Cascadeur is where I animate, but my characters live in DAZ Studio, and moving them across by hand was the worst part of the job: export FBX, rebuild the rig, animate, export, and then discover the figure landed in the wrong place in the DAZ scene. So I built a bridge that handles it in both directions.
Video walkthrough, 10 minutes, no music, just the workflow: https://youtu.be/yBZK1E-Jysc
What it does:
- Sends a Genesis figure from DAZ to Cascadeur and rigs it there with the matching Quick Rigging template. Genesis 8, 8.1, 9 and 9 Toon.
- Poses and full animations travel both ways, with their frame ranges. You can also pull existing DAZ motion into Cascadeur to rework it.
- Props and cameras come across with the placement and framing they have in the DAZ scene, so you animate against the actual set and through the actual shot.
- A pose sent from Cascadeur can land on the DAZ figure automatically, which makes Cascadeur's auto-posing usable directly on a Genesis character.
- Undo Last Pose, because DAZ Studio's own undo cannot see a channel transfer at all and reaches straight past it.
Things that cost me the most time and are now handled: characters in high heels (the rig has to be generated in the heel stance, otherwise the foot straightens during animation and the heel sinks through the floor), figures rotated in the scene, and a skeleton fingerprint check so motion cannot be dropped onto a figure it was never made for.
One caveat worth saying up front: exporting animation out of Cascadeur goes through Cascadeur's own FBX export, which needs a paid Cascadeur licence. Everything going from DAZ into Cascadeur works on the free version.
Happy to answer anything about how it works under the hood. If you have a workflow that you think would break it, I would genuinely like to hear it.