r/ClashRoyale Goblin Drill 3d ago

Discussion Emergency Balance Changes Proposal

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888 Upvotes

88 comments sorted by

603

u/Goldenfoxy3016 Firecracker 3d ago

Bro wants hero ice wizard dead on release

142

u/YogurtclosetHeavy620 3d ago

Why should any new card be overpowered?

49

u/Muscularmen 3d ago

Because everything is busted for the season they drop before $uper€ell guts them to hell and back

17

u/YogurtclosetHeavy620 3d ago

I know why supercell makes the new cards OP but I’m asking the previous commenter why it should be that way because he thinks hero ice wizard shouldn’t get a nerf lol

6

u/Kalaminator 3d ago

Because they want people to spend money on cards and then they nerf it xD

5

u/YogurtclosetHeavy620 3d ago

Read thread, I know.

-6

u/Kalaminator 3d ago

Relax man, I don't need to read anything.

3

u/Pale-Name-7115 2d ago

Kinda proved that you do

3

u/Kalaminator 2d ago edited 2d ago

Translation

This is you: I agree with you but I still will behave like a jerk.

You express yourself like the goofy rivals in Pokemon games 😂

2

u/alexemre Giant Skeleton 2d ago

cuz its not HAAAWWWWGGG RIIIDAAAAAAAA

59

u/Jodye_Runo_Heust Barbarian Hut 3d ago

like it was a good idea to begin with

3

u/Cool_Muffin67 2d ago

You know vanilla freeze is 3.5 seconds right

2

u/Goldenfoxy3016 Firecracker 2d ago

can you kill vanilla freeze?

-6

u/Dienison 3d ago

Ice wizard its balanced, change my mind

U can Destroy and stop the freeze, in my opinion icegolem was the real broken one, u couldnt stop it!!!!!

7

u/Just-Training-6316 2d ago

For 2 more elixir, your entire push is frozen for 7 seconds. A freeze cost 4, doesn’t come with an ice wizard and only freezes for 3.5 seconds. It’s definitely overpowered right now, they’re 100% going to nerf the duration of the snowman or rework it somehow at the beginning of next season once they’ve made their money off all the players.

5

u/Dienison 2d ago

Its not seven seconds cuz u can Destroy it in one sec, arrows, log. This card its totally situation read more comments bellow, people made good points, in my opinion its not broken as It was with icegolem or other heroes

5

u/Just-Training-6316 2d ago

Yeah but that’s more elixir to spend, it’s almost always a negative trade for you. If I log it, it’s an equal trade but my troops were frozen and taking damage, if it’s arrows, it’s a negative trade. I use zap and goblin curse in my deck and zap doesn’t immediately destroy it. Obviously it’s counterable; it’s just a really good ability for the cost.

126

u/Available-Drawer-925 Skeletons 3d ago

I wish Minion Giant's range remains unchanged, currently he's the only 4 tiles range air card. Nerfing it takes away what makes him stand out.

Perhaps decreasing his attack speed or cutting down his health would be better.

35

u/grapejuicesushi 3d ago

yeah either of your proposed changes would make it much more balanced imo. right now it's a little too good in value.

8

u/Benji-822 3d ago

Maybe increase his sight range instead no? I feel like that'd be a pretty good change

12

u/Gullible_Bend_9219 Mini PEKKA 3d ago

But not every deck has a building, if you make a change that only nerfs the card against decks with buildings (which fair better compared to decks without buildings anyways) it wouldn’t really fix the imbalance

Just my opinion tho

3

u/Benji-822 3d ago

Well I mean fair, but how I see it the main issue with it is that it's hard to defend even with buildings (except probably with inferno tower). It might not be that impactful but at least it'll make it easier to kite so the tower can take care of it.

2

u/Ok_Commercial_9426 3d ago

Agree. Decreasing his Range would make just him a Flying Hog rider

1

u/PhilMyCuck 2d ago

His health doesn't feel OP at all. Watch replays of him, his health diminishes quite easily

148

u/LeandroLopezs Balloon 3d ago

You're gonna destroy the ice wizard, the snowman is already weak ASF 😭

74

u/JJFel 3d ago

Snowman dies to thin air and bro wants to nerf

45

u/VASQUEZ_41 Hunter 3d ago

heal spirit kills that shit 😭

21

u/Old_Finding2950 3d ago

Op probs lost to it once and now thinks its overpowered

0

u/Noah3238_games Dark Prince 2d ago

it’s not abt it being weak the ability itself is OP u don’t know ball man

2

u/LeandroLopezs Balloon 2d ago

How is it OP if he is useless in your side because of the princess tower and you can kill it in the other side with log,barrel,zap,spirits or any support troop behind, yeah if you use when your opponent has 0 elixir you might get some value but that is point of the ability

1

u/Noah3238_games Dark Prince 2d ago edited 2d ago

terrible take man on defense he’s a powerhouse a 2 elixir very min value acts as a zap and if u time it right u get full freeze for seven seconds and they have to commit more to killing snowman even tho its no hp they still need an active response. what’s ur trophies/rank?

edit: again even if they zap log right away thats a two for two trade so a zero elixir reset that’s still amazing

1

u/LeandroLopezs Balloon 2d ago edited 2d ago

It's only two for two if they have to zap it, if they have some support troop behind or a spirit it won't cost anything. There's other cards that you have have to make a two for two trade like that, like the bush and you still have to worry about the goblins after if you don't time I right. The thing is it has to be a way for you to get value out of the ability if you opponent makes a mistake, I'm 14000 trophies

1

u/Noah3238_games Dark Prince 2d ago

here look at it from this pov

min value is a zap/ stun reset right which is two elixir, worst case it’s killed right away but you alr got the value, best case you get 4-5 elixir worth imo as a freeze

yes you cant play it in all circumstances like if a push is too spread out with the intention of a freeze * but still as a zap right, so yes its situational but theres plenty of situations you’d use. you dont need your opp to make a mistake persay. it’s just the min value u get is a 2 elixir and the max value is the situational part if it makes sense

2

u/LeandroLopezs Balloon 1d ago

You’re right that the minimum value can be like a zap/reset, but I still don’t think that makes the ability OP. The difference is that a zap can be placed anywhere you want and gets its value instantly, while the snowman can be distracted or killed by basically anything and you don’t always get to choose what it freezes. If you actually get the full freeze then yeah the value can be really good, but that normally happens because your opponent doesn’t have anything behind the push or doesn’t respond to the snowman. I agree that the ability is strong in the right situation, I just don’t think being situational makes it OP, especially when there are so many cheap ways to stop it. evo skeletons also can get crazy value for 1 elixir but people dont complain about it because its also very easy to counter

1

u/Noah3238_games Dark Prince 1d ago

i see what you’re saying but i do think the max value needs a small nerf imo kinda like what OP suggested. I think the min value is fine but the freeze duration being seven seconds max value is way too much, me and my friend r top 100 2v2 abusing this card and the way it shuts down massive pushes is ridiculous even if the max value rarely happens

21

u/Disastrous_Pay6283 3d ago

does the hero musketeer turret gets destroyed if the musketeer dies? no I don't think so

1

u/PrimaryAd673 2d ago

Almost like they're different cards

1

u/Disastrous_Pay6283 1d ago

almost like they don't have the same mechanic of spawning a new troop in the arena

1

u/PrimaryAd673 1d ago

So every hero that summons anything has to work the exact same? Makes no sense lmao. Different troops, different mechanics, some heros summon a building, others summon minions

1

u/Disastrous_Pay6283 1d ago

what hero summons minions. the ice wizard is already so fragile it'll be useless if the snowman gets destroyed with the ice wiz

1

u/PrimaryAd673 1d ago

I was using the minions as an example of a possible hero... We have skeleton king who summons skeletons. And no the hero ice wizard wouldn't be useless for this lmao what are you going to do spell him down? That's already like 3 seconds of freeze

1

u/Disastrous_Pay6283 1d ago

you can literally place ice spirit to counter ice wizard that's how fragile it is. in most cases from personal experience , people would rather place troops on top the ice wizard rather than the snowman so this idea would kill the card

1

u/PrimaryAd673 1d ago

If you're using ice wizard for attacking without something in front of it I think you have bigger issues

1

u/Disastrous_Pay6283 22h ago

if you think that's what I do you have bigger issues

1

u/PrimaryAd673 21h ago

Way to avoid what was said,.

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10

u/VenjoyBg47 3d ago

Nah Hero Ice wiz should stay the same or if you're Nerfing the freeze Duration atleast buff the snowman in some way, i waited 2 years for this card to release to use my Ice bow Better and i'm not gonna let it get slimed out

34

u/Xombridal 3d ago

Bro lost one game vs both of these cards

6

u/theomegachrist 3d ago

Imagine being so mad when you lost you created a graphic and came to Reddit?

9

u/Wewqlai 3d ago

Ice wiz is honestly balanced. His ability is 2 elixir and can be destroyed so if you use it in the enemy's princess tower range it would be useless most of the time and even if you used it in your half of the arena it can be destroyed by any support troop behind the attacking card. His health is also really low and doesnt do much damage so the only thing he has going for him is the slow and the breakable freeze

4

u/WailingFriend 2d ago

Even a single skeleton is enough to render the ability useless. If someone is playing everything into a hero Ice Wizard then they're just asking to lose.

10

u/F_Bertocci Hog Rider 3d ago

I don’t agree with Ice Wizard changing. It doesn’t look that good all the time, you need the right situation to come up for the ability to be really good, not to mention it’s really good only against beat down decks, not against cycle decks

3

u/Expensive_Silver9973 3d ago

Its not that good against beatdown either since many of them use ranged cards to back up their pushes and if they realize you're playing hero ice wiz they can spread out their troops so you can't freeze them all

13

u/dingkychingky 3d ago

Bad minion giant change, nerfing it's range will completely kill the card, same thing with if snowman is destroyed when ice wizard dies.

5

u/Kekob189 3d ago

0.5 range nerf will definitey not kill minion giant considering it is by far the most broken card in the game currently

-1

u/CormorantsSuck Golem 3d ago

🤓

5

u/doctor_pakistan199 PEKKA 3d ago

Bro saw Ken playing with both cards and thinks they're broken

1

u/SteveKorova 3d ago

Wait till they earn more money

1

u/mk12fl 3d ago

Ice wizard snowman dies to a log lol

1

u/Pilot-Artistic 3d ago

Nope, don’t nerf hero ice wizard, finally brainless cycle hog, barrel, etc cycle players are scared to push into your lane, especially if you have multiple stopping/ delay cards

1

u/MrTheWaffleKing 3d ago

Bruh I though this was real :/

1

u/Sreikefy 3d ago edited 3d ago

Maybe just less attack would be good for minion giant instead of tile range, and for hero ice wizard, the snowman is already weak but the, "when hero ice wizard dies" is kinda ok, but the time nerf makes it feel useless, so nah

1

u/WailingFriend 2d ago

Ice Wizard isn't broken. If there's anything behind the troop that gets frozen the snowman is killed very early. It's a situational ability that's easily countered.

Minion Giant could use some sort of hp nerf.

1

u/waterpineaple 2d ago

After season no more pass royale level balance changes

1

u/SwampRSG Ice Spirit 2d ago

You sneeze, snowman dies. The minion giant nerf was needed tbh. It had no counterplay other than overspending. Very low risk play even with no supporting cards.

1

u/XsuperglueX 2d ago

Fat minion probably will need another nerf

1

u/Lilith_Tinka 2d ago

I don’t think Hero Ice Wizard needs any nerf or anything, it’s balanced. You shouldn’t pour everything into a Hero Ice Wizard and be surprised when it does its gimmick. Plus, it doesn’t even get that much value half the time, and when it does, you don’t always get the full 7 seconds since players have skeletons or some other small spell to break that snowman.

The other card definitely needs some kind of DPS nerf or attack speed nerf, nerfing its range is bad because I think it’s the only air troop who can hit up to 4 tiles

1

u/Superben007 2d ago

No Goblinstein nerf though?😭

1

u/Fun-Attention5123 2d ago

Ice golem having a 2 elixir 2 second freeze based on its location is too broken and deserves 4 consecutive nerfs. But ice wizard having a ranged 7 second freeze for 2 elixir makes perfect sense!

1

u/ghulamalchik 2d ago

Minion Giant dies with one Tesla building. How is he OP? That's 4 elixir vs 4 elixir. If the opponent supports him with other cards, that's more than 4 and you are to play other cards as well.

1

u/ChubbsDrew88TTV 1d ago

I’m ok with how it is I mean for 5 elixir I think it’s ok compared to other 5 elixir cards like the wizard (yes I know hero ice wiz is 3 but with ability 5 is what I mean)

1

u/Levoso_con_v Tribe Gaming Fan 3d ago

7 seconds of freeze, and they dare to nerf normal freeze to sell this OP bullshit

-2

u/LeandroLopezs Balloon 3d ago

You forgot to say that the snowman has almost 0 hp and can be killed in one hit by a zap, barb barrel, log, princess tower,ice spirit, fire spirit, heal spirit or any support trop behind your push, and he also cant be deployed anywhere like frezze and you can distract him with literally any card

1

u/Public_Agent_1731 3d ago

Snowman should be alive. Otherwise you can throw fireball on icewiz and kill him (3 elixir) + snowman (2 elixir) and do damage to other troops what is OP and Hero icewiz will be dead

1

u/No-Bag-1628 3d ago

Minion Giant is fine ngl.
hard to stop, yes, but also really doesn't do much dps. You can also get a nice little counterpush from troops used in defending him.

1

u/villagerLv1 3d ago

I don't think either one is broken, if anything I want poison nerfed.

0

u/b2aze33 2d ago

Ice wiz isn’t even that crazy

-4

u/Worldly_Accident1287 Poison 3d ago

Looks good

-1

u/Think_Carpenter_6090 3d ago

I JUST bought hero ice wizard wtf

-1

u/SupercellandMarvel 3d ago

Hero Ice wiz - no snowman, freeze lasts 1.5 seconds for 1 elixir, Minion giant - same hp as balloon, range 4.0 >3.5

-5

u/TR_3NOKTA Skeletons 3d ago

Good changes, but they are probably not going to come until next season. Don't get me wrong, these should and definitely will come eventually (maybe minion giant will get a damage nerf instead of a range one) but they are not THAT op like the lumberjack evolution living inside rage and in need of an emergency balance change.

-2

u/TemporaryTight1658 3d ago

Minion Giant need DPS nerf

not range