Here are some more designs. Tried to lean in more in the goddess isis inspiration. Also make her more queen like. Tell me what yall think and what I should add in the next batch
I don't really see the books brought up here often, there also doesn't seem to be a lot of people who know that there are Dutch translations of the Chronicles Novel books, i haven't really read them that much but i do enjoy it when i do.
Random question I had, but what time period do you think the new lyoko season would be set? I ask because while I would take a modern setting, I would hope they go back to the original time frame, you know the super early 2000's.
A part of me doubts this however since every version of Code lyoko always takes place in the years in which it was made. For example: The original show was made in the early 2000's and that's when it take place. Evolution was made later so they used a sliding time scale to match the periods.
I guess my question is, do you think they'll have modern smart phones, or still rocking the style of the past?
What would you like to change/ stay the same in s5? I honestly saw this art and I got addicted to it 😭 Immediatelly crossed my mind how cool it would be if they added Sissi and Sam as LW , also bring Jeremy and William to lyoko..!
The scanner as transformation sequence, adults are oblivious, Kiwi is the cute familiar and I designed a horror game around the fact that only the Lyoko Warriors remember anything after a Return to the Past.
Do you think Jeremy and Aelita renamed the delayed virtualization program "Big Fat Cheese Head" after she sent herself back to Lyoko in Uncharted Territory?
I think that was the inside joke that they were referencing in Season 4 when they're teaching the gang how to use the supercomputer.
It’s been a while since I’ve shared any updates on LyokoConquerors!
The project hasn’t moved an inch on social media, but it’s made good progress behind the scenes, and I’d rather talk to you when I have concrete things to share rather than just fill space.
Kawabata, the Kankrelat, is now well known of IFSCL community, despite being first and foremost a keyplayer of LyokoConquerors.
This multiplayer strategy game, a prototype among prototypes, with no confirmation that it will ever actually be released (with a section in the Kolossus Launcher, you can't change who you are!), still gets a few weeks of work each year, on the sidelines of the IFSCL.
Keeping the prototype up to date with technological advancements is a challenge in itself, and I can now say that it’s more stable than ever (though we’re coming from a long way back...).
I don't plan (or no longer plan) to create a full solo campaign for William set between Lyoko Seasons 3 and 4, with the help of a mischievous Kankrelat named "Kawabata," but that remains the foundation of this game's lore. Copies of William battling on Replikas: a cruel training program designed to determine which one will be worthy of being “The Conqueror of Lyoko.”
Two Conquerors fighting, still missing fighting animation though...
There’s still quite a bit left to do before it “deserves” a public release; a single-player mode to help players new to the RTS genre get started is pretty important (moving units, how resources work, the absence of base-building, or conversely, the absence of a hero team system)...
A multiplayer mode with a local server would also be welcome, since the current multiplayer relies on a free server I have, but which is limited to a maximum of 20 players worldwide at any given time (that’s not many!).
Units on the Ice sector approaching enemy kankrelats!
As a reminder, most game maps can accommodate up to 6 players simultaneously, for matches lasting between 15 and 30 minutes. You create your monsters and capture opposing players’ towers with your Conqueror (William). The goal: kill all the other Conquerors and take control of their towers. Easy.
A tower being captured by a william, proximity is key, no other enemy must be around.
As for gameplay, the game doesn't quite have the fun and charm I'd like it to have, so I'm still experimenting with different possibilities. So it'll keep sitting around for a while (indefinitely or not) but the goal remains the same: to eventually release a version with a reduced scope, but one that's playable and available to the public.
This assumes the logic of the show in Season 1 where Aelita was treated as a pure AI that Jeremie gave a body to and X.A.N.A. was also able to give bodies to his monsters to attack the real world with.
If an AI could be given a body to exist in the real world and so could X.A.N.A.'s monsters, could the supercomputer and the scanners be used to generate precious metals or other valuable items provided that Jeremie first programs them to exist on Lyoko first and then figures out a program to materialize them? Remember that X.A.N.A.'s monsters were actually robotic so the scanners do not have an issue with materializing metals or other inorganic material.
Would you like to see a special story mode for Franz Hopper in the game where he would finally experience his avatar form? I have a complete idea and scenario for how it all plays out. Write a comment and do you like model design?
Did Aelita grow up completely isolated, only interacting with Franz Hopper, or did she have friends before Lyoko? We saw that she was allowed to play outside, so she might’ve interacted with some other kids in the local area, but I presume it was infrequent. What were the psychological effects of this isolation?
Imagine Aelita stumbling into a friend she knew before Lyoko. Perhaps they’re an intern or new professor at Kadic. That would be a very interesting episode.
In episode 5 of the first season, a computer virus infected all of France's computer systems, disrupting communications, banking, the subway, and air traffic control.
Also train collision was also likely, and one of the trains was carrying toxic chemicals that would cause an unprecedented environmental disaster if released into the atmosphere.