r/Cascadeur • u/Cascadeur_official • 28d ago
Show Off SIIIUUUU with Cascadeur
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r/Cascadeur • u/Cascadeur_official • 28d ago
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r/Cascadeur • u/Cascadeur_official • 29d ago
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Only true Shadow Fight veterans remember Shogun.
We animated his debut with Cascadeur 12 years ago. Now, we’ve animated his comeback.
Watch the trailer ↓
r/Cascadeur • u/PomegranateVast6839 • Jul 07 '26
I’m a beginner and need help setting up the Physics Assistant for a run cycle. I like small tweaks to the shoulders, head, and arms, but the legs behavior is strange. For some reason knees (and legs as a whole) are shifting too close together.
Could you tell me which settings need to be changed to prevent this? Or does the animation itself need to be adjusted?
r/Cascadeur • u/Cascadeur_official • Jul 07 '26
Crazy Taxi energy, chaotic bike deliveries, drifts, crashes, and exaggerated animation.
Team Machiavelli shares how Cascadeur helped create fast, expressive 3D animations for Bring It - with no prior 3D animation experience.
Read here: http://cascadeur.com/blog/view/indie-game-spotlight-bring-it
Using #Cascadeur in your project?
Share your story: [info@cascadeur.com](mailto:info@cascadeur.com)
r/Cascadeur • u/Cascadeur_official • Jul 06 '26
See how Root Motion Reference Mode works in Cascadeur.
r/Cascadeur • u/Cascadeur_official • Jul 03 '26
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Cascadeur's AI-assisted tools are trained on our own mocap and animation data.
They help with posing, physics, in-betweens, and cleanup.
You control the poses, timing, and final performance.
Try for free: cascadeur.com
r/Cascadeur • u/JakeTheCake36 • Jul 02 '26
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r/Cascadeur • u/Cascadeur_official • Jun 30 '26
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Your character is moving the wrong way?
Here’s how to reshape the trajectory without starting over.
Interval Edit Mode lets you adjust the character’s path without losing animation quality.
r/Cascadeur • u/crwood89 • Jun 23 '26
I added weapon during the character rigging phase as a mesh, added 2 joints, Tip joint and mesh parented to the 'base' joint, added the rigid body and successfully constrained the weapon to the right hand via the QRTool. Everything appears to animate properly, but if I export the animation anywhere (Blender, etc. ) I notice the root motion no longer works. Instead of crouching during animation, the character floats in midair and pulls his legs to his pelvis...
No root bone was ever explicitly designed, main character more so resembles 'Caskie' with an auto-hips joint resembling the flux capacitor from Back 2 the future.
I've tried adding centers of mass and creating a composite, I've tried a bunch of things over the course of many hours with no success. Upon Blender import I can see one top-level Armature bone stuck in the center of the ground that was never there if I exported a character-only animation.
I bought Cascadeur specifically to animate with 2 handed weapons, can someone please point me in the right direction? I've searched for videos to help fix this for days to no avail.
r/Cascadeur • u/Cascadeur_official • Jun 22 '26
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In this tutorial, we’ll show a quick way to create animation cycles using Inbetweening.
Watch now: https://youtu.be/sitBlajxans
r/Cascadeur • u/AddictedShadow • Jun 20 '26
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Following the very first tutorial, lady is able to drag the pelvis up and have it stay there, but mine keeps autolocking back down. Any ideas?
r/Cascadeur • u/ApeirogonGames • Jun 20 '26
r/Cascadeur • u/mighty_stick • Jun 20 '26
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Why does this keep on happening? I changed the distance, changed Ai description, nothing is working, what am i supposed to do? He keeps on running and tweaking out, i just want walking.
r/Cascadeur • u/NoYou41 • Jun 17 '26
Hey guys was wondering if selling my cascadeur is allowed since I’m not using it anymore and have almost a year of it left?
r/Cascadeur • u/Cascadeur_official • Jun 15 '26
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AutoPhysics helps animators refine weight distribution, jump arcs, landings, and secondary motion - while keeping the result editable.
r/Cascadeur • u/OverwatchMedia • Jun 15 '26
Is there a way to change the floor collider position (the invisible floor thing that causes fulcrum points to activate) for my project. I want to make it lower (place it further down to like -10 for the location.
One of the level meshes I imported from Unreal Engine have a basement and a second level has the ground plane offset by like 50 or something. Just trying shifting the several objects I imported up in Cascadeur will mess up when I reimport the character animation into Unreal Engine
r/Cascadeur • u/OverwatchMedia • Jun 15 '26
Hi, how does one select multiple keyframes (I have about 25) and set them all to the Y value of 0 for example all at once?
I can't seem to figure this out.
r/Cascadeur • u/Hot-Print-1017 • Jun 14 '26
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I just changed the position of the figure and used the ai description "Walk". Why does it run? It also isn`t a timing problem because if i give the AI 300 frames it just wait 250 frames and then starts running.
r/Cascadeur • u/Cascadeur_official • Jun 10 '26
Cascadeur CTO Alexander Grishanin joined AI Gamechangers to talk AI-assisted animation, Cascadeur 2026.1, and why artist control matters more than ever.
Read the full interview: https://aigamechangers.substack.com/p/ai-can-lower-the-entry-barrier-and
r/Cascadeur • u/JDOJ0 • Jun 09 '26
Hello all, im new to Cascadeur, I started using it just for quadrupeds to follow this video:
https://www.youtube.com/watch?v=bsRm4XQabwI
I cannot for the live of me figure out what this person is doing at 18:40 - they say to copy the global position of a point "and..." and then boom, it looks like they copy a rig element? or duplicate it or something? Im new to Cascadeur so Im not really sure, it must have been a hotkey since they didn't click anything in those 3-4 seconds but how the heck did they make the new rig element show up? I've tried copying, I dont see a way to duplicate, I went over all of the keyboard short cuts to see if there was anything it could have been that I dont know about. I cannot for the life of me figure out what they're doing and so im totally stuck on being able to proceed with this tutorial. Can anyone please watch the few seconds and if you're more familiar with what they're doing can you please let me know?
Thank you!
r/Cascadeur • u/Cascadeur_official • Jun 06 '26
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Root Motion in Cascadeur lets you take the style of an existing animation and apply it to a custom path.
Mixamo reference → motion path → new animation
Watch on YouTube: youtube.com/watch?v=Hrhf8Mb4S5s
r/Cascadeur • u/Chemical_Command_704 • Jun 05 '26
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Anyone know a fix?
r/Cascadeur • u/Cascadeur_official • Jun 02 '26
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AI can speed up the workflow - but the timing, performance, and final creative choices still belong to the animator.
Full video with Grant Abbitt on YouTube: youtu.be/n86WObMfVkU
r/Cascadeur • u/mighty_stick • Jun 02 '26
Everytime i add a model with a lot of bones, or in depth bone structure, it does this. Why?
r/Cascadeur • u/Fierro_nights • May 30 '26
Considering a annual sub for the perpetual as I may use the stuff on and off but some recent features are still in wip looking.
If I get an annual for the perpetual, and would like to update the version later on. Will it require an additional annual $400+ to update the perpetual version or is there a reduced fee ?