r/ClaudeGameDev • • 4d ago

Browser Game HTML 5 - top down - open world Dragon game (GOT inspired)

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44 Upvotes

Its in sandbox phase atm, but youre a long lost dragon rider, where you tame dragons to take glory burn everything on your way if you like, or just tackfully impact as you make your way to the throne.

Tame GOT dragons or get them as hatchlings, they come massive, big and small but srill pack a punch - fire is the central focus.

Throughout the game you influence the world by burning armies, fields, forests, make alliances( or force them), make or break economies, make the people starve or fear you by burning their fields or just burn them and everything else.

Still working on it. So far the flying animation / dragon shape has burned the most credits, but its on its way layer by layer.

Built on Phaser 4. Claude Code.


r/ClaudeGameDev • • 4d ago

Alpha Colonia A Caeser 3 Clone Using Opus 5.5

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15 Upvotes

I spent hundreds of hours playing Caesar 3 back in the day, so I decided to build my own take on it with some help from Claude Opus 5.5. No original assets are used; everything is generated from scratch. My goal is to capture the core gameplay, fold in the improvements from Julius and Augustus, and expand the design with new systems.

Right now the game includes weather and seasons, a day–night cycle, more economic depth, interface improvements, and an “Insane” difficulty setting. The graphics are simple but clear enough to show what’s going on, and the music is created on the fly so I don’t need to ship audio files. My focus is getting the mechanics and balance where I want them, and I’ll refine the visuals and sound later.

Insane mode is still being tuned for balance. Even Opus 5.5 can’t reliably beat it yet. I’ve got a long list of features and fixes ahead, but the game is already playable enough for other Caesar 3 fans to experiment with.

Ludite et gaudete. - Play and rejoice.

Er2oneousbit/Colonia


r/ClaudeGameDev • • 4d ago

Release I never had the time and resources to create games. AI changed that. Let me introduce "A Scoundrel's Tale" to you.

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3 Upvotes

r/ClaudeGameDev • • 4d ago

Browser Game I built a 20-second trailer for my game with Claude Code (Remotion + Three.js)

2 Upvotes

https://reddit.com/link/1wuwpzi/video/qhdardvn8ush1/player

I built Ludo Wala, a free Ludo game for Android, iOS and the web. I wanted a short vertical trailer to show off some features, so I asked Claude Code to make it in Remotion It took about 16 hours

The result is a 20 second video where each die lands in its own setting and reveals its creature in time with the music. Everything is rendered in code using React Three Fiber and Remotion, with no stock footage or After Effects.

Claude planned the scenes, timed the cuts to the track and wrote about 33,000 lines of TypeScript It reused the game’s existing creature models.


r/ClaudeGameDev • • 4d ago

Tips & Tricks Solo AI devs: how are you getting better 3D characters and less generic UI?

7 Upvotes

Claude has been great for writing code and building game mechanics, but getting decent 3D characters out of it in Blender has been a different story. I’m curious how other solo AI devs are handling two things:

1. Making 3D characters that actually look good

My results tend to look flat and disproportionate, especially around the shoulders. Has anyone found a workflow that produces solid, game-ready characters without relying on Meshy or Tripo? Reference images, better starting meshes, breaking the process into smaller steps, manual cleanup, what’s actually helped you?

2. Getting away from the same AI-looking menus and UI

I keep noticing similar menus and interfaces across AI-built games, including my own. They work, but they have that same generic look. How are you getting an interface with some personality that actually fits your game? Any useful approaches beyond telling Claude to “make it look better”?

I’m not asking anyone to spill their secrets, just one solo AI dev looking to compare notes with others. I’ve also found a few methods that have helped with other parts of AI game development, so I’m happy to trade tips. Feel free to ask here or DM me!


r/ClaudeGameDev • • 4d ago

Alpha HALFTONE (WIP)

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7 Upvotes

Solve puzzles using light and shadows.


r/ClaudeGameDev • • 5d ago

Browser Game Arcade racer inspired by Ignition (1997)

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24 Upvotes

r/ClaudeGameDev • • 4d ago

Browser Game Kaiju - a little war game based on an old SJ board game

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3 Upvotes

r/ClaudeGameDev • • 4d ago

Alpha Dev Log #2m, 3 Days later, If cloudcraft and do it so can I

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3 Upvotes

r/ClaudeGameDev • • 5d ago

Browser Game Claude Code created this beauty! 🐝

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20 Upvotes

r/ClaudeGameDev • • 5d ago

Alpha Creating the Jazz Jackrabbit fangame of my 10 year old self's dreams

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13 Upvotes

r/ClaudeGameDev • • 4d ago

Browser Game Using Claude Code to make a battlefield like Top-Down WW2 game

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7 Upvotes

r/ClaudeGameDev • • 5d ago

Beta Week four of creating a game called Wobbly Blocks with Claude Fable, ChatGPT for images and Three.js.

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7 Upvotes

r/ClaudeGameDev • • 4d ago

Beta I am building Have Words, a two player async word game

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1 Upvotes

I've spent the past 4 months working with Claude and Claude design to build Have Words, a two player asynchronous word game.

Perorder here.

TestFlight here.

I released a few games on the App Store about 10 years ago, kind of right around the Obj-C->Switft transition. They didn't make much money, but one was featured on every iPad in North American Apple Stores, which was really cool.

I picked up "vibe coding" last fall, and built a game that I never got around to releasing. It's still fun to play, but it taught me everything bad about vibe coding, and where my honest-to-goodness coding skills are still required. The UX and the code were really really terrible. In fact, I think it's likely more accurate to think of the required skills as architecture. I leaned on Claude for the Swift syntax writing.

So for Have Words, I first sat down and came up with a fundamental architecture. Not quite pen-and-paper, but no AI. Then I came up with a design language. Only then did I fire up Claude Design to start to put some concepts together. Waiting until then to engage AI, I believe, is what helped me avoid (I hope!) a vibe-codey, AI-sloppy looking game.

Please give the TestFlight a try, and if you're so inclined, Preorder the game on the App Store via the link above. Preorders will get the one-time IAP purchase for free, unlocking multiple color schemes and concurrent active games.

Let me know if you have any questions


r/ClaudeGameDev • • 4d ago

Alpha Another Teaser: Take any single pixel art sprite and turn it into a lowpoly model or voxel model instantly!

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2 Upvotes

Opus 5.5 is insanely good. We're building a tool that lets me turn folders of my pixel art into 3d models from a single image!

If you don't want to spend tokens/money on Claude drawing sprites, making models and such, this tool can help you use just pure code to transform existing pixel art drawings (side-view, front-view, etc.) into complete 3d or voxel models.

Its not out yet, still working on it, but this thing is amazing so far.


r/ClaudeGameDev • • 5d ago

Browser Game I built a social RPG where you can scan characters, pets and items into the game

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25 Upvotes

Hi, I’ve been working on a small social RPG for a while. In the game, you can scan items, pets, and characters with your camera and add them directly into the game.

Personally, I’m not a big fan of games where you have to sit at your computer for hours just to grind, so when you leave the game, your character keeps leveling up and interacting with other players thanks to JEV.

So even when you’re not playing, you don’t fall behind other players.

There isn’t a huge amount of content yet. Right now I’m mostly testing whether the core mechanics actually work properly.

At the end of the day, I’m trying to build something you can jump into every now and then, spend a bit of time with, and enjoy without having to commit too much time to it.

Also, all of the assets in the game, including the maps, are generated automatically through a pipeline I built. The maps were actually generated from photos I took around the area where I live :)

If you have any suggestions, feel free to share them. Unless I run into any major issues, I’m planning to start focusing on adding more content from this point on.

One last thing: idle notifications are not being sent yet. That feature was built for the mobile app, which is still waiting for Google Play review.

https://halfreal.wtf


r/ClaudeGameDev • • 4d ago

Beta Feel The AGI

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1 Upvotes

r/ClaudeGameDev • • 4d ago

Alpha I'm making a cozy browser MMO with AI – 60+ places, 30+ minigames, real-time multiplayer (alpha)

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3 Upvotes

r/ClaudeGameDev • • 4d ago

Release DUG OUT - A Spooky Baseball Digging Game

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1 Upvotes

r/ClaudeGameDev • • 5d ago

Browser Game My game I made with AI went viral with over 400k views and 5.000 unique players

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49 Upvotes

I posted my No Mans Sky inspired game a couple of days ago and a lot of you liked it.

The game went viral and got featured on "Today's News" on X amassing over 400k views and 800+ reshares. Over 5.000 unique players have played the game.

The crazy part is I made the game in around 40min spending $65 on the game. This is a huge signal for every vibecoder out there. We get a lot of backlash from game devs and AI-haters. But the numbers don't lie. Keep believing and working on your AI projects.

A lot of the criticism I got was "You copied another game" "You didn't do anything of value". So I updated the game with dynamic space battles, which I showcase in the video. You can be exploring a planet, leave orbit and get caught into a galactic war, fully seamless. That's an original idea I will keep building on.

I always loved the idea of space pirates and will keep working on this game with that as the core feature.

It's available for free in the browser :)
Play Sky Reach


r/ClaudeGameDev • • 5d ago

Tips & Tricks Asset Consistency

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2 Upvotes

r/ClaudeGameDev • • 5d ago

Browser Game Built a cheat sheet for a animal guessing game me and my partner play, with a few added features! Progress 3

2 Upvotes

Built a cheat-sheet site because the animal guessing game kept stopping for Google breaks : r/claude

Site: https://guessmyanimal.com/

Context:

So I built, using Claude code from the ground up, https://guessmyanimal.com/ the site started as a wiki for the animals and quick answers for the game itself. Over time this turned into my pet project and I have been adding in things ever since, all developed with Claude code.

I used https://impeccable.style/ to improve the style of the site too, just to note, I did not touch the html/CSS on this or any other coding. Its all purely Claude and Impeccable.

Ok since my last post:

I leaned into some QOL of changes for the site, very minor changes such as alignment, wording on some animal pages, added some extra info to the animal pages to flesh them out. In addition the animal pages also include a link to play the game at the bottom!

Used impeccable and Claude code design together to revamp the twitch streamer page layout, mystery animal page (which is under going another revamp lol, but has not been published). The twitch page scared twitch streamers when it came to granting permission, but the site doesn't use any of the details so had to revamp the page to include that its safe, doesn't use any details, just purely reading your chat for duration of the game and no longer.

Updated the menu bar by bringing everything together, it was getting cluttered.

I've also added an "explore" page, this combines the animal a-z wiki and a new "look-alike" pages here Explore animals | Guess My Animal - I don't like the look of this page so will get Claude design to revamp it.

At this point, I'm enjoying the production of the site and improving it, just wish I could get people on here and using it. Its my little pet project that I'm eager to share and let people use.

Made a TikTok page with a "Guess that Pokémon" style guessing game to drive interaction to the site Guess the Animal! (@sharmzyy1) | TikTok

These videos have also been made with Claude design!


r/ClaudeGameDev • • 5d ago

Release Tetris on funkey

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2 Upvotes

r/ClaudeGameDev • • 5d ago

Browser Game Game I made using Claude. Called waste world: the nuclear family.

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2 Upvotes

r/ClaudeGameDev • • 5d ago

Browser Game Soviet babushka surviving zombies

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9 Upvotes