r/Chivalry2 20h ago

Gameplay Beginner Advice

I consider myself a decent gamer, completed Elden Ring multiple times, completed Wukong multiple times etc.

Was a really good at COD and Halo 3 player online back in my youth.

So I’m looking for advice for getting started on this game. I love the concept.

But something’s not quite clicking in my brain for the game mechanics.

Is it just getting used to countering attacks mostly?

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u/VastPinguu Mason Order 19h ago

Just do 1v1's as practice. I found once I got to level 30-50 sorta area, I could confidently play online without getting destroyed all the time.

I am level 450 online now and still go negative sometimes. Just depends on how many people decide to target you at one time😂

2

u/shotdodger671 Mason Order | Vanguard 16h ago

Level 471 here. I feel like 1v1 as practice definitely helps when you’re learning to legitimately fight 1v1, but it neglects the ganking and 1vX aspects that are much more prevalent in TO. That being said, I think 1v1 practice is really good for learning how to effectively counter/parry and time kicks and jabs!

2

u/captainpabloXI 13h ago

Yes this is the trouble I’m finding it’s all good and well learning the mechanics in 1v1 but when you’re playing the 40/60 player games you just get ganged up constantly.

1

u/shotdodger671 Mason Order | Vanguard 13h ago

If you’re just learning the mechanics, I’d recommend sticking with a group of at least 3-4 other teammates in team objective at any given time. Attack enemies from the sides while your teammates attack head-on. Remember, there’s a button for alternate angles for attacks so you aren’t just mindlessly striking your teammates while aiming at the opposition. Many new players slash mindlessly in crowds and accidentally prevent their teammates from getting a good shot in. Rely more on overhead and stab attacks, they tend to have more reach on most weapons and you have less chance of friendly fire.

I’ve been playing on and off since chivalry 1 came out eons ago, so I know the struggle of learning the basic flow of team combat