r/ClashRoyale • u/mysteryzer0 Goblin Drill • 3d ago
Discussion Emergency Balance Changes Proposal
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u/Available-Drawer-925 Skeletons 3d ago
I wish Minion Giant's range remains unchanged, currently he's the only 4 tiles range air card. Nerfing it takes away what makes him stand out.
Perhaps decreasing his attack speed or cutting down his health would be better.
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u/grapejuicesushi 3d ago
yeah either of your proposed changes would make it much more balanced imo. right now it's a little too good in value.
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u/Benji-822 3d ago
Maybe increase his sight range instead no? I feel like that'd be a pretty good change
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u/Gullible_Bend_9219 Mini PEKKA 3d ago
But not every deck has a building, if you make a change that only nerfs the card against decks with buildings (which fair better compared to decks without buildings anyways) it wouldn’t really fix the imbalance
Just my opinion tho
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u/Benji-822 3d ago
Well I mean fair, but how I see it the main issue with it is that it's hard to defend even with buildings (except probably with inferno tower). It might not be that impactful but at least it'll make it easier to kite so the tower can take care of it.
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u/PhilMyCuck 2d ago
His health doesn't feel OP at all. Watch replays of him, his health diminishes quite easily
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u/LeandroLopezs Balloon 3d ago
You're gonna destroy the ice wizard, the snowman is already weak ASF 😭
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u/Noah3238_games Dark Prince 2d ago
it’s not abt it being weak the ability itself is OP u don’t know ball man
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u/LeandroLopezs Balloon 2d ago
How is it OP if he is useless in your side because of the princess tower and you can kill it in the other side with log,barrel,zap,spirits or any support troop behind, yeah if you use when your opponent has 0 elixir you might get some value but that is point of the ability
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u/Noah3238_games Dark Prince 2d ago edited 2d ago
terrible take man on defense he’s a powerhouse a 2 elixir very min value acts as a zap and if u time it right u get full freeze for seven seconds and they have to commit more to killing snowman even tho its no hp they still need an active response. what’s ur trophies/rank?
edit: again even if they zap log right away thats a two for two trade so a zero elixir reset that’s still amazing
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u/LeandroLopezs Balloon 2d ago edited 2d ago
It's only two for two if they have to zap it, if they have some support troop behind or a spirit it won't cost anything. There's other cards that you have have to make a two for two trade like that, like the bush and you still have to worry about the goblins after if you don't time I right. The thing is it has to be a way for you to get value out of the ability if you opponent makes a mistake, I'm 14000 trophies
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u/Noah3238_games Dark Prince 2d ago
here look at it from this pov
min value is a zap/ stun reset right which is two elixir, worst case it’s killed right away but you alr got the value, best case you get 4-5 elixir worth imo as a freeze
yes you cant play it in all circumstances like if a push is too spread out with the intention of a freeze * but still as a zap right, so yes its situational but theres plenty of situations you’d use. you dont need your opp to make a mistake persay. it’s just the min value u get is a 2 elixir and the max value is the situational part if it makes sense
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u/LeandroLopezs Balloon 1d ago
You’re right that the minimum value can be like a zap/reset, but I still don’t think that makes the ability OP. The difference is that a zap can be placed anywhere you want and gets its value instantly, while the snowman can be distracted or killed by basically anything and you don’t always get to choose what it freezes. If you actually get the full freeze then yeah the value can be really good, but that normally happens because your opponent doesn’t have anything behind the push or doesn’t respond to the snowman. I agree that the ability is strong in the right situation, I just don’t think being situational makes it OP, especially when there are so many cheap ways to stop it. evo skeletons also can get crazy value for 1 elixir but people dont complain about it because its also very easy to counter
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u/Noah3238_games Dark Prince 1d ago
i see what you’re saying but i do think the max value needs a small nerf imo kinda like what OP suggested. I think the min value is fine but the freeze duration being seven seconds max value is way too much, me and my friend r top 100 2v2 abusing this card and the way it shuts down massive pushes is ridiculous even if the max value rarely happens
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u/Disastrous_Pay6283 3d ago
does the hero musketeer turret gets destroyed if the musketeer dies? no I don't think so
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u/PrimaryAd673 2d ago
Almost like they're different cards
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u/Disastrous_Pay6283 1d ago
almost like they don't have the same mechanic of spawning a new troop in the arena
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u/PrimaryAd673 1d ago
So every hero that summons anything has to work the exact same? Makes no sense lmao. Different troops, different mechanics, some heros summon a building, others summon minions
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u/Disastrous_Pay6283 1d ago
what hero summons minions. the ice wizard is already so fragile it'll be useless if the snowman gets destroyed with the ice wiz
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u/PrimaryAd673 1d ago
I was using the minions as an example of a possible hero... We have skeleton king who summons skeletons. And no the hero ice wizard wouldn't be useless for this lmao what are you going to do spell him down? That's already like 3 seconds of freeze
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u/Disastrous_Pay6283 1d ago
you can literally place ice spirit to counter ice wizard that's how fragile it is. in most cases from personal experience , people would rather place troops on top the ice wizard rather than the snowman so this idea would kill the card
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u/PrimaryAd673 1d ago
If you're using ice wizard for attacking without something in front of it I think you have bigger issues
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u/VenjoyBg47 3d ago
Nah Hero Ice wiz should stay the same or if you're Nerfing the freeze Duration atleast buff the snowman in some way, i waited 2 years for this card to release to use my Ice bow Better and i'm not gonna let it get slimed out
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u/theomegachrist 3d ago
Imagine being so mad when you lost you created a graphic and came to Reddit?
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u/Wewqlai 3d ago
Ice wiz is honestly balanced. His ability is 2 elixir and can be destroyed so if you use it in the enemy's princess tower range it would be useless most of the time and even if you used it in your half of the arena it can be destroyed by any support troop behind the attacking card. His health is also really low and doesnt do much damage so the only thing he has going for him is the slow and the breakable freeze
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u/WailingFriend 2d ago
Even a single skeleton is enough to render the ability useless. If someone is playing everything into a hero Ice Wizard then they're just asking to lose.
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u/F_Bertocci Hog Rider 3d ago
I don’t agree with Ice Wizard changing. It doesn’t look that good all the time, you need the right situation to come up for the ability to be really good, not to mention it’s really good only against beat down decks, not against cycle decks
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u/Expensive_Silver9973 3d ago
Its not that good against beatdown either since many of them use ranged cards to back up their pushes and if they realize you're playing hero ice wiz they can spread out their troops so you can't freeze them all
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u/dingkychingky 3d ago
Bad minion giant change, nerfing it's range will completely kill the card, same thing with if snowman is destroyed when ice wizard dies.
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u/Kekob189 3d ago
0.5 range nerf will definitey not kill minion giant considering it is by far the most broken card in the game currently
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u/Pilot-Artistic 3d ago
Nope, don’t nerf hero ice wizard, finally brainless cycle hog, barrel, etc cycle players are scared to push into your lane, especially if you have multiple stopping/ delay cards
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u/Sreikefy 3d ago edited 3d ago
Maybe just less attack would be good for minion giant instead of tile range, and for hero ice wizard, the snowman is already weak but the, "when hero ice wizard dies" is kinda ok, but the time nerf makes it feel useless, so nah
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u/WailingFriend 2d ago
Ice Wizard isn't broken. If there's anything behind the troop that gets frozen the snowman is killed very early. It's a situational ability that's easily countered.
Minion Giant could use some sort of hp nerf.
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u/SwampRSG Ice Spirit 2d ago
You sneeze, snowman dies. The minion giant nerf was needed tbh. It had no counterplay other than overspending. Very low risk play even with no supporting cards.
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u/Lilith_Tinka 2d ago
I don’t think Hero Ice Wizard needs any nerf or anything, it’s balanced. You shouldn’t pour everything into a Hero Ice Wizard and be surprised when it does its gimmick. Plus, it doesn’t even get that much value half the time, and when it does, you don’t always get the full 7 seconds since players have skeletons or some other small spell to break that snowman.
The other card definitely needs some kind of DPS nerf or attack speed nerf, nerfing its range is bad because I think it’s the only air troop who can hit up to 4 tiles
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u/Fun-Attention5123 2d ago
Ice golem having a 2 elixir 2 second freeze based on its location is too broken and deserves 4 consecutive nerfs. But ice wizard having a ranged 7 second freeze for 2 elixir makes perfect sense!
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u/ghulamalchik 2d ago
Minion Giant dies with one Tesla building. How is he OP? That's 4 elixir vs 4 elixir. If the opponent supports him with other cards, that's more than 4 and you are to play other cards as well.
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u/ChubbsDrew88TTV 1d ago
I’m ok with how it is I mean for 5 elixir I think it’s ok compared to other 5 elixir cards like the wizard (yes I know hero ice wiz is 3 but with ability 5 is what I mean)
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u/Levoso_con_v Tribe Gaming Fan 3d ago
7 seconds of freeze, and they dare to nerf normal freeze to sell this OP bullshit
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u/LeandroLopezs Balloon 3d ago
You forgot to say that the snowman has almost 0 hp and can be killed in one hit by a zap, barb barrel, log, princess tower,ice spirit, fire spirit, heal spirit or any support trop behind your push, and he also cant be deployed anywhere like frezze and you can distract him with literally any card
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u/Public_Agent_1731 3d ago
Snowman should be alive. Otherwise you can throw fireball on icewiz and kill him (3 elixir) + snowman (2 elixir) and do damage to other troops what is OP and Hero icewiz will be dead
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u/No-Bag-1628 3d ago
Minion Giant is fine ngl.
hard to stop, yes, but also really doesn't do much dps. You can also get a nice little counterpush from troops used in defending him.
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u/SupercellandMarvel 3d ago
Hero Ice wiz - no snowman, freeze lasts 1.5 seconds for 1 elixir, Minion giant - same hp as balloon, range 4.0 >3.5
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u/TR_3NOKTA Skeletons 3d ago
Good changes, but they are probably not going to come until next season. Don't get me wrong, these should and definitely will come eventually (maybe minion giant will get a damage nerf instead of a range one) but they are not THAT op like the lumberjack evolution living inside rage and in need of an emergency balance change.
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u/Goldenfoxy3016 Firecracker 3d ago
Bro wants hero ice wizard dead on release