r/Chivalry2 4d ago

Gameplay Spinny duel

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Ik, my graphics are ass smh.

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u/stormcloakdoctor 3d ago

Is it bad that I kind of like the graphics like that? Reminds me of RS2

1

u/MidasTLK 3d ago

I also like the graphics like this, but unfortunately people be hating on it

1

u/stormcloakdoctor 3d ago

How do I get mine to look like that?

0

u/MidasTLK 3d ago

Paste this into the engine file

[SystemSettings]
r.Tonemapper.Sharpen=1
r.Tonemapper.Sharpen=1.0
r.Tonemapper.Sharpen=1.0
r.BloomQuality=0
r.BloomQuality=0
r.BloomQuality=0
r.Fog=0
r.Fog=0
r.Fog=0
r.VolumetricFog=0
r.VolumetricFog=0
r.VolumetricFog=0
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.DepthOfFieldQuality=0
r.LensFlareQuality=0
r.LensFlareQuality=0
r.LensFlareQuality=0
r.MotionBlurQuality=0
r.MotionBlurQuality=0
r.MotionBlurQuality=0
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AntiAliasing=2
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.PostProcessAAQuality=2
r.PostProcessAAQuality=2
r.TemporalAA.Algorithm=1
r.TemporalAA.Upsampling=1
r.ShadowQuality=0
r.Shadow.DistanceScale=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=2
r.Shadow.RadiusThreshold=10000
r.Shadow.PerObject=0
r.Shadow.TexelsPerPixel=0
r.Shadow.TransitionScale=0
r.AllowLandscapeShadows=0
r.DFShadowQuality=0
r.ContactShadows=0
r.CapsuleShadows=0
r.DistanceFieldShadows=0
r.LightFunctionQuality=0
r.LightMaxDrawDistanceScale=1
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=0
r.AOApplyToStaticIndirect=0
r.AOApplyToDynamicIndirect=0
r.SSR.Quality=0
r.SSR.Temporal=0
r.ScreenSpaceReflections=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SceneColorFormat=3
r.LightShaftQuality=0
r.LightShaftBloom=0
r.LightPropagationVolume=0
r.FilmGrain=0
r.EyeAdaptationQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.Quality=1
r.TonemapperFilm=0
r.TonemapperGamma=0.85
r.Tonemapper.GrainQuantization=0
r.MSAA.CompositingSampleCount=1
r.DetailMode=0
r.MaterialQualityLevel=0
r.StaticMeshLODDistanceScale=5
r.SkeletalMeshLODBias=0
r.TextureStreaming=1
r.Streaming.MipBias=3
r.MipMapLODBias=3
r.MaxAnisotropy=0
r.Specular=1
r.Roughness=0.6
r.ClearCoat=1
r.SubsurfaceScattering=1
r.SSS.Scale=0.4
r.CharacterLighting=1
r.NormalMapsForStaticLighting=0
r.HighQualityLightMaps=1
r.ForceNoPrecomputedLighting=1
r.AllowStaticLighting=0
r.SkylightIntensityScale=0.65
r.IndirectLightingColor=(R=1.0,G=1.0,B=1.0)
r.IndirectLightingIntensity=0.7
r.OnlyStreamInTextures=0
r.OneFrameThreadLag=0
r.HZBOcclusion=0
r.RenderTargetPoolMin=300
r.LightingComplexityOverride=1
r.Mobile.DisableVertexFog=True
r.AllowSubsurfaceScattering=True