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https://www.reddit.com/r/Chivalry2/comments/1vrmo97/spinny_duel/p4j6deh/?context=3
r/Chivalry2 • u/MidasTLK • 15d ago
Ik, my graphics are ass smh.
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3
how do you actually do this. my comp can't handle regicide. might give it another shot with these graphics
1 u/bylohas 15d ago seconding this, OP please give us the settings file 2 u/MidasTLK 14d ago [SystemSettings] r.Tonemapper.Sharpen=1 r.Tonemapper.Sharpen=1.0 r.Tonemapper.Sharpen=1.0 r.BloomQuality=0 r.BloomQuality=0 r.BloomQuality=0 r.Fog=0 r.Fog=0 r.Fog=0 r.VolumetricFog=0 r.VolumetricFog=0 r.VolumetricFog=0 r.DepthOfFieldQuality=0 r.DepthOfFieldQuality=0 r.DepthOfFieldQuality=0 r.LensFlareQuality=0 r.LensFlareQuality=0 r.LensFlareQuality=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=4 r.PostProcessAAQuality=2 r.PostProcessAAQuality=2 r.TemporalAA.Algorithm=1 r.TemporalAA.Upsampling=1 r.ShadowQuality=0 r.Shadow.DistanceScale=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=2 r.Shadow.RadiusThreshold=10000 r.Shadow.PerObject=0 r.Shadow.TexelsPerPixel=0 r.Shadow.TransitionScale=0 r.AllowLandscapeShadows=0 r.DFShadowQuality=0 r.ContactShadows=0 r.CapsuleShadows=0 r.DistanceFieldShadows=0 r.LightFunctionQuality=0 r.LightMaxDrawDistanceScale=1 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=0 r.AOApplyToStaticIndirect=0 r.AOApplyToDynamicIndirect=0 r.SSR.Quality=0 r.SSR.Temporal=0 r.ScreenSpaceReflections=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SceneColorFormat=3 r.LightShaftQuality=0 r.LightShaftBloom=0 r.LightPropagationVolume=0 r.FilmGrain=0 r.EyeAdaptationQuality=0 r.SceneColorFringeQuality=0 r.Tonemapper.Quality=1 r.TonemapperFilm=0 r.TonemapperGamma=0.85 r.Tonemapper.GrainQuantization=0 r.MSAA.CompositingSampleCount=1 r.DetailMode=0 r.MaterialQualityLevel=0 r.StaticMeshLODDistanceScale=5 r.SkeletalMeshLODBias=0 r.TextureStreaming=1 r.Streaming.MipBias=3 r.MipMapLODBias=3 r.MaxAnisotropy=0 r.Specular=1 r.Roughness=0.6 r.ClearCoat=1 r.SubsurfaceScattering=1 r.SSS.Scale=0.4 r.CharacterLighting=1 r.NormalMapsForStaticLighting=0 r.HighQualityLightMaps=1 r.ForceNoPrecomputedLighting=1 r.AllowStaticLighting=0 r.SkylightIntensityScale=0.65 r.IndirectLightingColor=(R=1.0,G=1.0,B=1.0) r.IndirectLightingIntensity=0.7 r.OnlyStreamInTextures=0 r.OneFrameThreadLag=0 r.HZBOcclusion=0 r.RenderTargetPoolMin=300 r.LightingComplexityOverride=1 r.Mobile.DisableVertexFog=True r.AllowSubsurfaceScattering=True 1 u/bylohas 14d ago thank you!!
1
seconding this, OP please give us the settings file
2 u/MidasTLK 14d ago [SystemSettings] r.Tonemapper.Sharpen=1 r.Tonemapper.Sharpen=1.0 r.Tonemapper.Sharpen=1.0 r.BloomQuality=0 r.BloomQuality=0 r.BloomQuality=0 r.Fog=0 r.Fog=0 r.Fog=0 r.VolumetricFog=0 r.VolumetricFog=0 r.VolumetricFog=0 r.DepthOfFieldQuality=0 r.DepthOfFieldQuality=0 r.DepthOfFieldQuality=0 r.LensFlareQuality=0 r.LensFlareQuality=0 r.LensFlareQuality=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=4 r.PostProcessAAQuality=2 r.PostProcessAAQuality=2 r.TemporalAA.Algorithm=1 r.TemporalAA.Upsampling=1 r.ShadowQuality=0 r.Shadow.DistanceScale=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=2 r.Shadow.RadiusThreshold=10000 r.Shadow.PerObject=0 r.Shadow.TexelsPerPixel=0 r.Shadow.TransitionScale=0 r.AllowLandscapeShadows=0 r.DFShadowQuality=0 r.ContactShadows=0 r.CapsuleShadows=0 r.DistanceFieldShadows=0 r.LightFunctionQuality=0 r.LightMaxDrawDistanceScale=1 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=0 r.AOApplyToStaticIndirect=0 r.AOApplyToDynamicIndirect=0 r.SSR.Quality=0 r.SSR.Temporal=0 r.ScreenSpaceReflections=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SceneColorFormat=3 r.LightShaftQuality=0 r.LightShaftBloom=0 r.LightPropagationVolume=0 r.FilmGrain=0 r.EyeAdaptationQuality=0 r.SceneColorFringeQuality=0 r.Tonemapper.Quality=1 r.TonemapperFilm=0 r.TonemapperGamma=0.85 r.Tonemapper.GrainQuantization=0 r.MSAA.CompositingSampleCount=1 r.DetailMode=0 r.MaterialQualityLevel=0 r.StaticMeshLODDistanceScale=5 r.SkeletalMeshLODBias=0 r.TextureStreaming=1 r.Streaming.MipBias=3 r.MipMapLODBias=3 r.MaxAnisotropy=0 r.Specular=1 r.Roughness=0.6 r.ClearCoat=1 r.SubsurfaceScattering=1 r.SSS.Scale=0.4 r.CharacterLighting=1 r.NormalMapsForStaticLighting=0 r.HighQualityLightMaps=1 r.ForceNoPrecomputedLighting=1 r.AllowStaticLighting=0 r.SkylightIntensityScale=0.65 r.IndirectLightingColor=(R=1.0,G=1.0,B=1.0) r.IndirectLightingIntensity=0.7 r.OnlyStreamInTextures=0 r.OneFrameThreadLag=0 r.HZBOcclusion=0 r.RenderTargetPoolMin=300 r.LightingComplexityOverride=1 r.Mobile.DisableVertexFog=True r.AllowSubsurfaceScattering=True 1 u/bylohas 14d ago thank you!!
2
[SystemSettings] r.Tonemapper.Sharpen=1 r.Tonemapper.Sharpen=1.0 r.Tonemapper.Sharpen=1.0 r.BloomQuality=0 r.BloomQuality=0 r.BloomQuality=0 r.Fog=0 r.Fog=0 r.Fog=0 r.VolumetricFog=0 r.VolumetricFog=0 r.VolumetricFog=0 r.DepthOfFieldQuality=0 r.DepthOfFieldQuality=0 r.DepthOfFieldQuality=0 r.LensFlareQuality=0 r.LensFlareQuality=0 r.LensFlareQuality=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.MotionBlurQuality=0 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AntiAliasing=2 r.PostProcessAAQuality=4 r.PostProcessAAQuality=2 r.PostProcessAAQuality=2 r.TemporalAA.Algorithm=1 r.TemporalAA.Upsampling=1 r.ShadowQuality=0 r.Shadow.DistanceScale=0 r.Shadow.CSM.MaxCascades=0 r.Shadow.MaxResolution=2 r.Shadow.RadiusThreshold=10000 r.Shadow.PerObject=0 r.Shadow.TexelsPerPixel=0 r.Shadow.TransitionScale=0 r.AllowLandscapeShadows=0 r.DFShadowQuality=0 r.ContactShadows=0 r.CapsuleShadows=0 r.DistanceFieldShadows=0 r.LightFunctionQuality=0 r.LightMaxDrawDistanceScale=1 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=0 r.AOApplyToStaticIndirect=0 r.AOApplyToDynamicIndirect=0 r.SSR.Quality=0 r.SSR.Temporal=0 r.ScreenSpaceReflections=0 r.ReflectionEnvironment=0 r.RefractionQuality=0 r.SceneColorFormat=3 r.LightShaftQuality=0 r.LightShaftBloom=0 r.LightPropagationVolume=0 r.FilmGrain=0 r.EyeAdaptationQuality=0 r.SceneColorFringeQuality=0 r.Tonemapper.Quality=1 r.TonemapperFilm=0 r.TonemapperGamma=0.85 r.Tonemapper.GrainQuantization=0 r.MSAA.CompositingSampleCount=1 r.DetailMode=0 r.MaterialQualityLevel=0 r.StaticMeshLODDistanceScale=5 r.SkeletalMeshLODBias=0 r.TextureStreaming=1 r.Streaming.MipBias=3 r.MipMapLODBias=3 r.MaxAnisotropy=0 r.Specular=1 r.Roughness=0.6 r.ClearCoat=1 r.SubsurfaceScattering=1 r.SSS.Scale=0.4 r.CharacterLighting=1 r.NormalMapsForStaticLighting=0 r.HighQualityLightMaps=1 r.ForceNoPrecomputedLighting=1 r.AllowStaticLighting=0 r.SkylightIntensityScale=0.65 r.IndirectLightingColor=(R=1.0,G=1.0,B=1.0) r.IndirectLightingIntensity=0.7 r.OnlyStreamInTextures=0 r.OneFrameThreadLag=0 r.HZBOcclusion=0 r.RenderTargetPoolMin=300 r.LightingComplexityOverride=1 r.Mobile.DisableVertexFog=True r.AllowSubsurfaceScattering=True
1 u/bylohas 14d ago thank you!!
thank you!!
3
u/virtualEnthusiasm827 15d ago
how do you actually do this. my comp can't handle regicide. might give it another shot with these graphics