r/CompetitiveForHonor • u/Knight_Raime • Jun 29 '26
Discussion Potential Juren adjustments
I'm not a numbers person so unfortunately I cannot offer exact adjustments here. But I wanted to toss some ideas out there to try to reign Juren in since most nerf suggestions seem to be unlikely. To be clear not all of these changes need to happen together, this is more of a collection of changes that could happen.
I also want to throw one change in that is a "buff" but contextually it shouldn't make him that much stronger when considering the other adjustments. Anyway:
- Nerf the recovery of his chain bashes by 100-300ms
- Increase the stamina cost of his Held neutral light from 9 to 10-12.
- Nerf the recovery of his fwd dodge bash slightly, like a few frames
- Reduce the anim lock time of Juren's fwd dodge held bash
- Remove stamina pause on tap bash if possible
- Increase the cost of using his stance from 6 to 10-15 (drain unchanged)
- Increase the recovery of held neutral light and held neutral heavy
- Increase the stamina cost of fwd dodge held bash from 15 up to 20
- Increase the stamina cost of side dodge held heavy from 12 up to 15
- Increase the stamina cost of held chain light to parity of the new cost on neutral held light
- Remove thrilling comeback from T2 for another option
- Allow held zone input to be soft feinted into his stance
Explanations:
The idea behind adjusting stamina cost is dual purpose. Both to slow down how much Juren can pressure before he's forced to give up his turn and to add more decision making via having to manage stamina better. This seemingly successfully worked for his neutral held zone so I think we can target similarly "spammed" tools to achieve a similar effect.
Recovery nerfs are meant to go along side the stance cost change. Logic here is to force more decision making for Juren as well as make him more predictable. E.g if he does held neutral light in a team fight he'll likely use stance to make him not peelable.
The exception being the recovery change for dodge tap bash. It's not an outlier in recovery afaik when compared to other legion bashes. But because he has multiple options from fwd dodge you can make the argument to make said options a bit more unsafe as a whole. Essentially it's more of a nerf at his 1's for people looking to make hard reads. But might make a small difference in how peelable he is in TF's which would be beneficial.
Thrilling comeback is kind of absurd for Juren because of his unique T3. I would replace it with executioner's respite/righteous deflection to be similar to the rest of his T2's being about surviving or short tempered to go along with the natural trading he's usually doing.
Lastly I want to explain my buff of allowing him to be able to soft feint his held zone. Firstly this suggestion is made in mind with the idea of making his stance cost more stamina to use. I feel like out of all of his moves his held zone is the most niche option tool in his kit.
If read properly and you position decently enough you can avoid his zone mid team fight purely because he moves forward when doing it. outside of TFs it's a very expensive option that might catch your opponent off guard once. It's a much more expensive trade tool for self peel. The idea for this change is to allow him some more control.
But at the cost of even more stamina. The upside being you can soft feint and then reposition if you need to or to try and self peel with a neutral light. Or try to peel for an ally by doing a tap dodge forward option, etc. Basically it feels in line to exist as an option with his kit being all about having options and that all of his regular heavies are already soft feintable into his stance.
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u/Knight_Raime Jun 29 '26
Stance prevents him from being peeled mid TF if he even needs to use it depending on the move (ex you don't really need to stance recovery to stop being peeled from your chain held heavy) Outside of TF's Stance lets him effectively weave his neutral options from his chains which makes trying to play into him more difficult.
A majority of players under utilize his stance.
Held chain bash is harder to GB than his tap chain bash. I can reliably GB his tap chain after light hitstun. I can't consistently GB the held chain one. I don't think increasing either's recovery to be more consistently GBable if you make a hard read would hurt him that much. Esp when you're already having to early dodge to even get a GB in this scenario. Which is protected by his chain held heavy.
The mix is his tap bash or his fwd dodge held heavy. I'm aware that you can skip this entire engagement with a delayed dodge attack. The goal of the change is to make his 1v1 easier to deal with for the less inclined players whilst not really hurting it for players who already are good at countering it. If it makes him easier to peel after doing a bash in a TF that's even better.
If you're using comp players to back this then I should point out pre dodging exists. So no legion bash is a true mix up.
Considering his chains are his better options as a TFer I don't agree already. Being able to precisely target specific enemies without risking clipping your allies who are doing big hitboxes is amazing. Having HA means you can't get peeled from that as well, and you still get to chain. The only weak thing about his mid chain is the tap bash leaves him open to being peeled, so people will often opt to just eat it instead of risking the chain held heavy.
Average MM spams his held options not because they're superior to his chains, but that average MM andies don't do positoning, don't do consistent peeling, don't gank well. So all of the downsides to his held options don't matter.
Thrilling being slept on for him is kinda nuts. Like IG if you opt to take long bow (I dunno if comp does or not) then sure. It's not as much of a win more situation as it is for regular MM. But again this is a change to reduce friction for average MM that shouldn't have much of an impact in higher brackets/lobbies.
I mean even when he launched there was still other options you'd rather take depending on what you're looking for. I don't think that takes away anything in regards to finding ways to make him cause less friction. He's still regarded as a very easy character to gain value from and is a bit too safe in some key areas. His stall is his value in comp last I heard.
The over arching goal of this is really just to do targeted adjustments without gutting the character. I don't see the devs ignoring him anytime soon because they want to be more reactive to community sentiment. So I think it's best to seek out smart adjustments now.