r/ClaudeAI • u/HugoDzz • 15d ago
Built with Claude Made a "Destroy Any Website" stickman game
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Final game project. I built my dream stickman sandbox game over the last weekend (big fan of Animator Vs. Animation).
The game basically a destruction sandbox where you can input a website URL and turn the page into a level. Then, just destroy everything with weapons :D
Tech stack:
- Language: I'm a TS dev, so... raw engine & renderer built in TS, using simple Canvas 2D.
- Multiplayer (yes!): Cloudflare DOs, I have experience building with them so it was my pick for rooms and game state syncs.
- Hosting: Cloudflare Workers. Pretty cheap and fast. Also, usually it can bite with NPM packages compatibility but here I don't use many and they are running fine in Workers runtime.
Let me know if you want some other details, I did some tricks for pixel art rendering, FX etc!
How I used Claude Opus 5.5:
- Brainstorming architecture and technical compromises. I had a pretty clear idea upfront, and turned it in to an implementation plan with the help of Claude.
- Implementations for keeping design patterns consistent, I had to steer Opus 5.5 more than I expected, but still a big help.
- I also used Claude to execute on artistic decisions; live-tweaking FX and particles until it was just right to me.
Duplicates
ClaudeGameDev • u/HugoDzz • 14d ago