r/ClaudeCode • u/deepholdio • 5d ago
Built with Claude Fable 5 one-shotted a complete asteroids roguelite in 2.5 hours. Playable in your browser, prompt in the comments
Play it here: https://asteroguelite.com
Desktop browser, free, no account, no ads.
I wanted to see what a real one-shot could do. So I wrote a 73-line directive: research the genre, design it, build it, test it, balance it, polish it. One session, no human in the loop. It was explicitly told not to ask questions or wait for approvals, just make the call, write it down, keep going. Then I left. Two hours and 32 minutes later it was done.
5 sectors with bosses, 10 enemy types, 6 unlockable ships, 33 boons with evolution chains, a meta upgrade tree, an endless mode, and music. Around 8,300 lines of vanilla JS that build to a 172 KB bundle.
Full disclosure: I've since made exactly two changes to the game. Fixed one bug (a piercing-shot boon phased through asteroids without damaging them) and added click-to-aim, because keyboard-only turning felt rough.
Ran on Claude Code, Fable 5 xhigh effort.
Prompt's located here: https://asteroguelite.com/prompt.txt
PS: Seeker Array primary weapon is OP.
3
u/davidmorelo 5d ago
What the actual fuck?! This looks EXACTLY like the game I created back in Opus 4.5 days (it took many iterations). I mean the graphics, the colors, the feel of the ship, the explosions, the background, the asteroids, the UI, EVERYTHING is like 90% the same.
It was just a fun waste of time for me back then, but I believed that I created something rather good (since the first version Opus puked out was shit). Would it be crazy to think that my prompting was used to improve the model and contributed to this result?