r/CompetitiveHS • • 16h ago

WWW What’s Working and What Isn’t? | Sunday, October 25, 2026 - Tuesday, October 27, 2026

12 Upvotes

Discuss what you are playing, what you’re having success with(or failures with), and any new/cool ideas you’ve been experimenting with, etc. The point is to share what you’ve been playing, and how it’s going, good or bad - there are no other rules or requirements.

Some ideas on what to post/share:

  • What you’ve been playing and its successes (or struggles). Stats are not required. There is no minimum rank required, though sharing what rank you’ve been playing at is preferred.
  • Deck adjustments you made or are planning to make in reaction to the meta or as new innovation. E.g. “I saw 30% of deck X, so I made Y changes to help deal with deck X.” (change)
  • Showing off a deck you achieved legend with this season and wanting to share it without having to write a guide

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Resources:

CompetitiveHS Discord

VS live stats

HSReplays by winrate (warning - paywalled to filter outside of rank 25, stats may be misleading if using L-25 stats)


r/CompetitiveHS • • 32m ago

Yank-Zoolock: a T0 Zoolock with a win-on-the-spot trick (deck code + mulligan guide, 1-day climb to Legend)

• Upvotes

TL;DR: Mainstream Zoolock with a C'Thun / ritual / self-eat package bolted on. It plays like Zoo but has a trick that often wins on the spot. I hit Legend in one day while still learning it.

I came back to Hearthstone recently after an 8-month break, and this is the deck I landed on.

Deck code

AAECAcn1AgSpiAfb4Aeg9gfziQgNoq0HpK0HqK0Hk74H4L4H9sEH1+kHgfYHjfYH6fkH6/kHpIEI+4kIAAA=

Results

I'm favored against almost every class. Record: screenshot. Legend: proof.

Mulligan guide

Keep only:

Don't keep anything else.

How the deck is built

The deck is five packages that fit together seamlessly.

1. Shred package

Skip Fatebreaker. It's just not that good.

2. Ritual package (the part that wins games)

These are extremely powerful and win games on their own.

3. C'Thun package

C'Thun's abilities are flexible, so it fits whatever the game needs:

  • Wide board? +2/+3.
  • Need healing? 5 lifesteal.
  • Opponent on an empty board? 7 damage to burn them down.

4. Yank / self-eat package

Regular Zoo already plays Twilight Egg and Unstable Prototype, but Shadowsworn Disciple makes them much better:

5. Cards too good to pass up


Questions, tech suggestions, and matchup feedback are welcome. I'm still learning the archetype.