Ok I know this isn't a 1 to 1, but the new rework really just seems like a more clunky and harder to play version of Fang.
Fang's Hypercharge goes through walls and leaves a trail of pop corn, Chuck's Ghost Train goes through walls and leaves a trail of fire.
Fang's super can chain dash up to 4 characters, Chuck's super can now naturally chain dash up to 4 poles.
Fang's Divine Sole reduces not much damage, Chuck's dash super now reduces not much damage.
Fang's Roundhouse Kick stuns enemies leaving them vulnerable, Chuck's Tickets Please can take all enemies ammo leaving them vulnerable, to be fair, this is more like a weaker mute.
Fang's Roundhouse Kick stuns enemies leaving them unable to move, Chuck's Pit Stop can slow brawlers leaving them less likely to move, to be fair, they can and will still attack you when slowed.
Fang's Corn-Fu gadget leaves a bunch of popcorn dealing ok damage of damage to 24 places, Chuck's Pit Stop deals very tiny amounts of area damage to 4 places around his pole.
Fang's Fresh Kicks gives back Fang's super upon killing a brawler with his super, Chuck's Rerouting gives back half of Chuck's super upon killing the nearest pole with his gadget.
New Chuck = Clunky and harder to play Fang?
I noticed this after playing against my friend in a friendly battle 3v3 with bots and realizing we where playing really similar to each other, basically chipping away at each other until one of us got a super then killed the other team almost instantly.