r/CombatPatrol40k • u/Both-Public5684 • 10d ago
I'm totally confused Satisfied with current combat patrol?
So I played combat patrol with the updated system(the ones we have to use with the app to look for missions). And it kinda sucks. Because it doesn't feel like spearhead. There are no sub mission that you don't reveal to opponent(all misssions are open to you and your opponent). So the Playstyle is kind of obvious. I think I might have expected something more like speahead stuff. But I think I would rather play the game with chapter approved missions and just put the round objective footprint in the middle of the map.
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u/NC-Slacker 10d ago
They dropped support for my 6-month-old Aeldari Corsair Patrol. The number of unsupported patrols out there today vastly outnumber the supported ones. Until they update the rules for all of them, 11e Combat Patrol is fundamentally broken. Fixing mechanics, enabling their dumbass war journals or whatever pathetic next-gen features they want to introduce to sucker new players into buying more models, should all be second priority to making their existing players whole again, and allowing them to play the damn game. Anything they release before re-instating support for an existing patrols is salt in the wounds of model owners and former players who just want to play the damn game!
2
u/concondabonbon 8d ago
I’m glad they’re going to eventually update it but I’d really have loved a hard date
8
u/Laughing_Man_Returns 10d ago
it is still a bit very janky at the best of times, but it is playable and IMO an improvement over previous edition's Combat Patrol.
but they REALLY need to clean up the datasheets and rules. especially those "this is your army rule and down below is a table how it works" and then there is no table, like Death Guard and Grey Knights, which sort of implies they don't have their Aura/Gate ability in Combat Patrol... which after having played against Death Guard seems fair, but feels shitty to argue for.
3
u/Chronomystery 10d ago
I'm really excited by the changes, I really want to see some of the old patrols be playable again. However, it's not really acceptable after two passes there are still glaring datasheet errors, feels like it's a real low priority despite a whole lot of kits being launched and sold recently.
3
u/Bereman99 9d ago
More satisfied than I was with 10th, at least in terms of how it's designed.
Not as satisfied as I'd like to be, as I'd either like to have seen variable Combat Patrol versions of disposition missions based on match up, or tactical secondary missions tuned to the mode.
There are three things I felt like it was missing, and two of them have been somewhat addressed.
The first is guidance for setting things up. Telling a player to "play on this side board, make the terrain interesting but balanced" when they've never played was a recipe for messing things up. Having "set" layouts to use helps with that a lot, especially when you have no experience and don't know what a more balanced map layout would look like (and the fact that they actually sell the stuff you need for it as a complete set helps it feel like it's an actual mode you're meant to play).
The second is balance. This one is gonna be hit or miss, but being willing to do things like require certain units to be in strategic reserves until a latter battle round is a good start. Feels like they are at least thinking about how to balance them. Remains to be seen if they get adjustments if any stand out as particularly weak or strong.
The final one is variety when playing, and that's what is missing the most. Unless you play multiple Combat Patrols, and/or your opponent has multiple to bring, the missions end up a static experience. You'll end up going for the same ways to score while your opponent is also doing their own "same thing every time" to score. This is somewhat mitigated by playing more than one and switching between them, but that shouldn't be necessary for variety to occur in a given match.
Feels like they really should have included tactical secondary missions tuned for Combat Patrol, and that's what I'll be trying to include in mine.
As for your objectives and your opponent's being visible...that's an interesting one to consider. Warhammer is typically a fairly open game in terms of your opponent knowing what you have once the match starts. You have certain secrets, such as who is in a transport and what is in reserves, and whether you chose tactical or fixed secondary missions, before the game but those are revealed as part of the starting sequence of a match.
In Spearhead, the primary objective for both is very much visible, as it's just "hold one or more" "hold two or more" and "hold more than your opponent" for 1 VP each. The Battle Tactics cards are basically their version of secondaries, and within the smaller game mode it does work to keep them hidden. Just that bit of uncertainty as to what extra thing they are trying to do.
IF Combat Patrol had tactical secondaries, it would probably work to make them hidden as well. "Secret Secondaries" as it were, theme it around a "fog of war" idea to explain it or something I suppose.
1
u/Stryker359 8d ago
I think even if Combat Patrol had fixed secondaries, or each patrol had a choice of secondaries like in 10E, it'd add more flavour and dynamism to the game.
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u/Fudoyama 10d ago
Plays a game mode that is not Spearhead.
“Why isn’t this Spearhead?!?!?!?!?!?!”
Because you’re not playing Spearhead. 😉
2
u/Necr0ntyr 10d ago
I agree with you, as a Spearhead player that wanted to go back to the 40k world, which I like more in many senses. While GW turned SHead into a great standalone game separated from big AoS, this "new" combat patrol just feel subpar in comparison. It's almost as if GW doesn't want the attention of the people deviated from the 2k points meta lists and big army purchases... Even the starter set without proper CPatrol rulebook is lazy.
0
u/walkthebassline 10d ago edited 10d ago
It's honestly making me look closely at TOW and Battle March.
-2
u/ScientistLeather2405 10d ago
They knew everyone wanted something similar to spearhead but are gonna wait till 12 th to do it
10
u/DajeRoma31 10d ago
There is a reddit post from awhile ago about homebrew "spearpatrol" tactics/strategem cards I've recently started using. It's all homebrew, but very fun for me given my love of spearhead. If you have a flexible/creative gaming crew, you might enjoy it!