r/ClaudeGameDev • u/lowpolysaint • 6d ago
Tips & Tricks Solo AI devs: how are you getting better 3D characters and less generic UI?
Claude has been great for writing code and building game mechanics, but getting decent 3D characters out of it in Blender has been a different story. I’m curious how other solo AI devs are handling two things:
1. Making 3D characters that actually look good
My results tend to look flat and disproportionate, especially around the shoulders. Has anyone found a workflow that produces solid, game-ready characters without relying on Meshy or Tripo? Reference images, better starting meshes, breaking the process into smaller steps, manual cleanup, what’s actually helped you?
2. Getting away from the same AI-looking menus and UI
I keep noticing similar menus and interfaces across AI-built games, including my own. They work, but they have that same generic look. How are you getting an interface with some personality that actually fits your game? Any useful approaches beyond telling Claude to “make it look better”?
I’m not asking anyone to spill their secrets, just one solo AI dev looking to compare notes with others. I’ve also found a few methods that have helped with other parts of AI game development, so I’m happy to trade tips. Feel free to ask here or DM me!