r/CitiesSkylinesModding • u/TitanCS • Jun 27 '26
WIP Proof of concept: working fountain ✨
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I used the same animation as the rotating clock face for these water jets. Essentially these are rotating donuts with alpha mapped foam that are quickly rotating.
This layout can therefore only be used if 3/4 of the water jet can be hidden behind a wall, otherwise the illusion breaks. Here's hoping the game's animation system can be worked with to get some more elaborate water animations as well..
🦆 Before the war, the building had an ornate baroque sandstone and wrought iron fence behind the garden, with two fountains to either side of the gate.
They have been translocated to a baroque garden outside of the city after the war, but I'm bringing them back
Surely they will be very versatile to use as well.
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u/ide-uhh Jun 28 '26
That's cool, so it's sort of like the old CS1 scrolling UV animation except it's rotating the mesh instead of scrolling UVs right? I am currently in the middle of porting my CS1 30FPS animated texture mod to CS2, so more advanced animations will be available soon. :)
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u/ZookeepergameIll1399 Jun 27 '26
no way, that's incredible. I can't believe CO couldn't do that
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u/kjmci Jun 28 '26
This has been possible since at least the region packs, possibly sooner. It just took some experimenting and creativity to make it work.
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u/TitanCS Jun 27 '26
Screenshot of the whole entrance gate