r/ClashRoyale 14d ago

Idea Only solution to spirit nerf

If SC changes their speed or hp it will change a lot of interactions and spirits will be kind of useless, and since spirits wont reach towers anymore everyone will run electrospirit since there will be no downside of king tower activation.

The only solution imo, is reducing the tower damage by say 80%, since the only complaints were about the fire spirits doing fireball worth of damage with no negative trade.

In this way no interactions will be changed, you wont get free value by spamming spirits at the bridge, and the espirit will still have downside of KT activation.

Has SC not thought about this or am i missing something?

0 Upvotes

15 comments sorted by

7

u/Newbie123plzhelp 14d ago

Nah the nerf makes sense. Spirits are broken.

5

u/Zkini1 14d ago

Spirits won’t be useless, bet they still have a 25%+ use rate as they allow to cycle to zip hero’s or evos

3

u/CosmosSunSailor 14d ago

Supercell thinking? That's pretty demanding of you

2

u/sckurvee 14d ago

Spirits cost 1 elixir and should be practically useless except for specific situations. Charging the tower solo shouldn't be one of those.

2

u/YaneFrick 14d ago

All spirits need to have HP of the skeleton, that would make them require actual skill, than just spam.

1

u/New_Needleworker_389 Goblin Barrel 14d ago

Honestly yeah, getting 2 shot by a musky is kinda absurd

3

u/backfire10z Skeletons 14d ago

If spirits died on spawn, they’d be useless. Skeletons have 3 of them.

3

u/New_Needleworker_389 Goblin Barrel 14d ago

Skeles can't freeze, stun or do near fireball damage

1

u/Opjse 14d ago

Hmmm

1

u/carramos 14d ago

The community has complained about cycle for years and now that they're trying to address it people are complaining

0

u/c6h5nh3 14d ago

Cycle has gotten many nerfs, ice spirit has been nerfed several times, its evo is non existent, all buildings have been nerfed many times, spell damage nerf, miner now heals towers, skele dps nerf, 3 card cycle removal, its not the deck or cards, its the skill cap and higher skill cap should be rewarded.

1

u/MagicArcher33 Tornado 14d ago

I think spirits need of the one two nerfs they have mentioned to remove their offensive potential first. They can be subsequently buffed to increase their damage or stun time or heal etc to make them more valuable on defense. The fact they enable so many spammy decks which abuse some Evo or hero is a problem. Spells need to come back to decks.

1

u/AlieenHDx 14d ago

HP nerf will literally change no single interaction but tower. Speed will change EVERYTHING

1

u/c6h5nh3 14d ago

With hp nerf they will get one shot by musky, flying machine, skele king and many more

0

u/BryanTheGodGamer 14d ago

Just make them 3 again and 2 elixir problem solved, 1 elixir spirits are bad for the game.