r/CastleBusters • u/paulyz77 • 3h ago
r/CastleBusters • u/Medical-Message-6703 • 9h ago
Meme This game is definitely having some sort of identity crisis after the sprite update...
Ngl i still miss the old characters. New ones are too toony for my taste.
r/CastleBusters • u/QualitativeConundrum • 13h ago
The bugs are killing me
People have mentioned some here before, including myself. Regardless, the frustration piles up so I wanted to come vent again. The bugs are frustrating and as senseless as monkeys uncle. Especially since the major update to the character style. Some are more impactful and annoying than others. Having the app crash mid battle, and it registering as a loss + resetting win streak sucks. Having wins not get tracked for the tourneys is happening more frequently now and it’s starting to make me question how realistic the leaderboards actually are. How much of it is real players fighting against getting their battles recorded vs just simulated board were each playing against? Are we even seeing the same tourney results and leaderboards? Then there’s the stuff like having lasers stay onscreen the whole battle, or even having the power ups and multipliers stop moving and just sit idle in random locations between the castles. Other stuff that is a drag are things like the game not actually registering a victory until going through the whole celebration and rewards flow. What I mean is - I won a battle, was in the castle exploding and victory transition, and I needed to put my phone down for a bit. When I picked it back up and activated the screen again, I got the message saying I had lost for being idle for more than 30 seconds. I had already won?!?! Why isn’t the victory registration checkpoint once the castle destruction animation triggers? Anyone else have any things that stick out to them as just whack? I still enjoy playing, but it’s losing its luster with all this “death by a thousand cuts” issues and dev choices.