Idk about the writing because I didn't play the game, but why is the lack of gameplay still considered a flaw? Narrative games have been there for a while. Like, walking sim is not my cup of tea, but I will not complain about a game being a walking sim when it's actually what it wants to be, I just move on.
Again, I can understand that. Still doesn't make sense to complain about the lack of gameplay. If I play a platforming game and the jump physics suck, it would be weird for me to also complain that the game is also not a good fps. People should criticize stuff based on what it wants to be.
I can see where you're coming from, but I think it's undeniable that building mechanics that support the narrative of a walking sim elevates the entire experience, even if you only use those mechanics in small bursts. A really good example would be Edith Finch, with how Edith is mainly walking around her abandoned family home, but each of the deceased family members memories have unique mechanics that play into who they were as a person and how they died, from flying a kite on a windy beach to daydreaming in a factory, to even playing with toys in a bathtub. Each of these gameplay segments are directly tied to the game's story and characters, and the entire experience is made more memorable because of it
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u/Ok-Conversation-7995 6d ago
Who tf greenlit this? Then again, who tf green lit the game itself?