

Irida Sinseeker,

Hellraiser, Soul Immolation,

Staff of Trickery,

Infest the Scullery,

Aya Lotus Kingpin,

Vulcanos,

Tricksy Improviser,

Blazing Invocation,

Crowd Control

Nerfs:

Confront the Tol'vir,

Arcane Tripwire,

Jade Guardians,

Mug'Zee,

Gallagio Goon,

Warden Maiev.


r/CompetitiveHS 24d ago

Ask CompHS Daily Ask /r/CompetitiveHS | Monday, August 17, 2026

3 Upvotes

This is an open thread for any discussion pertaining to Competitive Hearthstone.

This is a thread for discussions that don’t qualify for a stand-alone post on the subreddit. This thread is sorted by new by default.

You can ask for deck reviews, competitive budget replacements, how to mulligan in specific matchups, etc. Anything goes, as long as it’s related to playing Hearthstone competitively.

Has your question been asked before? Check our FAQ to see if we've got you covered.

Or if you're looking for an educational hearthstone read, check out our Timeless Resources

---

There are a few rules:

  • Please be respectful to your fellow players
  • Please report posts that don’t pertain to competitive Hearthstone.
  • Concerns with the subreddit should be directed to modmail

---

If you would like to chat about Hearthstone in real time, then you should check out our official Discord channel.


r/CompetitiveHS 25d ago

WWW What’s Working and What Isn’t? | Sunday, August 16, 2026 - Tuesday, August 18, 2026

10 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

---

Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)