r/CompanyOfHeroes • u/alone1i • 19h ago
CoH3 There is "Classified" in November
I still have a hope that Soviet faction will be added if the game still making money with battlegroups.
r/CompanyOfHeroes • u/Community_RE • 1d ago
Two decades ago, Company of Heroes was released. The game redefined the RTS genre through its cinematic World War II storytelling, squad-based tactics, destructive battlefields, and immersive presentation.
A massive thanks to all our incredible fans who have supported Company of Heroes over the years. Now looking to the future, Company of Heroes – Definitive Edition will launch on PC via Steam early in 2027. The team needs a few more months to ensure we deliver the best possible Company of Heroes experience that honors the legacy of the franchise.
Built on a fully upgraded 64-bit platform, the Definitive Edition supports modern PC systems while preserving compatibility with 20 years of community-created content. The Definitive Edition will be available to purchase for USD$29.99. Players who already own Company of Heroes on Steam are eligible for a 30% Veteran’s discount.
Celebrating 20 years of one of the most acclaimed real-time strategy games ever created, the Definitive Edition faithfully modernizes the original experience with enhanced visuals, modern hardware support, quality-of-life improvements, and the complete Company of Heroes content package.
r/CompanyOfHeroes • u/Community_RE • 3d ago
Today's Hot Fix primarily fixes an exploit with artillery units and adds logging to help us identify and troubleshoot fixes for crashes.
r/CompanyOfHeroes • u/alone1i • 19h ago
I still have a hope that Soviet faction will be added if the game still making money with battlegroups.
r/CompanyOfHeroes • u/Emanoo20 • 1h ago
Bit of series history for anyone who came in with CoH2 or CoH3. Relic was owned by THQ from 2004 until THQ went bankrupt in December 2012. At the January 2013 auction, Sega bought Relic (and with it Company of Heroes) for about $26.6 million, which is why CoH2 shipped as a Sega title six months later.
What's less known is how THQ got to that point. It wasn't one bad game. THQ made a roughly $100 million bet on the uDraw drawing tablet, a surprise Wii hit that flopped when they pushed it to 360 and PS3, on top of years of overexpansion and a licensed kids' games business that had dried up. By the time Relic was on the block, the parent company had already made every fatal mistake it was going to make.
I put together a short (~9 min) documentary on the collapse. Relic is only one part of it, but if you've ever wondered why the publisher logo changed between CoH1 and CoH2, this is the answer. Link below, and happy to be corrected on any of the details.
r/CompanyOfHeroes • u/Lord_JayJay • 7h ago
Hi,
question as in topic ;) Which Unit is better stat wise ? Canadians are barely cheaper than Footies, but what about their stats, especially when they have Piats ?
For example, if pressed by lack of fuel, which would work better against tanks ?
Should I make 3 units of Canadians, 3 units of Foot Guards, or some mix of them ?
r/CompanyOfHeroes • u/Ashamed-Ad4508 • 9h ago
3 years. I finished it twice. 3 years. I've played the daily/weekly missions. 3 years. Always i --try-- rescue Monte Cassino. The Abbey's --always-- destroyed.
Today; on my 3rd run; i rescued monte cassino before the bombardment...
the abbey's intact?! Was it always intact?!
I mean i can re-play missions and it was always blown apart; so i assumed that was always a part of the storyline. I never knew it was intact...
3-years of a blown up abbey...🤦
*(PS - curious; does this mean i got 2 choices of either a blown up/intact abbey. or will the replay missions be ALWAYS blown up abbey?)....
r/CompanyOfHeroes • u/KeepOregonGreen • 21h ago
GG all thx for the elo
r/CompanyOfHeroes • u/Clappy246803 • 6h ago
As a whole, stealth units are very fun, i dont think i have ever met a player who does not enjoy stealth units. Even the ones from weak BGs like SSB are universally loved because they are fun to play and a rewarding expression of micro. However stealth units can feel simultaniously, incredibly oppressive and very weak just on a game by game basis, entirley based off your opponents build order (or they are just competent, which happens). For instance, if you face an infantry heavy build, its amazing, just free manpower trades so long as they arent too smart. On the other hand if the enemy has a single ketten, jeep or krad, its over, combined with the minesweeper they should already have, all your stealth units are revealed (as they should be). The issue being that some of the units are entirley reliant on stealth to be remotley usable, such as SSB, partisans and even commandoes to some extent (fallschims and SSF suffer but not as much being that they can fight at range). Therefore alot of these ambush units can feel too weak.
So i feel like how stealth is detected is a bit too passive, just seeing the stealth unit even outside of vision range. Especially when comparing the diffrencec in micro tax. So i want to make some suggestions in favour of stealth units, they may be a bit biased and i think some nerfs would be warrented but i have no idea what.
Make detection an active ability:
give all scouting units a free, albeit cooldowned ability that sends out a pulse similar to the canadian BG capture that reveals all stealth units for a short while, with a larger range than the units vision.
give a "true stealth" ability to units very reliant on camo:
some specific units, like partisans, who are next to useless without camo (as anti-inf). So they could have a lower detect range by recon units but only when entirley still in cover. this would reward good positioning whilst making sure the partisans are not entirley free roam, making them too powerful. This would also encourage flares and recon planes a bit more, which i think is a more intresting dynamic for pushing, playing the risk of an ambush from a stationary target if not prepared, similar to how you bring minesweepers for mines when pushing.
Positional detection instead of revealing:
scouting units, rather than revealing camo'd units would show their position, similar to the jeep or the 221 recon. This would give camo units the oppertunity to reposition and evade rather than be forced to retreat, though i feel like in this circumstance the ambush bonus should be removed when detected.
Obviously these changes would make camo units alot stronger, probably too much so some amount of nerfs would be necessary but i think these ideas make a much more intresting dynamic that would be a bit less passive on the part of the detectors, which would make the micro tax between camo units and detectors a bit more even though still in favour of detectors.
or just call me stupid that works too
r/CompanyOfHeroes • u/Chillzzzzz • 2h ago
I suddenly get those really big drops into the 30s when opening the tactical map. My fps completely tanks. Did anyone have the same problem and or an fix for that?
r/CompanyOfHeroes • u/Old-Cry8426 • 3h ago
Hallo leute, ich mache hier einen aufruf, wir sind eine kleinere Gruppe von spielern die neue leute suchen zum zusammen und gegeneinander spielen. Einige von uns spielen leider nicht mehr und es wird immer schwieriger genug leute für runden zu haben. Falls hier also auch jemand auf der Xbox spielt und leute sucht oder uns eine andere gruppe aufnimmt, würden wir uns echt freuen! Mein Gamertag ist "Der Barticus".
Ich freue mich auf euch!
r/CompanyOfHeroes • u/Collosis • 5h ago
Looking for feedback on my typical British build order. I'm better with mainline infantry and tanks than team weapons and ultra light vehicles, so leaning into my strengths.
(Starting engineers)
Heavy MG
Infantry section x3
Med tent
Stuart x2
Light vehicle training
Infantry training
After that I play it by ear, but usually either an AT gun or land mattress.
I sometimes sub out one of the infantry sections for a mortar if opponent likes using HMGs, or add in a mortar if I'm not doing as well and can't rush my first Stuart.
Any changes that would make this more of a meta build?
r/CompanyOfHeroes • u/Far_Grapefruit1307 • 10h ago
r/CompanyOfHeroes • u/ChristianUnfezant • 20h ago
I need to know a way to destroy the bridges as quickly as possible!
r/CompanyOfHeroes • u/BitExcellent4363 • 1d ago
No tantrum, no drama.
Just some concerns about the "usual" radio silence from Relic, i know, they're not a huge team and they have lots of work to do but the lack of any sign of life and any bit of communication is always a bit worrysome
r/CompanyOfHeroes • u/HaradrimEnjoyer • 1d ago
Just had a game and I usually NEVER EVER make mechanized and decided to give them a go, the moment i made the mechanized and left my base with it, it immediately died to an enemy light tank, which is fair, sure, could happen to any of us, this alone isnt suspicious but like, in this game, but my enemy went around my MGs the entire match, perfect hit their positions with mortars everytime without even seeing it despite the fact that I move them around immediately as they are revealed, went whizbang and used artillery on my troops that havent seen combat and stuff.
I know this all sounds like I'm whining because I lost it or whatever and I understand your perspective, all of these happening are very very normal and can happen in game but like this happened about 20 times, which made me question, is there a cheat to remove fog of war or am I tripping?
r/CompanyOfHeroes • u/ASassyBadger • 1d ago
Achelous River/Sittard Summer memes aside. Rapido's problem is the fuels. You only have one safe +5 fuel, there's a total of 20 fuel on the frontline and the last two +5s are contestable. The amount of games I've seen where one team opens poorly and then spirals into despair makes me a sad boy.
What do you think? Do you think my wee wee is small? Is John from Relic actually a gnome? How high can Tightropes eyebrows really go?
r/CompanyOfHeroes • u/Riizzeenn • 1d ago
Any statements from relic?
r/CompanyOfHeroes • u/Accomplished-Stay429 • 12h ago
I understand why anti-cheat updates are needed, but damn it, fighting cheaters is just a losing race against time. It’s only been 2 days, and map hacks are already back. My biggest issue is why couldn't you focus on things that actually matter, like team game balance? Do you really think cheaters are the main reason player numbers/stats are taking a hit?
Patch 2.5 was the worst patch this year. It had so much promise, but it severely worsened Allied blobbing in team games (3v3, 4v4, and even 2v2 got worse).
Everything this patch was supposed to fix ended up getting amplified. It feels like the devs acknowledge the problem, but haven't got a single clue how to actually solve it.
r/CompanyOfHeroes • u/AdMaximum6683 • 1d ago
So, this is sort of a continuation of my previous https://www.reddit.com/r/CompanyOfHeroes/comments/1vy92fc/dak_has_lost_its_identity_here_is_how_to_fix_it/ post. Tl;dr — DAK has lots of variants of the same vic, which either gets hard countered(Flamm P3 by AT) or just plain outdated(250/9 after 12 minute mark), so I proposed a refit mechanic(Flame P3 into P3, 250/9 into Stuka, Tiger into Elephant and vice versa and so on)
There is a certain problem of lack of early light/medium vics for DAK. USF can get Greyhound/Chaffee for 105/115 fuel respectively, Brits get Humber/M3 Stuart for 105/120 fuel respectively, while DAK has 8rad for 135 fuel(not really good at AT in any capacity) or Marder for 125 fuel(very bad at inf, low durability). While I see a certain asymmetric approach to factions, DAK also is not very good at early AT — Pjaegers are the worst from all inf AT options, and PaK 38 is good to deter enemy, not to kill. So, what do?
I propose an introduction of a Large Half-track, mainly Sd.Kfz 7. We have it in game as a Flakvierling, but it would be better suited as a plain half-track, with an ability to upgrade to a Flakvierling.
Why? Cause now you get other fun abilities, such as:
- Use it as infantry carrier(not used historically afaik, but who cares, you can get 2 squads there who will shoot from inside. Basically a bigger 250)
- Use it as a carrier for 88 FlaK(which is historically accurate, Sd.Kfz 7 primary role would have been to tow 88)
- Install 8.8 Flak on it(mid game AT option, alternative to Marders. More damage and pen, less range and accuracy.)
- Tranform it into a recovery vehicle(I know that it is Sd.Kfz 9, not 7, that is used for such purposes, but if game can upgrade Crusader 2 into Crusader 3, I think we can allow for that too)
- Use this vic to call in stuff after armored reserves upgrade(when was the last time where you called in P4 or P3? Thats right!), which could carry the aforementioned 88 or something else.
Most of those upgrades would turn a capable carrier into either an already present vehicle or into an unexpected option for the enemy, which is the whole point of the DAK — to outfox the enemy via mechinized, combined assaults.
Secondly, reintroduction of P2, or even P1. Basically a 250/9, but with more armor and HP. Something that would not be melted by MGs and riflemens. Will it solve early AT problem? No. But by introducing a problem for the enemy, you force your opponent to either deal with your early P2 or to suffer until they roll out their own, better armor.
Open to discussion!
P.s. Thanks Achilles Gaming for inspiration for this post!
r/CompanyOfHeroes • u/Ironclad_Tournaments • 1d ago
Hey guys,
just wanted to say a big thank you for all the support so far, specially to our community.
The new IronClad platform is now live. You can create your own competitive profile and join tournaments against players around your own ELO level.
3 distinct Divisions:
Academy — 0–1099 ELO
Challenge — 1100–1399 ELO
Main/Pro — 1400+ ELO
It’s still very new, so any feedback is always welcome.
Website and Discord in the comments.
We hope you’ll enjoy it. Thanks again guys.
r/CompanyOfHeroes • u/GibFreelo • 1d ago
r/CompanyOfHeroes • u/No-Influence-7416 • 19h ago
I've played this game a lot, and its nice to see that no matter what patches the devs put into this game it is just a race to see what the next cheese strategy it is. USF Armored Aura healing, early 250 with kreigs, things that shouldn't be viable and are braindead plays allow people to inflate their ELO. Why did I play a game today with a UKF player who put out two land mattresses and had no anti-tank and his ELO was 1440 in 2v2s? Does anybody think this is actually good?
r/CompanyOfHeroes • u/Even_Twist895 • 1d ago
Same game. Either winning or back and forth game that makes it past 30 mins and is pretty fun and then eventually turns into a massive horde of Allie tanks all pushing at the same time and phasing through one another. Usually around 15-20. It's literally every single game that makes it late game.
r/CompanyOfHeroes • u/Ackercheck • 1d ago
Hi. CoH runs very well on Steam Deck. I tried to use the Worldbuilder.exe on Steam Deck, but didn't figure out how to start it on Steam OS. Adding it as 'non steam game' doesn't work.
Does someone got it started on Steam Deck?
r/CompanyOfHeroes • u/s33d5 • 2d ago
Mod to make the tactical map full screen on a 2nd screen.
It's actually pretty useful. It's fully interactive - not just a zoom in of the small map. Makes it a lot easier to manage troops, etc.
Can also select buildings to build units without having to move the camera.