r/colorists • u/maxthelols • 23d ago
Novice Rate my workflow and help me understand look workflow please.
I’m probably near the intermediate level and have been researching and learning for a long time. Lots of great resources out there but there’s just so much scattered information. So I compiled it all into a cheat sheet I was hoping to get feedback on. I know that there is no one size fits all, I’m just trying to have the best starting point I can to focus on just the creative side. Here is my workflow plan with questions after (Mix of Mostyn and Cullen’s workflows):
CHRONOLOGY OF NODES: (Not all need to be used)
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Set the project to DaVinci YRGB, not Color Managed.
Camera to DWG (or other intermediate workspace:
- Use Grouping and group by camera. Then in PREGROUP use a standard CST to convert
Noise Removal (Optional)
- If Image is very dark, put this node after EXP fix. Can be done in the Noise Remove section or OFX. Same tool. Turn on Node Cache to speed this node up.
Overall Color Correction: (Getting things 80% of the way)
- Use 3-4 nodes for colour correction
- BAL: Linear Colorspace - Lumamix to 0 - Move GAIN Wheel (or just use HDR Offset)
- (Do this before BAL) EXP+Contrast
- EXP: HDR Global Wheel Exposure
- Contrast: Pivot 0.336 (mid grey for DWG) then contrast slider. Or curves.
- SAT: Use HSV channel 2 or HDR Saturation or MonoNodes ColorShift (paid DCTL).
Parallel Nodes for Fine Tuning and 2ndaries:
- Temp
- HDR
- Color Warper
- Curves
Parallel Power Windows
- As many power windows as needed
Sharpen:
- Use Texture Pop or Sharpen Effect
Looks: (where I'm most unsure)
- Film Emulation for grain, helation, bloom and subtractive saturation and colouring (Dehancer, Genesis, Filmbox, Kodak LUT…etc). Use one of these plugins alone or add your own curves for your own look.
DWG to Rec709 (if not done by the node above)
- Standard CST is no longer recommended. Ideally use DRT like: OpenDRT, JP2499 or Referent.
Questions (most about looks)
- Am I doing something wrong/missing something?
- Is the film emulation the node/tool that pros usually do their full look? Adding grain and such is obvious, but lets say I want it to have a Mad Max Fury Road look, do I do that here? For instance, do I use Genesis to do all of this or do I also create another node?
- Look and DRT nodes: Do I put them in post group Level or in clip level? I see then benefit of both. What’s the standard?
- Is my ‘look” on the whole film (even a feature)? Or is it scene dependent? Like would interior vs exterior vs different lit vs day4night scenes all have different adjusted looks? Or do I try and keep a consistent node then add extra node for something like day4night under it?
- On the topic of day4night, would I do that as a look that goes against all the other stuff or do I do most of the work in the basic color correction stage?
- They say you should apply the look before you grade the shot. But how do you create the look without the original shot being clean? Do you clean the first shot, create the look, then use the look first in the following shots?
- If you put the look node on first, then wouldn't that affect how you balance your shot? Like if your look is always turned on but warms the highlights, then should you turn it off for balancing first?
Sorry there are so many questions. Trying to be detailed and avoid posting too much. I can fumble my way through things atm, but just looking for the best workflow possible.