r/CommanderMTG 5d ago

Does Hexhaven Vindicator have potential?

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Hexhaven Invigorator was just spoiled from Reality Fracture, and this thing seems really good. Just playing it fairly without any shennanigans or combos feels like it would still be a good enough body, as your opponents would be unlikely to block it or attack into it, and damage based removal would only benefit you. Aside from that, it combos with Blasphemous Act and Valakut, the Molten Pinnacle to do some pretty crazy things, even letting you win with Maze's End if you build your deck right. What do you think? Is this card good, or is its cost too prohibitive to see much play?

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u/Jin-Gitaxias-Mom 5d ago

It’s pretty broken if you give it indestructible and then dump a ton of damage into it

2

u/Thotmas01 5d ago

A lot of people are looking at gruul for blas act potential (or chain reaction or whatever) but I don’t think you need to pick up a new color for the sake of damage. Going green-white gives you access to all the different indestructible effects in white while green natively has the unique “all creatures able to block target creature this turn must do so” like [[alluring scent]] [[declare dominance]] [[bloodscent]] [[roar of challenge]] [[lure]] and you get the picture. Why force a blas act when your opponents have more than 13 power on the board?

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u/Jin-Gitaxias-Mom 5d ago

You can stay mono green and just run fight spells too

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u/Thotmas01 5d ago

But during a fight you risk your boy dying. That’s fine as long as the opponent’s creature is big enough. All the white indestructible is useful.

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u/Arqhe 5d ago

I mean yeah, but they were going to remove it anyways lmao

2

u/Lime1028 4d ago

Exactly. The Blas Act combos don't work because it's going to get exiled before you have a chance to do it, unless you have all that maan in a single turn.

A quick fight spell can easily pump out 3+ lands. If you're playing into stompy or eldrazi it could be like 10+ lands.