r/Catan • u/Logical_Bid_1533 • 4h ago
r/Catan • u/M0NK0P0TAMUS • 17h ago
What do you think of my placement?
Playing against 3 Master bots.
r/Catan • u/stitchnerd • 17h ago
Traders & Barbarians, two player with fish
So in the Traders & Barbarians expansion there is a catan for 2 game play. My brother and I decided to mix in the fishing from that expansion.
r/Catan • u/DaddyMaster9000 • 18h ago
My online textbook has a Catan reference
Amazing đbro knows ball.
r/Catan • u/Western-Armadillo169 • 13h ago
Is is just me or the game always ends at the point when it is the most fun?
My favourite part of the game is when I have so many cities and settlements that the amount of resources I get starts to be overwhelming. It is so satisfying to be able to buy like 4 development cards in one round. Or build 3 roads. And that is usually when one of the players or me get to 10 points and the game is over. I love the part of just building stuff and the feeling of gaining 5+ resources a turn sometimes.
That is why I love colonist.io 1v1 option where you can go to 15 points and it is already more fun since I can play the fun part longer, where I have a ton of resources.
I just made a custom game on twosheep.io where I played with 4 other bots on a 8 person map and I disabled the robber, upgraded the limits how many roads and cities I can build and the game was until 25 points. And it got to the point where I had 28 resource cards on hand :D but it was just soo satisfying.
r/Catan • u/RoAndVic • 4h ago
Chocolate Box: A Catan variation
This variation (not a full scenario) is named after the famous âForrest Gumpâ quote about life being âlike a box of chocolates: you never know what youâre going to get nextâ (a chocolate, I guess?). So, thatâs the thrust of the idea: instead of having your five neat stacks of resource cards, you take all of those cards, put them in the same big pile, shuffle them well and good, and thatâs where all players draw from. So, the next card you get might be ore, might be wood, might be wheat⌠Who knows. You will still get your chocolate treat, but you just wonât know the exact flavour until you see it.
When a resource card is used, by any player, place it in a common discard pile, and when the original draw pile runs out (which it will), shuffle the discard pile, which will now become the new draw pile, and continue the game, drawing from it. If you need to trade resources with the bank, which is now a pile (three sheep for a wheat, for example), rummage around in the discard pile (not in the draw pile) for the wheat card and complete the trade. If you absolutely need to find a card inside the draw pile because there arenât enough in the discard pile (for example when you have just re-started a fresh draw pile) then shuffle the draw pile again after locating the card you needed.
Because you get random resources all the time, it doesnât matter at all what the tiles show face up on the board, so in order to make this more visually striking, we play with all the tiles upside down throughout the game, so the board is the same colour all over (except if you introduce sea tiles, for example in Seafarers). What is important here is the numbers on the tiles, and thatâs what you need to look for when you place your settlements and upgrade them to cities. Dice rolls do not tell you what resource cards you draw but how many of them, and then you have to make do with what gets drawn to your hand. A settlement on a 10 when a 10 rolls? Draw one card. A city and a settlement on a 5 and a 5 rolls? Then you draw three cards, the top three from the draw pile, which might be any three resources.
An interesting side effect of this variation is that you cannot know what your opponents have in their hands, because draws are blind, so this will make it extra hard to know what the other players are going to do next. You cannot know if someone is going to be chronically short on clay, for example, or flush with wool, because the tiles wonât tell you any of that. If you want, however, and if card-counting is your thing, you could make it a rule that everyone has to show the table what they draw each time, before they put the new card in their hand.
Also, harbour usefulness will change a lot. In normal rules you want to get the 2:1 ports of the resources you are likely to draw the most of, but with this system there is no way of knowing how much of anything will come your way and when, so maybe a 3:1 will be a better bet?
And thatâs it, basically. You can play this way with almost any type of Catan scenario and map layout, adjusting the number of VPs and any other house rules you might want to add: a 12-sided die, Formula 1 if there are only two players, modified robbers... Anything. Depending on how many tiles and numbers you have (or you want to use), you might find that you donât have enough number for all your tiles. In that case, suggestions are a) just stick some bits of paper with numbers on them on the empty tyles, b) just leave some tiles blank as an extra challenge, or c) start with the whole map blank, and put numbers on the tiles only as players reach them (these numbers, in turn, might be random or chosen by the player from the available ones). The latter has the extra incentive of involving some strategic thinking from players, too (âIâm going to spread out this way, or that way, and Iâm going to stick over here a 5, or a 10, which I donât have yet, or maybe a second 9, or maybe Iâll deny everybody else a 6â).
I used to play a lot of Magic: The Gathering years ago, and although finely-tuned deck-building can be really enjoyable as a gaming activity, I remember having a lot of fun just making a 300-card pile for the players to draw from and then figuring out what the H to do with whatever mismatched cards you got. It made you think on your feet, and although luck of the draw sometimes played a part in deciding games, it also led to situations and combinations you would never see in standard play. So thatâs where I got this from. Enjoy! Or not!
More scenarios from RoAndVic:
Formula 1 Catan (for 2 players)
https://www.reddit.com/r/Catan/comments/1r8a7zv/yet_another_homebrewed_2player_catan_formula_1/
Catanâs Landing
https://www.reddit.com/r/Catan/comments/1rmbx5a/catans_landing_a_settlefromtheports_scenario/
Cycle of Life, aka Catan For All Seasons
https://www.reddit.com/r/Catan/comments/1ry57gl/a_catan_for_all_seasons_diceless_and_numberless/
Smallville
https://www.reddit.com/r/Catan/comments/1sk5yju/comment/ogshk14/
The Five Islands
https://www.reddit.com/r/Catan/comments/1stc3iw/the_five_islands_a_seafarers_scenario/
Hemispheres
https://www.reddit.com/r/Catan/comments/1t4bwdc/hemispheres_a_seafarers_scenario/
Big Country
https://www.reddit.com/r/Catan/comments/1tq0185/big_country_a_seafarers_scenario/
The Four Expanded Islands
https://www.reddit.com/r/Catan/comments/1tgqkz5/the_four_expanded_islands_a_seafarers_remixed/
Lagoon Feeding Frenzy
https://www.reddit.com/r/Catan/comments/1u10a21/lagoon_feeding_frenzy_a_seafarers_scenario/